Moveset Help & Other Questions

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What would be a good moveset for
Jirachi Adamant currently knows iron head ice punch fire punch u turn
Pikachu/raichu naive with volt tackle static
Heatran Timid
 
What would be a good moveset for
Jirachi Adamant currently knows iron head ice punch fire punch u turn
Pikachu/raichu naive with volt tackle static
Heatran Timid

Jirachi's moves are good; use Choice Scarf as the item.

Lightning Rod is the superior ability for the Pika line. They're too frail to use Static. Don't bother with them.

Timid Heatran sets for you:
-Substitute
-Toxic
-Lava Plume/Flamethrower/Fire Blast
-Earth Power/Protect
Nature: Timid
EVs: 252 SAtk/12 SDef/244 Spe
Item: Leftovers

or
-Stealth Rock
-Fire Blast
-Earth Power
-Will-o-Wisp/Stone Edge/Flash Cannon
Nature: Timid
EVs: 44 HP/252 SAtk/212 Spe
Item: Air Balloon
 
Jirachi's moves are good; use Choice Scarf as the item.

Lightning Rod is the superior ability for the Pika line. They're too frail to use Static. Don't bother with them.

Timid Heatran sets for you:
-Substitute
-Toxic
-Lava Plume/Flamethrower/Fire Blast
-Earth Power/Protect
Nature: Timid
EVs: 252 SAtk/12 SDef/244 Spe
Item: Leftovers

or
-Stealth Rock
-Fire Blast
-Earth Power
-Will-o-Wisp/Stone Edge/Flash Cannon
Nature: Timid
EVs: 44 HP/252 SAtk/212 Spe
Item: Air Balloon

Thanks think i will use the first set as i will try to get a more defensive nature/set for one with stealth rocks. Would scarf heatran also work with dark pulse/ancient power as a fourth move?
 
Thanks think i will use the first set as i will try to get a more defensive nature/set for one with stealth rocks. Would scarf heatran also work with dark pulse/ancient power as a fourth move?

Dark Pulse and Ancient Power aren't that useful on Heatran, as Dark Pulse's targets are hit ever-so-slightly-harder by Fire Blast, while Stone Edge hits Volcarona, Talonflame and Charizard Y hard enough already, even with Timid:
-Overheat/Fire Blast
-Flash Cannon
-Stone Edge/Earth Power
-Fire Blast/Flamethrower/Hidden Power (Ice)
Nature: Timid/Modest
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Scarf
 
Weight team

Would it be possible to build a team around the heavy slam move? And if so can't you just have a pokemon who can throw items to throw a float stone onto the opponent? This is just out of curiosity lol
 
It's not possible, really. While Heavy Slam's power is matchup-dependent based on weight, building a team around the move isn't worth it. It needs prediction to use on lighter opponents. (Mega) Aggron is the best Heavy Slam user because it's the heaviest Steel Pokemon who can learn it.
 
A team built around shuckle?

im starting a competitive team for ORAS when it comes out, I was just trying to get a idea before it does release. But, anyways, I was looking for suitable Pokemon that would fit around shuckle kinda like the centerpiece of the team. I would use shuckle as a wall but I don't know what Pokemon would fit well with it. If you have any suggestions please help me out. And by the way I'm kinda new to competitive battling so I don't know much.
 
Shuckle is used for one reason only: Sticky Web, an entry hazard that lowers the Speed of incoming grounded opponents. It's meant to use its good bulk to ensure it gets Sticky Web up. Slow to average-Speed Pokemon benefit from it, including but not limited to: Bisharp (whose Defiant also discourages Defog from getting rid of Sticky Web), Aegislash, Mega Charizard (both forms), Mega Gardevoir, Azumarill, Diggersby, Tyranitar and Mega Heracross. These are examples only, and not the entire complete team, though you can integrate them and a few other Pokemon of your choice.

