2Fruit
Aka 2Fruit
- 126
- Posts
- 10
- Years
- Seen Apr 1, 2019
Mega Sableye is an interesting pokemon. It can screw over a ton of attackers, Shelter the team from hazards, and boost up with Calm mind or Nasty plot until it scrapes everything off the plate with dark pulse. . I wanted to try something different with the black diamond however, and decided on an offensive Mega Sableye team.
The goal was to create a team that makes the most out of Mega Sableye's abilities while countering the gemkeeper's foes, particularly those equipped to bomb stall.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 88 Def / 108 SpA / 60 SpD
Modest Nature
- Will-O-Wisp
- Calm Mind
- Dark Pulse
- Recover
Starting out with a sableye that is really quite typical, but it gets the job done. Didn't really think much about the EVs, gave it what I thought was a combination of bulk and offence.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
Talonflame is a great Pokemon to pair with Sableye, and acts as a secondary win condition with swords dance and brave bird. I gave it max Atk and enough speed to outpace base 100 pokemon, pumped the rest into HP.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Knock Off
Ferrothorn pairs well with Talonflame and Sableye and acts as a hazard/bulky support pokemon, that can also act as a lead and cripple item dependant pokemon. Somewhat checks Azumarill, though it can be muscled past assuming the Blue mouse can set up.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Scald
- Psyshock
- Recover
Starmie is placed in the team with the idea that mega Sableye will sometimes be unavailable/on the sidelines. It can do some of Sableye's jobs to a lesser extent, removing hazards while protecting Ferrothorn and Talonflame, act as a status absorber, and even hit back with a decent combination of speed, bulk, and power. Psyshock over psychic to hit Azumarill harder in the event that it used superpower. Starmie also hits Talonflame hard enough, letting other party members pick it off if not outright KOing.
Scolipede @ Life Orb
Ability: Speed Boost
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Poison Jab
- Megahorn
I'm a bit on the fence about Scolipede, but he does a good job as a cleanup or opportunist. I hardly ever see it, which is surprising since a base 100 attack powered megahorn with a life orb and Stab behind it, riding on a swords dance and a speed boost, is a very scary thing. Completely countered by Skarmory and Talonflame, which is a bummer.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Earth Power
- Ice Beam
- Fusion Bolt
Kyurem-B is the middlegame workhorse, switching in, outspeeding and smacking something with powerful offensives. I felt I needed imediate power, placing outrage instead of dragon claw. I know it has a lot of drawbacks, but the ammount of power granted makes up for it by acheiving neutral KOs. Whereas some people run both dragon type moves, I saved a slot for earth power, which hits levitate pokemon due to Teravolt.
The goal was to create a team that makes the most out of Mega Sableye's abilities while countering the gemkeeper's foes, particularly those equipped to bomb stall.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 88 Def / 108 SpA / 60 SpD
Modest Nature
- Will-O-Wisp
- Calm Mind
- Dark Pulse
- Recover
Starting out with a sableye that is really quite typical, but it gets the job done. Didn't really think much about the EVs, gave it what I thought was a combination of bulk and offence.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
Talonflame is a great Pokemon to pair with Sableye, and acts as a secondary win condition with swords dance and brave bird. I gave it max Atk and enough speed to outpace base 100 pokemon, pumped the rest into HP.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Knock Off
Ferrothorn pairs well with Talonflame and Sableye and acts as a hazard/bulky support pokemon, that can also act as a lead and cripple item dependant pokemon. Somewhat checks Azumarill, though it can be muscled past assuming the Blue mouse can set up.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Scald
- Psyshock
- Recover
Starmie is placed in the team with the idea that mega Sableye will sometimes be unavailable/on the sidelines. It can do some of Sableye's jobs to a lesser extent, removing hazards while protecting Ferrothorn and Talonflame, act as a status absorber, and even hit back with a decent combination of speed, bulk, and power. Psyshock over psychic to hit Azumarill harder in the event that it used superpower. Starmie also hits Talonflame hard enough, letting other party members pick it off if not outright KOing.
Scolipede @ Life Orb
Ability: Speed Boost
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Poison Jab
- Megahorn
I'm a bit on the fence about Scolipede, but he does a good job as a cleanup or opportunist. I hardly ever see it, which is surprising since a base 100 attack powered megahorn with a life orb and Stab behind it, riding on a swords dance and a speed boost, is a very scary thing. Completely countered by Skarmory and Talonflame, which is a bummer.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Earth Power
- Ice Beam
- Fusion Bolt
Kyurem-B is the middlegame workhorse, switching in, outspeeding and smacking something with powerful offensives. I felt I needed imediate power, placing outrage instead of dragon claw. I know it has a lot of drawbacks, but the ammount of power granted makes up for it by acheiving neutral KOs. Whereas some people run both dragon type moves, I saved a slot for earth power, which hits levitate pokemon due to Teravolt.