Alter Ego
that evil mod from hell
- 5,750
- Posts
- 19
- Years
- Age 37
- Touhou land, grazing danmaku all the way
- Seen Aug 8, 2010
Emerald Queen said:Perhaps it does make for a better, more balanced fighter, but I tend to be aggressive and go for a OHKO approach. My philosophy is ' Hit 'em once, hit 'em hard, eliminate them before they can harm you.' That's why I have the flutes to hand: I'm not bothered by using them until my opponent runs out of the status affecting moves. I also try and type match so the pokemon I have out has the greatest advantage possible over it's foe. Where I'm faced with a dual type I can't exactly match, I aim for one or the other of the types, and attack that.
Going for the weak spots tends to work pretty well ingame, yes. But the Battle Frontier shows no mercy to those builds so I've abandoned them.
Emerald Queen said:I beg to differ on this score: during my Tower challenge, I came up against a ninjask that used Double Team. I was using an Altaria that knows Aerial Ace, one of those unavoidable attacks, and yes, it missed, much to my surprise and annoyance. As it works by increasing evasiveness, rather than reducing accuracy, I guess it's a good move to have, but kind of puts a lie to the so-called 'unavoidable' attacks.
My biggest problem is that I tend to use dragon types, or pokemon with a dual dragon+ another type. They're vulnerable to Ice attacks, which was how I got put out of my challenge, by a Starmie that used an Ice Beam on my Altaria and my Flygon, before finishing off my weakened Milotic.
Sand Attack is another bugbear, because, if you can't eliminate your foe, it can get to a point where no attacks will land, leaving your pokemon vulnerable. Yet I really don't see the advantage of having it as a move: it's not 100% accurate, does no damage, and so takes up a slot that could be better filled.
That Double Team incident is strange, I've used Aerial Ace to KO a fully Double Teamed Ninjask in Netbattle. It took two hits since I was using a Jumpluff (They are pathetically weak) but both hit head on. And I don't recall ever missing with those or Shockwave against an opponent that wasn't using Dig, Dive, Fly, or Bounce. I suspect that you've run into a bug because the official descriptor for those moves is 'Negates Accuracy and Evasion modifiers.', their accuracy stat is infinite and hence the procentual change caused by evasion and accuracy doesn't make any difference. And Sand Attack/Flash are also a couple of pains in the bronx, no arguments from me there. But I guess that's what Foresight and Odor Sleuth are for. And at least you can get rid of Accuracy drops by switching.
As a completely random aside, in RBY if your pok?mon is fully paralyzed while underground or flying your pok?mon can't be hit by anything except Swift unless you use Dig or Fly again since the game has tagged your pok?mon as unhitable. I ran into this problem against a wild Dugtrio, and that hurt...