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Tool: Nameless Sprite Editor [Classic]

Hi, I have a problem when editing the main character in Pokémon Rojo Fuego. (BPRS)
What better than a video to prove it:
***.youtube.com/watch?v=9F224dO71ws
Greetings!
 
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Hi, I have a problem when editing the main character in Pokémon Rojo Fuego. (BPRS)
What better than a video to prove it:
***.youtube.com/watch?v=9F224dO71ws
Greetings!

I'm not %100 sure as to why,
but NSE is not setting Pointers 1-3 correctly.

For now you can manually reset them with the Hex-editor, while I look for a solution.

Edit:


This version of NSE will now be referred to as "Nameless Sprite Editor [Classic]"

The 1.X family of NSE is done. NSE 2.X will serve as its succesor.
more info soon to come...
 
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umm i probably sound stupid for saying this but whenever i try to open the nse it gives me this error message:

NSE.exe - Application Error
The application failed to initialize properly (0xc00001350. Click OK to terminate the application.
OK

the only reason i could think of that it could be doing this is that I might not have the ".net frameware 3.5 or higher"

can you help?
 
umm i probably sound stupid for saying this but whenever i try to open the nse it gives me this error message:

NSE.exe - Application Error
The application failed to initialize properly (0xc00001350. Click OK to terminate the application.
OK

the only reason i could think of that it could be doing this is that I might not have the ".net frameware 3.5 or higher"

can you help?

Nope you're exactly right. Go grab the latest .net framework (4.0) and It'll be smooth sailing from there.
 
Anyone else like classic more than v2(Which I call Beta)? I find classic more advanced right now Beta crashes to much for me With Windows 7 and NET 4.0
 
Anyone else like classic more than v2(Which I call Beta)? I find classic more advanced right now Beta crashes to much for me With Windows 7 and NET 4.0

NSE 2.X isn't even a beta yet... it's an alpha (a test build by my definition)
Version 2 is taking a while to complete because I want to be innovative with features and not just port old slow code.
If you experience any crashes with NSE 2.X, let me know, either in the 2.X forum or in a VM / PM, so I can fix them.

NSE classic is still a great tool to use, especially for OW's, and it may be a while before 2.X can match all of its features, but when it does, I'm expecting v2 to be much more reliable, powerful and faster than Classic.
 
Where can you download the Pokémon Trainer Plugin for Nameless Sprite Editor? I have the Pokémon Editor but do not have the Trainer and Item Editor(s).
 
Hi, when i download it, it opens a winrar zip, anyone helpme out please?

never mind! i got it! im new to the rom thing, how/where do i make my own rom world and get something to run my rom, please help
 
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open source, fin

Nameless Sprite Editor [Classic] is now open source.
Here is one of my many gifts to you.
NSE was a good program, feel free to make it better...

Enjoy
-Link12552

Spoiler:
 
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Thank you Link12552, I will search how to show the worldmap in loading. I will try to inspire me that your code source and I credit you.

Thank you again.
 
I was wondering if someone could help me,
I'm trying to edit the follow sprites:
[PokeCommunity.com] Nameless Sprite Editor [Classic]


but I have no idea where to find them
(mostly May's sprites, but Brendan's sprites could come in handy too)

I've searched all over with NSE, but the included scripts don't work with Pokémon Emerald Version.

If someone could help me with this, I'd be very grateful ^^



PS: I'm not very smart with the hacking shenanigans, that's why I use programs that make it simpler, thanks xD;
 
one question please is there a possible way to add more valid palettes to the rom like im hacking fire red and it tells me that valid palettes are :
(3,4,5,6,7,8,9,A,0,1,2,B,C,10,11,13,15,14)
AND Palette number (10) and (11) is same palette (0) and (1) if i changed Palette number (10) palette (0) also changes and the same problem with (1) and (11) so now I've just about 17 palette to edit and my sprites takes more palettes and by the way this Hacking tool is very good and usefull and thnx for the tut :D
 
Hey Link, I wanted to download the source code but the page does not work :/
Would be pleased to see that "behind the scenes"
 
I'm having a bit of an issue with the colour of my new sprite. It seems once I have saved the sprite under the correct colours, in-game they invert, does anyone know whats wrong here? If it helps I have replace Ekans (Pokemon) with Palmon (Digimon).
 
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