Chroma City, a small city the player can visit after defeating the eighth gym. Has a Pokémon Laboratory for reviving fossils, a small mall (top-left corner) with lots of different Poké Balls on sale and the lighthouse.
Not 100% sure why you tilted the image, but I'm not a big fan of the gradient trees or no-outline style. That said, the arrangement seems decent but I don't understand why there is a little ledge at the top. Additionally, the map doesn't have any tall grass, so I can only assume that this area is meant to showcase the tiles you have done or possibly be an area with a focus on story. Also, the staggered trees right by the edge of the cliff look much better than the trees arranged in a grid, in my opinion, and allow you to show off the tree trunks more prominently while making the forest seem more dense.Not posted much in a while but been practicing with my pen tablet recently and managed to whip up a couple of tiles over the course of 2 days. Pretty happy with most of it.
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I'm just practising at the moment in getting back into the game, pointers about what's good and bad in the mapping would be much appreciated. Go easy on me though, not mapped in just over a year it would seem.
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Not 100% sure why you tilted the image, but I'm not a big fan of the gradient trees or no-outline style. That said, the arrangement seems decent but I don't understand why there is a little ledge at the top. Additionally, the map doesn't have any tall grass, so I can only assume that this area is meant to showcase the tiles you have done or possibly be an area with a focus on story. Also, the staggered trees right by the edge of the cliff look much better than the trees arranged in a grid, in my opinion, and allow you to show off the tree trunks more prominently while making the forest seem more dense.
I'm just practising at the moment in getting back into the game, pointers about what's good and bad in the mapping would be much appreciated. Go easy on me though, not mapped in just over a year it would seem.
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After spending so much time in SPEE doing background systems related stuff and rewriting story bits, i've finally started making new areas again, and goddddddaaaammm it feels good. I really feel like im hitting my stride with this gen2 graphic style.
Never really done a proper beach map, which are always a bit strange in pokemon, because you don't really have wild battles due to lack of tall grass.
Probability Space Hypervessel
Touhoumon Faith & Prayer Version
first map ever tho unfinished using only what came in essentials ..
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This map needs a lot of cleaning. The walls look weird for example. The border around the room isn't consistent (look below the garbage can to see what i mean).
Just clean it up a bit, and it would be better. I like the amount of detail you put into it.
You don't need any walls on the sides, the black border is evidence of there being a wall. Other than that the map seems pretty interesting - far more so than most indoor maps. However, something to keep in mind is that it looks very sloppy to go from one flooring to another. Think of it like a real house or building, mouses usually use 1 flooring per room, and tend to use runs for things on ceramic tiles. If you added a border to most of that red flooring it would look very nice.i know i can only find the sides and top walls on it (thats why i called it unfinished)
but i dont know what i use for "bottom" wall border so i left it blank
itd be easier when i get to use my own tile sheets so i know where all the pieces are
A volcano area that I have been working on, here are the first three rooms.
Room 1:
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Room 2:
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Room 3:
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The next room will be more maze-like, and confusing.
EDIT: Here is Room 4. I adjusted the shading on the rocks, tell me if you think they look better.
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