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- Seen May 28, 2019
Applying realism to game design in a game that isn't realistic to begin with is never a good idea (see: Halo 4). EVs are more than enough to differentiate two of the same Pokemon, and EVs are actually manageable because it's all about training against particular Pokemon. IVs, though, are set right from the beginning. They have no proper purpose (Aside from Hidden Powers, which someone in this very thread complained about, and rightfully so.), and just gimp you along the way because there's a high chance of having a Pokemon with low IVs. Competitive Pokemon all have 31 IVs in their all stats anyway via hacking/RNG abuse because nobody in their right mind would bother breeding for a Pokemon with perfect or amazing IV set. They're pointless.
It's also why I don't get "why isn't [type] stronger/weaker than [type] because [logic]". Why ruin the already balanced type chart just for the sake of realism? I know some types are way too strong while some are pretty weak, but the suggestions that are logical realistically doesn't help at all. The only thing that I could think of is having Poison be effective against Normal, but in the end nerfing Normal type is stupid. Most match ups are fine anyway and make sense, even if they're just small references ala Fighting vs Flying or the mentioned Dark vs Bug. Little details like that are great, anyway.
It's also why I don't get "why isn't [type] stronger/weaker than [type] because [logic]". Why ruin the already balanced type chart just for the sake of realism? I know some types are way too strong while some are pretty weak, but the suggestions that are logical realistically doesn't help at all. The only thing that I could think of is having Poison be effective against Normal, but in the end nerfing Normal type is stupid. Most match ups are fine anyway and make sense, even if they're just small references ala Fighting vs Flying or the mentioned Dark vs Bug. Little details like that are great, anyway.
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