Here's the main Shuckle set:
-Stealth Rock
-Sticky Web
-Encore
-Infestation/Toxic/Knock Off
Nature: Bold/Impish
EVs: 248 HP/252 Def/8 SDef
Item: Mental Herb
Ability: Sturdy

Sets for the Pokemon I mentioned:

Bisharp:
-Sucker Punch
-Iron Head
-Knock Off
-Pursuit/Swords Dance
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Black Glasses/Dread Plate/Life Orb
Ability: Defiant

Aegislash:
-Shadow Ball
-Shadow Sneak/Sacred Sword
-Iron Head/Sacred Sword/Pursuit
-King's Shield
Nature: Quiet
EVs: 244 HP/12 Def/252 SAtk
Item: Leftovers/Spooky Plate/Spell Tag/Air Balloon

or
-Substitute
-Toxic
-Shadow Ball
-King's Shield
Nature: Modest
EVs: 244 HP/12 Def/252 SAtk
Item: Leftovers

or
-Shadow Ball
-Shadow Sneak
-Flash Cannon/Pursuit
-Sacred Sword
Nature: Hasty/Naive
EVs: 4 Atk/252 SAtk/252 Spe
Item: Life Orb

or
-Swords Dance
-Shadow Sneak
-Shadow Claw/Iron Head
-Sacred Sword/Head Smash
Nature: Adamant
EVs: 252 Atk/4 SDef/252 Spe
Item: Life Orb

Charizard:
-Dragon Dance
-Flare Blitz/Earthquake
-Dragon Claw
-Roost
Nature: Adamant
EVs: 248 HP/152 Atk/108 Spe
Item: Charizardite X
Ability: Blaze

or
-Dragon Dance
-Flare Blitz/Fire Punch
-Dragon Claw/Outrage
-Earthquake/Roost
Nature: Adamant
EVs: 40 HP/252 Atk/216 Spe
Item: Charizardite X
Ability: Blaze

or
-Flare Blitz/Earthquake
-Dragon Claw
-Will-o-Wisp
-Roost
Nature: Careful
EVs: 248 HP/228 SDef/28 Spe
Item: Charizardite X
Ability: Blaze

or
-Fire Blast/Flamethrower
-Solar Beam
-Focus Blast
-Roost/Dragon Pulse
Nature: Modest/Timid
EVs: 40 HP/252 SAtk/216 Spe
Item: Charizardite Y

Gardevoir:
-Psyshock
-Hyper Voice
-Focus Blast
-Shadow Ball/Will-o-Wisp/Taunt/Calm Mind
Nature: Timid
EVs: 24 Def/232 SAtk/252 Spe
Item: Gardevoirite
Ability: Trace

Azumarill:
-Waterfall
-Aqua Jet
-Play Rough
-Superpower/Knock Off
Nature: Adamant
EVs: 228 HP/252 Atk/28 Spe
Item: Choice Band/Splash Plate/Mystic Water
Ability: Huge Power

or
-Belly Drum
-Aqua Jet
-Play Rough
-Waterfall/Superpower
Nature: Adamant
EVs: 92 HP/252 Atk/164 Spe
Item: Sitrus Berry
Ability: Huge Power

Diggersby:
-Swords Dance
-Return
-Earthquake
-Quick Attack
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Focus Sash
Ability: Huge Power

Tyranitar:
-Stealth Rock
-Stone Edge/Ice Beam
-Crunch
-Earthquake/Fire Blast
Nature: Impish/Relaxed
EVs: 248 HP/252 Def/8 SDef
Item: Leftovers
Ability: Sand Stream

or
-Dragon Dance
-Stone Edge
-Crunch/Ice Punch/Fire Punch
-Earthquake
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Tyranitarite
Ability: Sand Stream

Mega Heracross:
-Pin Missile
-Close Combat
-Rock Blast
-Earthquake/Swords Dance
Nature: Adamant
EVs: 40 HP/252 Atk/216 Spe
Item: Heracronite
Ability: Guts/Moxie
 
STAB = Same type attack bonus. Any attack that matches any typing of the pokemon using it gets a 50% boost to its power.

