Moveset Help & Other Questions

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Eelektross isn't the best pokemon, but what do you think of this Physical set?

Eelekxander @ Life Orb
Adamant 252 HP/252 Atk
- Coil
- Wild Charge
- Aqua Tail
- Dragon Tail / Flamethrower
 
Eelektross isn't the best pokemon, but what do you think of this Physical set?

Eelekxander @ Life Orb
Adamant 252 HP/252 Atk
- Coil
- Wild Charge
- Aqua Tail
- Dragon Tail / Flamethrower

Wild Charge and Life Orb are counterproductive with the defensive nature of Coil because they whittle away at Eelektross' much-needed health:
-Coil
-Thunder Punch
-Drain Punch
-Substitute/Dragon Tail/Aqua Tail
Nature: Careful/Adamant
EVs: 252 HP/4 Atk/252 SDef (Careful) or 252 HP/16 Atk/240 SDef (Adamant)
Item: Leftovers
 
No they don't. This can be seen when the Pokemon doesn't turn its head towards you at the start of the battle; you also don't get to pet them when they KO an opponent.

Aw, I was hoping it would. I really could've used those advantages in the Battle Maison. Why they couldn't just make it tough without resorting to hax and team reading...
 
Are there any threads that allow member to post what state they are in and perhaps organize local competitions with real players?
 
I think you can organize that here but the thing is, there aren't that many battlers here on PC in general and to organize one on this site would be pointless in my opinion. A much more effective way to organize local competitions would be to say, create a page on facebook or a website dedicated to it, set up tourney format and prizes, and then advertise to the world, with friends helping you advertise it. If you're trying to do what Nugget Bridge does, it won't work here. Our active community is a fraction of what theirs are AND our active community is split between all battle formats while theirs is dedicated to one.
 
Thats a good idea in theory. My problem is I dont know many people that are competitive, Causal perhaps but not competitive.
 
If the prizes are good enough, it will become competitive, rather than casual. Back when I was scrambling around trying to start a league, I had people willing to help donate prizes... and people as far as Penn State willing to come play. You just need to find the right support. But seriously though, PC is not the place to focus your efforts toward grassroot tournaments. It's fine for a bit of advertising, but not a good place to put 80% of your effort into.

If I were you, I'd try to find a league around my area and pitch the idea to the league owner. If there isn't a league around me, I'd try to start one. Perhaps you'll have better luck than I did.
 
Which Ability for Arcanine?

What's a more effective ABILITY for Arcanine?

I'm currently breeding to get a 6IV Growlithe, and I'm almost done. I can choose to either breed my 5IV Arcanine with a Growlithe with the missing Speed IV with either Flash Fire or Initmidate. What do you think is more useful competitively? Justified seems too much of a pain to get, so I'm not going to really bother. I put it in though, to see people's opinions.
 
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These are abilities not natures.
You should descus this topic in the Battle Center though.
For defensive go for intimitade.
For offensive go with either(minus justified)
 
WOW I put nature in the title, whoops. You know when you're listening to someone speak, and sometimes you'll write or say they words they do? Was listening to a video was talking about natures...oops.

If the Battle Center is more appropriate, could a mod please move this (and change "Nature" to "Ability," in the title and poll)?

edit: i cant believe how many times i wrote nature sweet jesus
 
Fire attacks usually come from Fire Pokemon, who would resist flash fire boosted attacks.

Intimidate is just always a good ability, even better in doubles where both foes get hit.
 
It completely depends what role your Arcanine plays in your team. The first thing you must decide is if your Arcanine will be Offensive, Defensive or a mixture of the two. This simple breakdown usually helps me most of the time when deciding move sets and abilities.

I hope that my post didn't sound too obvious or juvenile, but I'm just sharing what makes this process less complicated for me.

Here are my opinions:

Offensive = Flash Fire OR Justified
Defensive = Flash Fire OR Intimidate

I would go with Flash Fire for Offensive IF you favor double or triple battles over single battles. Flash fire is also useful for Defensive purposes because this would give a "free" trade-in for Arcanine since it wouldn't get hurt but actually will get stronger. However, using Flash Fire for defensive is only useful if Arcanine knows moves not of it's type.

If you think about it, there are many reasons to choose either ability. Just think a little bit then give it a whirl. If all else fails there's always the ability capsule :P.
 
It completely depends what role your Arcanine plays in your team. The first thing you must decide is if your Arcanine will be Offensive, Defensive or a mixture of the two. This simple breakdown usually helps me most of the time when deciding move sets and abilities.

