RoadToCerulean
A Ordinary Kanto Lover
- 205
- Posts
- 8
- Years
- Route 1 (Kanto)
- Seen Apr 24, 2024
I followed this tutorial to try inserting a custom world map into Emerald:
https://www.pokecommunity.com/threads/180336
Since the new map has a different palette from the original Hoenn Map, I exported the palette from my custom map using PhotoShop. (The palette has 35 colors in index mode)
(See attachment1)
Except from this, I strictly followed the tutorial. After I successfully made a Tileset PNG and a TileMap RAW, I imported the palette into my Tileset using TileMolester Alternate (so that the colors did not unexpectedly change when I deselected the image), and saved the Tileset as a RAW file.
(See attachment2)
After that, I opened UNLZ and scrolled to 245, imported the Tileset RAW and wrote it at 0xDF4040. Then I moved to 246, imported the Tilemap RAW file and wrote ite at 0xDF5040.
(I had all four options ticked)
Finally, I tested out my ROM, only to see a messy map like this:
(See attachment3)
Where did I make a mistake?
Edit: I reloaded the images to attachments since I failed to link my images to this website.
![[PokeCommunity.com] Messing up with World Map in EM [PokeCommunity.com] Messing up with World Map in EM](https://data.pokecommunity.com/attachments/4/4708-d10972156b43c64436ab1c74628fb33e.jpg)
![[PokeCommunity.com] Messing up with World Map in EM [PokeCommunity.com] Messing up with World Map in EM](https://data.pokecommunity.com/attachments/4/4709-53ecec54955e834987a69bdf24b23118.jpg)
![[PokeCommunity.com] Messing up with World Map in EM [PokeCommunity.com] Messing up with World Map in EM](https://data.pokecommunity.com/attachments/4/4710-0b63369e34ae57ff92d35d19a18675e0.jpg)
https://www.pokecommunity.com/threads/180336
Since the new map has a different palette from the original Hoenn Map, I exported the palette from my custom map using PhotoShop. (The palette has 35 colors in index mode)
(See attachment1)
Except from this, I strictly followed the tutorial. After I successfully made a Tileset PNG and a TileMap RAW, I imported the palette into my Tileset using TileMolester Alternate (so that the colors did not unexpectedly change when I deselected the image), and saved the Tileset as a RAW file.
(See attachment2)
After that, I opened UNLZ and scrolled to 245, imported the Tileset RAW and wrote it at 0xDF4040. Then I moved to 246, imported the Tilemap RAW file and wrote ite at 0xDF5040.
(I had all four options ticked)
Finally, I tested out my ROM, only to see a messy map like this:
(See attachment3)
Where did I make a mistake?
Edit: I reloaded the images to attachments since I failed to link my images to this website.
![[PokeCommunity.com] Messing up with World Map in EM [PokeCommunity.com] Messing up with World Map in EM](https://data.pokecommunity.com/attachments/4/4708-d10972156b43c64436ab1c74628fb33e.jpg)
![[PokeCommunity.com] Messing up with World Map in EM [PokeCommunity.com] Messing up with World Map in EM](https://data.pokecommunity.com/attachments/4/4709-53ecec54955e834987a69bdf24b23118.jpg)
![[PokeCommunity.com] Messing up with World Map in EM [PokeCommunity.com] Messing up with World Map in EM](https://data.pokecommunity.com/attachments/4/4710-0b63369e34ae57ff92d35d19a18675e0.jpg)
Last edited: