LetsPlayALoveGame
Wielder of the Disco Stick
- 144
- Posts
- 11
- Years
- Age 32
- he/him
- Texas
- Seen Mar 9, 2023
Lookin' good, everyone. Today, I've finally decided to start my first real thread, and I thought no subject would be better than one I've been wanting to talk about and get other peoples' thoughts on.
First off, I'm not meaning to offend anyone who happens to really like these games or say you're wrong for doing so. If anything, I'd like to hear what you like about these games and what your favorite aspects were.
As the title might suggest, it is my opinion that the original Black/White games were overall the weakest entries into the main Pokemon series. I was rather hyped for these games when they were announced, and did everything I could to avoid spoilers and new Pokemon designs. I picked up White on the day it released, and what I got was, at the very least, somewhat disappointing. In the next few paragraphs, I will break down each reason I have for disliking these games with as much detail as I can.
1).The Pokemon design choice:
Now, before you scroll down to post about me being a genwunner or something along those lines, know that this is the most minor gripe I have toward this game. Some of the Pokemon introduced in Gen 5 have gone on to become all-time favorites. Sigilyph, for example, is by far my favorite flying-type. It wasn't that I outright disliked this generation's Pokemon so much as it was that I was overall indifferent to most of their designs. There were a few ugly ones, but the majority of them just felt "meh" to me. There's only about 15 of them I actually like enough to use on a team. I can't really use the "Gamefreak is running out of ideas" excuse that a lot of people use here because I honestly enjoyed most of Kalos's new guys.
2). The OST:
One of the things I always find myself analyzing in games is the background music. Great OSTs were what made even games like Sonic '06 somewhat enjoyable. This is a point where I found B/W to be lacking majorly. I did enjoy the more advanced instrumentation here, but that didn't count for a whole lot when almost every overworld track looped after about 45 seconds. It felt very repetitive and legitimately got on my nerves after a while. One of the exceptions was the Village Bridge, which I found really cool since you could add different instruments to it. The battle themes weren't as bad, but they were also pretty forgettable. You could play one for me at random and I probably wouldn't be able to guess which one it was. I never understood why the music direction went the way it did in this game.
3). The characters/story:
These games initially got insane amounts of praise for the character of N. While a bit overrated, I too enjoyed him. The problem was, most of the other major characters were pretty lackluster in comparison. I fondly recall the days when R/S was new and I would constantly go on about how bad of a rival May was. Doesn't even fully evolve her starter or assemble a team of 6. I was somehow even more disappointed in this game's rivals, Bianca and Cheren. I don't know what it was, but I felt as though they contributed next to nothing to the story. Their personalities were noticeably bland, and in the end, they were just there to battle you at every other turn. I vaguely recall the story trying to do something with Bianca's dad being worried about her traveling, but it didn't do much for me. I'll never understand why people hate Hugh so much more.
4). The online and other small gameplay changes:
For some, especially those like myself who'd been avid online competitive players in Gen IV, the transition to V was an awkward one. One of the first things I noticed was the removal of the option to set my team to level 100 for Wifi battles. This was mildly annoying in and of itself, but it wouldn't have been as bad if B/W wasn't one of the worst games in terms of grinding. Unless you wanted to repeatedly sit through the E4 or grind bit by bit on wild Pokemon, the only decent option you had was to either break down and use a Rare Candy cheat, or fight the same boring trainers in the Nimbasa stadiums once a day (in the city with the most annoying and repetitive music, mind you). This alone heavily discouraged me from playing online, and was a large factor in why I eventually fell out of competitive play altogether for the entirety of 5th gen. I also noticed that they had apparently been cracking down on hackers a bit more, as having a hacked Pokemon in your party prevented you from connecting. This was pretty nice, but some of my own Pokemon were barred from entering even though I haven't owned any sort of cheating device in years. On the other hand, while using the random matchmaking (which was admittedly really cool and something I never understood 4th gen's exclusion of) I ran into several teams which I swear were hacked one way or another. Overall, I felt like the metagame was tailored more towards the newer fans than towards older ones like myself.