Edit: Whoops, I was reading someone's post from looooong ago :P


I do have a question though - where were the events, and when for 3rd and 4th gen starters with hidden abilities? I have all of them, but question the legitimacy. Just don't wanna use anything that isn't officially out yet.
 
STAB = Same type attack bonus. Any attack that matches any typing of the pokemon using it gets a 50% boost to its power.

Edit: Whoops, I was reading someone's post from looooong ago :P


I do have a question though - where were the events, and when for 3rd and 4th gen starters with hidden abilities? I have all of them, but question the legitimacy. Just don't wanna use anything that isn't officially out yet.

The Gen III and Gen IV DW starters came from Japanese Global Link promotions. The Sinnoh starters also were available via serial codes in some copies of B2/W2.
 
The Gen III and Gen IV DW starters came from Japanese Global Link promotions. The Sinnoh starters also were available via serial codes in some copies of B2/W2.

Thanks. I feel better about using them now. ^^
 
Whirlwind is preferred over Roar because the latter is a sound move, which means that in the occasional event that a Soundproof Pokemon switches in to Roar, it will be a wasted move.
Oh, ok. Kinda forgot about Soundproof. You hardly ever see that ability being used.
 
Is there a good set for a Modest Mewtwo?
& I have Mewtwonite Y!

Also, I have a Modest Yveltal...
Hopefully there's a good set it can use...
 
Is there a good set for a Modest Mewtwo?
& I have Mewtwonite Y!

Also, I have a Modest Yveltal...
Hopefully there's a good set it can use...

Timid is better for Mewtwo, but Modest is a good nature too. As for a set:

-Mewtwo w/Mewtwonite Y
Nature: Modest
Ability: Insomnia
EVs: 252 Sp.Attack, 252 Speed, 4 HP
Moves: Psystrike, Aura Sphere, Calm Mind/Recover, Ice Beam/Fire Blast/Thunderbolt

For a Modest Yveltal, you can try something like this:

-Yveltal w/Life Orb
Nature: Modest
Ability: Dark Aura
EVs: 252 Sp.Attack, 252 Speed, 4 Attack
Moves: Dark Pulse, Oblivion Wing, Sucker Punch, Focus Blast
 
Timid is better for Mewtwo, but Modest is a good nature too. As for a set:

-Mewtwo w/Mewtwonite Y
Nature: Modest
Ability: Insomnia
EVs: 252 Sp.Attack, 252 Speed, 4 HP
Moves: Psystrike, Aura Sphere, Calm Mind/Recover, Ice Beam/Fire Blast/Thunderbolt

For a Modest Yveltal, you can try something like this:

-Yveltal w/Life Orb
Nature: Modest
Ability: Dark Aura
EVs: 252 Sp.Attack, 252 Speed, 4 Attack
Moves: Dark Pulse, Oblivion Wing, Sucker Punch, Focus Blast
Well, I didn't save after getting Mewtwo, so I can try for Timid...
EDITED IN:
But is there any important KOs I can get with Modest that I can't with Timid?

But I'm stuck with my Modest Yveltal....
So whenever I actually us it in competitive play, I hope that it'll do well...
 
Well, I didn't save after getting Mewtwo, so I can try for Timid...
EDITED IN:
But is there any important KOs I can get with Modest that I can't with Timid?

But I'm stuck with my Modest Yveltal....
So whenever I actually us it in competitive play, I hope that it'll do well...

Modest is the preferred nature for Yveltal; 99 Speed is enough in Ubers.

Timid is still preferred for Mewtwo, as it gets outsped by Timid/Jolly Arceus otherwise.
 
Modest is the preferred nature for Yveltal; 99 Speed is enough in Ubers.

Timid is still preferred for Mewtwo, as it gets outsped by Timid/Jolly Arceus otherwise.
This is what my Yvetal looks like now:
Yenots (Yveltal)
252 Sp.Atk & Spd, 6 Atk
Fly (will replace with Sucker Punch when it's time for competitive battle), Obilivion Wing, Focus Blast & Dark Pulse

As for Mewtwo, I figure I could use the set that Zekrom posted, but with Timid rather than Modest.

Thank you both for your help!
 
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