I hope that my post didn't sound too obvious or juvenile, but I'm just sharing what makes this process less complicated for me.

Here are my opinions:

Offensive = Flash Fire OR Justified
Defensive = Flash Fire OR Intimidate

I would go with Flash Fire for Offensive IF you favor double or triple battles over single battles. Flash fire is also useful for Defensive purposes because this would give a "free" trade-in for Arcanine since it wouldn't get hurt but actually will get stronger. However, using Flash Fire for defensive is only useful if Arcanine knows moves not of it's type.

If you think about it, there are many reasons to choose either ability. Just think a little bit then give it a whirl. If all else fails there's always the ability capsule :P.
I'd just use Intimidate or Flash Fire on Arcanine. Intimidate is best on defensive Arcanine, but it's still viable on offensive variants. Justified isn't that useful because Arcanine is neutral to Dark, unlike the other users of the ability (legendary musketeers, physical Lucario and Absol).
 
I'm thinking my Arcanine will look like this:

Adamant @ Life Orb/Leftovers
- 252 Atk/252 Spe/4 HP

Flare Blitz
Wild Charge
Extremespeed
Crunch/Outrage

So basically it'll be an all-out physical sweeper. I'm thinking probably Intimidate would be a little more useful, yeah?
 
Alright, i have a couple questions
What is the best set for Cofagrigus? I was thinking of a bulky attacker set.
Also what are good set for Weezing and Azumarill?

i believe Wezzing now gets Toxic spikes, would those be worth a slot?

EDIT: is Knock off worth it on a gliscor?
 
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I'm thinking my Arcanine will look like this:

Adamant @ Life Orb/Leftovers
- 252 Atk/252 Spe/4 HP

Flare Blitz
Wild Charge
Extremespeed
Crunch/Outrage

So basically it'll be an all-out physical sweeper. I'm thinking probably Intimidate would be a little more useful, yeah?
Close Combat would be greatly appreciated on Arcanine:
-Flare Blitz
-Extreme Speed
-Wild Charge/Crunch
-Close Combat/Morning Sun
Nature: Adamant
EVs: 252 Atk/4 SDef/252 Spe or 72 HP/252 Atk/8 SDef/176 Spe
Item: Life Orb
Ability: Intimidate/Flash Fire
Alright, i have a couple questions
What is the best set for Cofagrigus? I was thinking of a bulky attacker set.
Also what are good set for Weezing and Azumarill?

i believe Wezzing now gets Toxic spikes, would those be worth a slot?

EDIT: is Knock off worth it on a gliscor?

Cofagrigus is best played as an offensive Trick Room user.:
-Trick Room
-Nasty Plot
-Shadow Ball
-Hidden Power (Fighting)/Will-o-Wisp
Nature: Quiet
EVs: 248 HP/252 SAtk/8 SDef
Item: Leftovers

Weezing:
-Sludge Bomb
-Will-o-Wisp/Toxic Spikes
-Pain Split/Flamethrower
-Haze/Taunt
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Black Sludge
(note that Pain Split and Toxic Spikes are illegal because Toxic Spikes is an X/Y egg move, while Pain Split is an HG/SS/B2/W2 tutor move)

Azumarill:
-Waterfall
-Aqua Jet
-Play Rough
-Superpower
Nature: Adamant
EVs: 212 HP/252 Atk/44 Spe
Item: Choice Band
Ability: Huge Power

or
-Belly Drum
-Aqua Jet
-Play Rough
-Superpower/Waterfall
Nature: Adamant
EVs: 92 HP/252 Atk/164 Spe
Item: Sitrus Berry
Ability: Huge Power

or
-Aqua Jet
-Play Rough
-Power-Up Punch
-Knock Off/Waterfall
Nature: Adamant
EVs: 16 HP/252 Atk/240 SDef
Item: Assault Vest
Ability: Huge Power

Edit: Knock Off is also viable on Gliscor now that it got buffed.
 
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Extremely gimmicky set.

Kecleon @ Life Orb
Ability: Protean
EVs: 252 HP / 252 Atk
Brave Nature (or adamant)
- Fake Out
- Sucker Punch
- Brick Break/ Power Up Punch/ Drain Punch*(bw2 tutor)
- Shadow Sneak

Priority moves can make him immune to some attacks before they hit. Helps to Baton Pass some SD Boosts... He can sweep pretty good, but only if you opponent dies of laughter!

He can learn recover, but he aint taking any hits.

Are there other Keckleon Sets?
 
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