- 44
- Posts
- 15
- Years
- Massachusetts
- Seen Jan 26, 2013
I have been playing competitive since Gen IV, but I stopped playing when Gen V immediately started. About a year ago I started up again, and as a result I have many superb Pokemon, but I lose battles due to not having a team just six good Pokemon, so I was wondering if some members here could assist me in making a great team.
My only rules is no legendaries unfortunately. The friends I play with don't really go by tiers, but only by legendary or not, so if you could please keep that in mind I would thank you. I will use Dream World abilities/moves, but it's preferred that I don't due to having very limited access to them, but if it's really the best bet for my team I'll do it. My team so far is:
Roserade @ Leftovers
Ability: Natural Cure
EVs: 252 HP/120 Def/136 SDef
Nature: Calm
-Spikes
-Giga Drain
-Sludge Bomb
-Rest/Synthesis
Roserade was replaced over Probopass for more team synergy, while doing the same job of setting us hazards. Max HP for bulk, with some added Defense, with Calm and 136 EVs to make use of her base 105 SpD. Spikes for the obvious entry hazards, with Giga Drain and Rest/Synthesis for recovery and a bit of STAB damage output, with the same reasoning going towards Sludge Bomb.
Milotic @ Leftovers
Ability: Marvel Scale
EVs: 248 HP/252 Def/8 Spe
Nature: Bold
- Scald
- Ice Beam
- Recover
- Dragon Tail
Her HP is nearly maxed out and her defense maxed out to optimize her bulk, with the Calm nature to make use of her naturally high base Special Defense (125).
Scald for STAB, Ice Beam for coverage, with Recover for instant recovery. I put in Dragon Tail to abuse the Spikes that have been placed; it also allows for disabling set-ups such as Dragon Dance, which I encounter allot.
Arcanine @ Life Orb
Ability: Intimidate
EVs: 252 Atk/252 Spe/4 HP
Nature: Adamant
- Extreme Speed
- Flare Bitz
- Close Combat
- Wild Charge
As you can see, I'm not going for bulk here with this set. I just want my Arcanine to sweep the enemy team. I think that Adamant would be preferred over Jolly in this case to maximize his attack, and also because I have priority with Extreme Speed. I think the double recoil with Flare Blitz+ Life Orb is acceptable considering the power I'm getting from it.
I chose Extreme Speed for priority, Flare Blitz for attack, with Close Combat and Wild Charge to cover his weaknesses. I considered Crunch but ultimately went with Close Combat to take out Rock types, with Wild Charge taking care of Water types, although the advantage over steel with Close Combat is redundant with Flare Blitz, I still think I get good coverage.
Eelektross @ Leftovers
Ability: Levitate
EVs: 252 HP/252 SpD/4 Atk
Nature: Careful
-Wild Charge
-Coil
-Drain Punch
-Dragon Tail
Bisharp @ Leftovers
Ability: Defiant
EVs: 128 HP/252 Atk/128 Spe
Nature: Adamant
- Swords Dance
- Sucker Punch
- Substitute
- Iron Head / Low Kick
So this set is meant to pull off some speed, retain some bulk for the substitute, and maximize damage output. Substitute for when the opponent starts getting wise to the Sucker Punch, and Swords Dance when I get the chance, with Iron Head for STAB and Low Kick to hit those heavier opponents when Brick Break isn't enough.
Mismagius @ Leftovers
Ability: Levitate
EVs: 4 HP/252 SpA/252 Spe
Nature: Timid
-Nasty Plot
-Shadow Ball
-Hidden Power {Fighting}/Thunderbolt
-Substitute
So this is a specially offensive set to cover some team synergy with Bisharp. So I think I'm going to use this set to force switches and get a Substitute on the switch, get a Nasty Plot up, then sweep, obviously getting in some Subs and Nasty Plots as much as possible. I'm going to try to get Hidden Power {Fighting} but I don't really know how to breed for Hidden Power, so unless I find someone that helps me I'll just try a few times until I give up and ultimately go with Thunderbolt if need be.
-Sorry for the lack of images as it doesn't look as professional, but I can't post any links until I have 15 posts or more.
