DP_Shiruka
Mono-Type Enthusiast
- 1
- Posts
- 8
- Years
- Malaysia
- Seen May 22, 2016
This is my first time trying to build a team and I've always loved the mono-type battles so I figured that I should start with Bug type, being the first one in alphabetical order. I'm a total noob at this so please leave your suggestions below on how to make my team better. Thanks! :D
Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack
- Return
- Close Combat
- Earthquake
The star of the team. When I had to pick a Bug-type mega I went for Mega Pinsir straight away just because it looked so badass and actually has decent stats. I went for Jolly because I care more about speed than damage, but I'm not sure if I should switch it to Adamant since I have Sticky Web setup on Galvantula. The moveset is pretty self-explanatory I suppose. Also, I would put Moxie as pre-mega Pinsir's ability for revenge killing scenarios.
Scolipede @ Sitrus Berry
Ability: Speed Boost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Protect
- Swords Dance
- Iron Defense
- Baton Pass
I picked up Scolipede cause I think Bug types do need an extra boost to help them survive and kill things. With decent tanky stats Scolipede can tank damage and set-up and then Baton Pass into my other Pokes to enable sweeping potential. I feel like this is a nice addition to the team.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Stealth Rock
- Rapid Spin
- Gyro Ball
I wanted a "lead/anti-lead" kind of Pokemon that can set up hazards so Forretress was the natural choice here. It can set up Spikes and Stealth Rock, Rapid Spin when hazards are up (Esp Stealth Rocks, hurt bugs D:) Also I put Gyro Ball as the last move just so I can dish out even just a tiny bit of damage.
Vespiquen (F) @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
- Defend Order
- Toxic
- Roost
- Infestation
The moment I saw this thing's Special Defense I picked her up immediately. Little did I know she had a Toxic+Infestation combo which makes her busted. Defend Order is there so we can be even more tankier and Roost for recovery. I think the only thing that can stop this thing is status effects and crits.
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Energy Ball
As I mentioned earlier, I picked up Galvantula as a Sticky Web set-up. But not only just that, I think it can act as a fast special sweeper as well. Compound Eyes synergises with Thunder so that's really good in my opinion. Bug Buzz and Energy Ball for STAB and coverage.
Volcarona @ Life Orb
Ability: Swarm
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
- Fiery Dance
- Bug Buzz
- Quiver Dance
- Psychic
The last member of the team. I've always been a fan of Volcarona and I think it fits perfectly here. I did not went for 252 Speed as there is Sticky Web set-up and I invested more in HP so it can be a tanky yet powerful sweeper. I went for Swarm because I felt like Life Orb could synergise well with it. As for the moves, Fiery Dance is just really good, STAB, high base power and 100% accuracy and a 50% chance to increase Special Attack. Bug Buzz yet again for STAB and Quiver Dance for set-up potential. I picked Psychic as the last move for coverage.
Feel free to make changes to my team! (Except Mega-Pinsir and Volcarona, I really want them :p) And be nice to me please :) Alright I think that's pretty much it. Thank you once again :3
Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack
- Return
- Close Combat
- Earthquake
The star of the team. When I had to pick a Bug-type mega I went for Mega Pinsir straight away just because it looked so badass and actually has decent stats. I went for Jolly because I care more about speed than damage, but I'm not sure if I should switch it to Adamant since I have Sticky Web setup on Galvantula. The moveset is pretty self-explanatory I suppose. Also, I would put Moxie as pre-mega Pinsir's ability for revenge killing scenarios.
Scolipede @ Sitrus Berry
Ability: Speed Boost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Protect
- Swords Dance
- Iron Defense
- Baton Pass
I picked up Scolipede cause I think Bug types do need an extra boost to help them survive and kill things. With decent tanky stats Scolipede can tank damage and set-up and then Baton Pass into my other Pokes to enable sweeping potential. I feel like this is a nice addition to the team.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Stealth Rock
- Rapid Spin
- Gyro Ball
I wanted a "lead/anti-lead" kind of Pokemon that can set up hazards so Forretress was the natural choice here. It can set up Spikes and Stealth Rock, Rapid Spin when hazards are up (Esp Stealth Rocks, hurt bugs D:) Also I put Gyro Ball as the last move just so I can dish out even just a tiny bit of damage.
Vespiquen (F) @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
- Defend Order
- Toxic
- Roost
- Infestation
The moment I saw this thing's Special Defense I picked her up immediately. Little did I know she had a Toxic+Infestation combo which makes her busted. Defend Order is there so we can be even more tankier and Roost for recovery. I think the only thing that can stop this thing is status effects and crits.
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Energy Ball
As I mentioned earlier, I picked up Galvantula as a Sticky Web set-up. But not only just that, I think it can act as a fast special sweeper as well. Compound Eyes synergises with Thunder so that's really good in my opinion. Bug Buzz and Energy Ball for STAB and coverage.
Volcarona @ Life Orb
Ability: Swarm
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
- Fiery Dance
- Bug Buzz
- Quiver Dance
- Psychic
The last member of the team. I've always been a fan of Volcarona and I think it fits perfectly here. I did not went for 252 Speed as there is Sticky Web set-up and I invested more in HP so it can be a tanky yet powerful sweeper. I went for Swarm because I felt like Life Orb could synergise well with it. As for the moves, Fiery Dance is just really good, STAB, high base power and 100% accuracy and a 50% chance to increase Special Attack. Bug Buzz yet again for STAB and Quiver Dance for set-up potential. I picked Psychic as the last move for coverage.
Feel free to make changes to my team! (Except Mega-Pinsir and Volcarona, I really want them :p) And be nice to me please :) Alright I think that's pretty much it. Thank you once again :3