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can you post the g3t ini. for mega evolution cause it is no more tnx in advance.Being blown away with all of this. Kudos to both of you guys. This is all crazy awesome.
can you post the g3t ini. for mega evolution cause it is no more tnx in advance.Being blown away with all of this. Kudos to both of you guys. This is all crazy awesome.
For the life of me I just can't get this working.
So far I've been using ROM Bases that already had the Mega Evolution code compiles as cheap solutions but I would really like to be able to normally use the original code instead. I recorded the whole process that I make to get it working and no matter what, the Mega Evolution icon never shows up.
As y'all can see: I've gave myself the Pokémon I want to Mega Evolve, the keystone item, the item that should trigger the Mega Evolution (and it's hex/dec opposite, just in case), I also set the value of the vars 4011 and 4012 to 0x161 and even though I equip any of the 2 items to Bulbasaur, it just can't Mega Evolve. Where did I screwed up? ;_;
EDIT: Fixed it. Made a PGE INI adding the Mega Evolution as an evolutionmethod and when I tested, the Mega Evolution triggered just fine.
BTW, where can I change the mega evolution button. It doesnt fit on my HP bar LOL. THNX
Uses whatever attack it uses after Mega Evolving on the first turn against itself.
Hello, can you give me a hand.
when I use the megas system of touched and I do everything to the letter, the folders even the installation of the DEVKITARM_r47-Win32 (1.5.4) I install everything I even put "; C: \ devkitPro \ devkitARM \ bin " in the path from my pc, but I keep getting this error.
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/bs_command.c -o build/bs_command.o process_begin: CreateProcess(NULL, arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/bs_command.c -o build/bs_command.o, ...) failed. make (e=2): El sistema no puede encontrar el archivo especificado. make: *** [command] Error 2
try the command
make DEFS = "- DDISABLE_KEYSTONE_CHECK" but the error persists.
please help.
Try devkitarm r45
Can anyone help me with thisHere's my animation for Mega Evolution!
![]()
Some things to note:
I've tried to format it to show every individual aspect of the animation itself. To insert it, just place the strings side by side in the Rom without any spaces.
- It does not actually swap the sprite. Touched is rewriting it to allow for this.
- It requires custom particles that are attached to this post. If you need help with inserting the new particles just look at the link in my sig.
- The target must be the user.
- It doesn't restart the entry animation of the Pokemon or play the cry.
Mega Evolution Animation
Spoiler:Fire RedEmeraldSpoiler:Buffer Particles
Spoiler:Code:00 XX 28 00 YY 28 00 ZZ 28
Where: XX 28 is the index for 'Mega Evolution Rainbow Particles'