5). Too much reliance on owning a second DS system:
I'll be the first to admit that I'm pretty low-income, so I never had the luxury of a second system. While convenient to trade between your games, it was never near-mandatory until this game's release. Many of the game's features more or less banked on you having two DS's. Most notable is the PokeTransfer system. Like anyone else, I wanted to migrate my old Pokemon from 4th gen into these newer games. The problem presented here was that you had to download-play your game from one system to the other, making it impossible with just a single system. Not everyone has that kind of cash, y'know. Couldn't they have implemented some sort of hot-swap system similar to the planned "Stop N Swop" idea for Banjo-Kazooie? It's a stretch, but it'd be better than what they had. Another feature rendered inaccessible to me was the Entralink. For whatever reason you couldn't do this via Wifi, and because I know literally no-one IRL with a DS and Pokemon, I was pretty SOL. Thankfully, I've been told it's nothing special.
Concluding thoughts and BW2 stuff:
All in all, coming to White from Pt/HG, two of my favorite entries in Pokemon, felt rather jarring. I don't know, maybe I set my hopes too high for it. Don't get me wrong, there were things I really liked about this game, too. Both the atmosphere and music of places like Castelia City were very welcoming. As I mentioned before, some of the new Pokemon were awesome, as was the long-needed matchmaking system. I think what it was is that out of all the generations, this one felt as though it brought the least amount of new things to the table, and the end result played like it was "just another Pokemon game". It also might be due in part to my own personal bias. This game released during one of the more depressing times in my life. (To make a long story short, one of my best friends and I were after the same girl, and it seemed obvious by that point that he'd 'won' (spoilers: neither of us got her in the end lol)) Associating that game with that time in my life didn't help matters too much.
When BW2 was announced, I was naturally a bit on the fence about picking it up. I ultimately ended up wanting it so much that I sold my Wii and all its games to get a barely-functioning used DS Lite and a copy of the game. What I got this time around was an overall far superior experience. Bianca and Cheren's roles were a lot more active here and made much more sense. The newly-introduced towns had great music, and although most people will disagree, Hugh was a much more suitable rival. I could go further on about this, but the main idea is that I felt BW2 fixed everything that was wrong with the first set of games.
Lastly, thanks for reading this overly long post if you actually managed to make it through the whole thing. I'm very curious to hear your thoughts on this. Did any of you have the same complaints I did? What did or didn't you like about B/W and BW2? Discuss.
First off, I'm not meaning to offend anyone who happens to really like these games or say you're wrong for doing so. If anything, I'd like to hear what you like about these games and what your favorite aspects were.
As the title might suggest, it is my opinion that the original Black/White games were overall the weakest entries into the main Pokemon series. I was rather hyped for these games when they were announced, and did everything I could to avoid spoilers and new Pokemon designs. I picked up White on the day it released, and what I got was, at the very least, somewhat disappointing. In the next few paragraphs, I will break down each reason I have for disliking these games with as much detail as I can.
1).The Pokemon design choice:
Now, before you scroll down to post about me being a genwunner or something along those lines, know that this is the most minor gripe I have toward this game. Some of the Pokemon introduced in Gen 5 have gone on to become all-time favorites. Sigilyph, for example, is by far my favorite flying-type. It wasn't that I outright disliked this generation's Pokemon so much as it was that I was overall indifferent to most of their designs. There were a few ugly ones, but the majority of them just felt "meh" to me. There's only about 15 of them I actually like enough to use on a team. I can't really use the "Gamefreak is running out of ideas" excuse that a lot of people use here because I honestly enjoyed most of Kalos's new guys.
2). The OST:
One of the things I always find myself analyzing in games is the background music. Great OSTs were what made even games like Sonic '06 somewhat enjoyable. This is a point where I found B/W to be lacking majorly. I did enjoy the more advanced instrumentation here, but that didn't count for a whole lot when almost every overworld track looped after about 45 seconds. It felt very repetitive and legitimately got on my nerves after a while. One of the exceptions was the Village Bridge, which I found really cool since you could add different instruments to it. The battle themes weren't as bad, but they were also pretty forgettable. You could play one for me at random and I probably wouldn't be able to guess which one it was. I never understood why the music direction went the way it did in this game.
