bobandbill
7.8/10 too much water
- 17,240
- Posts
- 17
- Years
- land
- Online now
Well, sure, it's a grind, but the combat system does more than just hold it together, imo. I don't think there's much quite like it, where you base your fighting so much on learning how the monsters move and fight and react and so forth. Add to that the number of monsters available and all the weapons (which invites a lot of varied playstyles) and you have a comprehensive game imo.Oh, no, that's a perfectly fair conclusion to draw. Any MH game is essentially nothing but a grind for better and better gear. The combat system and co-op play are what hold it together, and if those fail to appeal, there's not really anything else the series has to show for itself.
Yeah, the implementation of uneven ground for the land fights (given there's no underwater fights which is... probably a good thing?) really makes it feel better.I was lucky enough to receive a demo code from a friend, and I can safely say that this game is a big improvement over the last installment on the 3ds, which was 3 Ultimate. The game feels a lot more natural during hunts, and the mapsvon the demo are more similar to those in Freedom Unite. My favorite change to the game is the navigation of ledges; you no longer have to press A and watch the weird climbing/falling animations (unless you want to navigate a climable wall), instead your character will automatically climb or slide down from them. I have put hundreds of hours into the PSP games utilizing the "claw" technique, so the controls in 4 Ultimate are not a problem at all, even without the Circle Pad add-on.