My only rules is no legendaries unfortunately. The friends I play with don't really go by tiers, but only by legendary or not, so if you could please keep that in mind I would thank you. I will use Dream World abilities/moves, but it's preferred that I don't due to having very limited access to them, but if it's really the best bet for my team I'll do it. My team so far is:
![[PokeCommunity.com] Need help building team synergy [PokeCommunity.com] Need help building team synergy](https://pldh.net/media/pokemon/gen5/blackwhite_animated_front/407.gif)
Roserade @ Leftovers
Ability: Natural Cure
EVs: 252 HP/120 Def/136 SDef
Nature: Calm
-Spikes
-Giga Drain
-Sludge Bomb
-Rest/Synthesis
Roserade was replaced over Probopass for more team synergy, while doing the same job of setting us hazards. Max HP for bulk, with some added Defense, with Calm and 136 EVs to make use of her base 105 SpD. Spikes for the obvious entry hazards, with Giga Drain and Rest/Synthesis for recovery and a bit of STAB damage output, with the same reasoning going towards Sludge Bomb.
![[PokeCommunity.com] Need help building team synergy [PokeCommunity.com] Need help building team synergy](https://pldh.net/media/pokemon/gen5/blackwhite_animated_front/350.gif)
Milotic @ Leftovers
Ability: Marvel Scale
EVs: 248 HP/252 Def/8 Spe
Nature: Bold
- Scald
- Ice Beam
- Recover
- Dragon Tail
Her HP is nearly maxed out and her defense maxed out to optimize her bulk, with the Calm nature to make use of her naturally high base Special Defense (125).
Scald for STAB, Ice Beam for coverage, with Recover for instant recovery. I put in Dragon Tail to abuse the Spikes that have been placed; it also allows for disabling set-ups such as Dragon Dance, which I encounter allot.
![[PokeCommunity.com] Need help building team synergy [PokeCommunity.com] Need help building team synergy](https://pldh.net/media/pokemon/gen5/blackwhite_animated_front/059.gif)
Arcanine @ Life Orb
Ability: Intimidate
EVs: 252 Atk/252 Spe/4 HP
Nature: Adamant
- Extreme Speed
- Flare Bitz
- Close Combat
- Wild Charge
As you can see, I'm not going for bulk here with this set. I just want my Arcanine to sweep the enemy team. I think that Adamant would be preferred over Jolly in this case to maximize his attack, and also because I have priority with Extreme Speed. I think the double recoil with Flare Blitz+ Life Orb is acceptable considering the power I'm getting from it.
I chose Extreme Speed for priority, Flare Blitz for attack, with Close Combat and Wild Charge to cover his weaknesses. I considered Crunch but ultimately went with Close Combat to take out Rock types, with Wild Charge taking care of Water types, although the advantage over steel with Close Combat is redundant with Flare Blitz, I still think I get good coverage.
![[PokeCommunity.com] Need help building team synergy [PokeCommunity.com] Need help building team synergy](https://pldh.net/media/pokemon/gen5/blackwhite_animated_front/604.gif)
Eelektross @ Leftovers
Ability: Levitate
EVs: 252 HP/252 SpD/4 Atk
Nature: Careful
-Wild Charge
-Coil
-Drain Punch
-Dragon Tail
![[PokeCommunity.com] Need help building team synergy [PokeCommunity.com] Need help building team synergy](https://pldh.net/media/pokemon/gen5/blackwhite_animated_front/625.gif)
Bisharp @ Leftovers
Ability: Defiant
EVs: 128 HP/252 Atk/128 Spe
Nature: Adamant
- Swords Dance
- Sucker Punch
- Substitute
- Iron Head / Low Kick
So this set is meant to pull off some speed, retain some bulk for the substitute, and maximize damage output. Substitute for when the opponent starts getting wise to the Sucker Punch, and Swords Dance when I get the chance, with Iron Head for STAB and Low Kick to hit those heavier opponents when Brick Break isn't enough.
![[PokeCommunity.com] Need help building team synergy [PokeCommunity.com] Need help building team synergy](https://pldh.net/media/pokemon/gen5/blackwhite_animated_front/429.gif)
Mismagius @ Leftovers
Ability: Levitate
EVs: 4 HP/252 SpA/252 Spe
Nature: Timid
-Nasty Plot
-Shadow Ball
-Hidden Power {Fighting}/Thunderbolt
-Substitute
So this is a specially offensive set to cover some team synergy with Bisharp. So I think I'm going to use this set to force switches and get a Substitute on the switch, get a Nasty Plot up, then sweep, obviously getting in some Subs and Nasty Plots as much as possible. I'm going to try to get Hidden Power {Fighting} but I don't really know how to breed for Hidden Power, so unless I find someone that helps me I'll just try a few times until I give up and ultimately go with Thunderbolt if need be.
-Sorry for the lack of images as it doesn't look as professional, but I can't post any links until I have 15 posts or more.
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