3). The characters/story:
These games initially got insane amounts of praise for the character of N. While a bit overrated, I too enjoyed him. The problem was, most of the other major characters were pretty lackluster in comparison. I fondly recall the days when R/S was new and I would constantly go on about how bad of a rival May was. Doesn't even fully evolve her starter or assemble a team of 6. I was somehow even more disappointed in this game's rivals, Bianca and Cheren. I don't know what it was, but I felt as though they contributed next to nothing to the story. Their personalities were noticeably bland, and in the end, they were just there to battle you at every other turn. I vaguely recall the story trying to do something with Bianca's dad being worried about her traveling, but it didn't do much for me. I'll never understand why people hate Hugh so much more.
4). The online and other small gameplay changes:
For some, especially those like myself who'd been avid online competitive players in Gen IV, the transition to V was an awkward one. One of the first things I noticed was the removal of the option to set my team to level 100 for Wifi battles. This was mildly annoying in and of itself, but it wouldn't have been as bad if B/W wasn't one of the worst games in terms of grinding. Unless you wanted to repeatedly sit through the E4 or grind bit by bit on wild Pokemon, the only decent option you had was to either break down and use a Rare Candy cheat, or fight the same boring trainers in the Nimbasa stadiums once a day (in the city with the most annoying and repetitive music, mind you). This alone heavily discouraged me from playing online, and was a large factor in why I eventually fell out of competitive play altogether for the entirety of 5th gen. I also noticed that they had apparently been cracking down on hackers a bit more, as having a hacked Pokemon in your party prevented you from connecting. This was pretty nice, but some of my own Pokemon were barred from entering even though I haven't owned any sort of cheating device in years. On the other hand, while using the random matchmaking (which was admittedly really cool and something I never understood 4th gen's exclusion of) I ran into several teams which I swear were hacked one way or another. Overall, I felt like the metagame was tailored more towards the newer fans than towards older ones like myself.
5). Too much reliance on owning a second DS system:
I'll be the first to admit that I'm pretty low-income, so I never had the luxury of a second system. While convenient to trade between your games, it was never near-mandatory until this game's release. Many of the game's features more or less banked on you having two DS's. Most notable is the PokeTransfer system. Like anyone else, I wanted to migrate my old Pokemon from 4th gen into these newer games. The problem presented here was that you had to download-play your game from one system to the other, making it impossible with just a single system. Not everyone has that kind of cash, y'know. Couldn't they have implemented some sort of hot-swap system similar to the planned "Stop N Swop" idea for Banjo-Kazooie? It's a stretch, but it'd be better than what they had. Another feature rendered inaccessible to me was the Entralink. For whatever reason you couldn't do this via Wifi, and because I know literally no-one IRL with a DS and Pokemon, I was pretty SOL. Thankfully, I've been told it's nothing special.
Concluding thoughts and BW2 stuff:
All in all, coming to White from Pt/HG, two of my favorite entries in Pokemon, felt rather jarring. I don't know, maybe I set my hopes too high for it. Don't get me wrong, there were things I really liked about this game, too. Both the atmosphere and music of places like Castelia City were very welcoming. As I mentioned before, some of the new Pokemon were awesome, as was the long-needed matchmaking system. I think what it was is that out of all the generations, this one felt as though it brought the least amount of new things to the table, and the end result played like it was "just another Pokemon game". It also might be due in part to my own personal bias. This game released during one of the more depressing times in my life. (To make a long story short, one of my best friends and I were after the same girl, and it seemed obvious by that point that he'd 'won' (spoilers: neither of us got her in the end lol)) Associating that game with that time in my life didn't help matters too much.
When BW2 was announced, I was naturally a bit on the fence about picking it up. I ultimately ended up wanting it so much that I sold my Wii and all its games to get a barely-functioning used DS Lite and a copy of the game. What I got this time around was an overall far superior experience. Bianca and Cheren's roles were a lot more active here and made much more sense. The newly-introduced towns had great music, and although most people will disagree, Hugh was a much more suitable rival. I could go further on about this, but the main idea is that I felt BW2 fixed everything that was wrong with the first set of games.
Lastly, thanks for reading this overly long post if you actually managed to make it through the whole thing. I'm very curious to hear your thoughts on this. Did any of you have the same complaints I did? What did or didn't you like about B/W and BW2? Discuss.
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