YY 28 is the index for 'Mega Stone Particle' and
ZZ 28 is the index for 'Mega Evolution Symbol Particle'
Charge Rainbow Particles
Load Mega StoneSpoiler:At XX XX XXCode:0A 02 0C 0C 08 1C 85 00 C0 0D 03 03 DD 9B 0B 08 02 06 02 00 00 00 06 00 00 00 0B 00 FF 2F 0E XX XX XX 08 0E XX XX XX 08 0E XX XX XX 08 05 0B
At YY YY YYCode:02 YY YY YY 08 02 03 28 00 F6 FF 0D 00 04 03 02 YY YY YY 08 02 03 DD FF F6 FF 0D 00 04 03 02 YY YY YY 08 02 03 0F 00 D8 FF 0D 00 04 03 02 YY YY YY 08 02 03 F6 FF E0 FF 0D 00 04 03 02 YY YY YY 08 02 03 19 00 EC FF 0D 00 04 03 02 YY YY YY 08 02 03 D8 FF EC FF 0D 00 04 03 02 YY YY YY 08 02 03 05 00 D8 FF 0D 00 04 03 0F
Code:XX 28 XX 28 50 CB 3A 08 40 2A 3E 08 00 00 00 00 54 2A 3E 08 89 23 0A 08
Whiteout ScreenSpoiler:At XX XX XXCode:02 0D 04 00 17 0A 00 0C 0C 08 19 C2 00 C0 02 XX XX XX 08 29 04 00 00 00 00 00 00 00 00
Code:YY 28 YY 28 C0 CB 3A 08 F0 1C 23 08 00 00 00 00 44 71 3E 08 9D 5D 07 08
Return ScreenSpoiler:Code:04 14 03 3D A8 0B 08 05 05 05 00 02 00 00 00 10 00 FF FF 03 21 AA 0B 08 05 05 YY 28 02 00 00 00 10 00 FF FF 05 03 21 AA 0B 08 05
Show Mega Evolution SymbolSpoiler:Code:00 05 03 3D A8 0B 08 05 05 05 00 02 00 10 00 00 00 FF FF 03 B5 94 0B 08 05 03 01 00 05 00 0E 00 05 0B
Spoiler:At XX XX XXCode:02 04 01 0A 03 19 72 00 3F 02 XX XX XX 08 82 00 05 0B 0D 08
Code:ZZ 28 ZZ 28 F8 CA 3A 08 F0 1C 23 08 00 00 00 00 FC 1C 23 08 D5 67 0B 08
Spoiler:Buffer Particles
Spoiler:Code:00 XX 28 00 YY 28 00 ZZ 28
Where: XX 28 is the index for 'Mega Evolution Rainbow Particles'
YY 28 is the index for 'Mega Stone Particle' and
ZZ 28 is the index for 'Mega Evolution Symbol Particle'
Charge Rainbow Particles
Load Mega StoneSpoiler:At XX XX XXCode:0A 02 0C 0C 08 1C 8C 00 C0 0D 03 03 05 5A 11 08 02 06 02 00 00 00 06 00 00 00 0B 00 FF 2F 0E XX XX XX 08 0E XX XX XX 08 0E XX XX XX 08 05 0B
At YY YY YYCode:02 YY YY YY 08 02 03 28 00 F6 FF 0D 00 04 03 02 YY YY YY 08 02 03 DD FF F6 FF 0D 00 04 03 02 YY YY YY 08 02 03 0F 00 D8 FF 0D 00 04 03 02 YY YY YY 08 02 03 F6 FF E0 FF 0D 00 04 03 02 YY YY YY 08 02 03 19 00 EC FF 0D 00 04 03 02 YY YY YY 08 02 03 D8 FF EC FF 0D 00 04 03 02 YY YY YY 08 02 03 05 00 D8 FF 0D 00 04 03 0F
Code:XX 28 XX 28 8C 4A 52 08 C8 21 59 08 00 00 00 00 DC 21 59 08 E1 E8 0F 08
Whiteout ScreenSpoiler:At XX XX XXCode:02 0D 04 00 17 0A 00 0C 0C 08 19 C9 00 C0 02 XX XX XX 08 29 04 00 00 00 00 00 00 00 00
Code:YY 28 YY 28 FC 4A 52 08 9C C6 2E 08 00 00 00 00 94 68 59 08 C9 77 0A 08
Return ScreenSpoiler:Code:04 14 03 65 66 11 08 05 05 05 00 02 00 00 00 10 00 FF FF 03 49 68 11 08 05 05 YY 28 02 00 00 00 10 00 FF FF 05 03 49 68 11 08 05
Show Mega Evolution SymbolSpoiler:Code:00 05 03 65 66 11 08 05 05 05 00 02 00 10 00 00 00 FF FF 03 DD 52 11 08 05 03 01 00 05 00 0E 00 05 0B
Spoiler:At XX XX XXCode:02 04 01 0A 03 19 79 00 3F 02 XX XX XX 08 82 00 05 0B 0D 08
Code:ZZ 28 ZZ 28 34 4A 52 08 9C C6 2E 08 00 00 00 00 A8 C6 2E 08 79 2B 11 08
View attachment 77556