- 16
- Posts
- 13
- Years
- Cancun, Mexico
- Seen Dec 3, 2014
Here´s my map.
Credits: EVoLiNa
-Thanks
![[PokeCommunity.com] Map Showcase and Review Thread [PokeCommunity.com] Map Showcase and Review Thread](https://i1126.photobucket.com/albums/l614/krakacen/mapaxd_zps389dad7e.png)
Credits: EVoLiNa
-Thanks
krakacen
Spoiler:![]()
Red- Sign side fix.
Black- What's with that overly simplistic sign? Change it or dump it.
Pink- Fence you don't need.
Orange- Change the fence so its not taking up more space than needed.
Purple- Make this opening 2 tiles wide, it looks better.
Brown- How do get through there? Remove one of the trees, or put in a smaller tree. Also tile error on the tree in the bottom right.
Blue- Your slopes are WAY to simplistic.
FIX IT!
krakacen
Spoiler:![]()
Red- Sign side fix.
Black- What's with that overly simplistic sign? Change it or dump it.
Pink- Fence you don't need.
Orange- Change the fence so its not taking up more space than needed.
Purple- Make this opening 2 tiles wide, it looks better.
Brown- How do get through there? Remove one of the trees, or put in a smaller tree. Also tile error on the tree in the bottom right.
Blue- Your slopes are WAY to simplistic.
FIX IT!
Spoiler:Here´s my map.
![]()
Credits: EVoLiNa
-Thanks
First time mapping, would like come critiques and advice.
Spoiler:![]()
Note: Movement is not bounded to a grid, and the player can run diagonally, so it takes less time to traverse the map than usual.
Note 2: the game's camera won't scroll off the edge of what's shown, so I don't need to add a bunch of trees to each side of the map.
Some context: this map is called Ebony Sanctuary, which is a small park in the back of the professor's lab. I'm thinking this area would replace the PC's hard drive; now when you send a pokemon to a PC, instead of it being stored as digital data, the pokemon is teleported to this park. Grass-types would hang out near the forest area, water types would hang out near the water area, and so on. Later you can visit the park to see how your pokemon are doing.
Are you using Essentials? If so, how do you plan on making that work?!
Hope this helps you!
I've been away from RMXP for a little while now, can I get some feedback on this simple map?
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Good eye haha on the grass but what do you mean which trees?
I'd appreciate some feedback on this marsh map I made yesterday. I know it isn't perfect yet, I'm just trying to find out what to change/add.
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Completely un-playable. There's no real sense of direction in the map, and there's a lot of random placement. Remember, you're not trying to create a pretty image, you're trying to create a level. You should work with a smaller space and consider how your player is going to explore it. Here there is a large expanse of nothingness, with no direction, and nothing to see or do really. The grass doesn't pose as a challenge since you can avoid most of it. On top of that there is a mass of tile errors and tiles that don't mix.I love using the 3rd gen tiles so I tried to make a sort-of-jungle with many plants, a river and few waypoints to remember so the player is encouraged to get lost. :P
P.S. The water is not deep so the player can walk right through the river
P.P.S The upper parts of the trees next to the bottom path will be handled by events. That's why there is nothing to see right now.
Not too bad, but there's a lot of things that need some work. The first things that do jump out at me are the underwater trees. So I'd follow tImE's advice on that front. The second is the use of tall grass underwater, I suggest not using those kind of "action" tiles out of the player's range, it's distracting and makes the player think that they can actually go down there. Also not that your underwater trees would still be sticking out at that level by two or three tiles in height. I would also like to suggest that you put some detail in empty parts of the map like where the original path is on the bottom. Some trees or grass to train in would be useful here, same goes for the top somewhat. Also remember to insert your tiles properly, the sign on the top seems to be fuzzy, probably because it is out of the grid in the tileset by one pixel.I'd appreciate some feedback on this marsh map I made yesterday. I know it isn't perfect yet, I'm just trying to find out what to change/add.
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