Skye_Blue
Skye
- 2
- Posts
- 9
- Years
- Seen Sep 9, 2015
I love my team the way it is, but unfortunately it's useless against things like Mega Venusaur and Cresselia.
Can someone recommend something that can help out with that majorly?
And this is for the actual games, so I don't care about any of those dumb Smogon rules or whatever.
My team so far is:
Archeops with Focus Sash
Attack & Speed EVs & Jolly Nature
Moves:
Quick Guard (for those Mega Kanga's)
Knock Off
Rock Slide
Aerial Ace
Spinda with Chople Berry or Mental Herb
(NOT getting ride of Spinda. It makes things like Mawile useless and gets rid of Archeops' Defeatist)
HP & mixed defences EVs, Jolly Nature
Ability is Contrary
Moves:
Fake Out
Encore
Skill Swap
Fake Tears
Ambipom with Normal Gem
Attack & Speed EVs,Adamant Nature
Ability is Technician
Moves:
Double Hit
Revenge
Acrobatics
U-Turn
Mew with Kasib/Colbur Berry (mainly used only in doubles, where this set makes it pretty awesome)
EVs: Maximum Special Attack, enough Speed to make its speed at level 50 186, the rest in Attack.
Modest nature
Moves:
Psychic
Frost Breath
Swords Dance
Flame Charge
Umbreon with Leftovers
Attack and Speed EVs (my main way to beat Cresselia, killing it in two hits)
Synchronise ability
Moves:
Pursuit
Screech
Payback
Moonlight
Golem with Weakness Policy (NOT getting rid of this one)
Attack & Speed EVs
Sturdy ability
Moves:
Rock Blast
Iron Head
Earthquake
Automise
If anyone has any ideas on how to make this team better-fit for killing those awfully-defencive Pokemon (mainly Cresselia and Mega-Venusaur, and of course more that I can't think of at the moment) I'd really appreciate it.
But keep in mind that I started over so I have only my Bank Pokemon and a few items a friend traded me before also starting over. So no mega-stones or Battle Resort items other than the above mentioned for a while.
Can someone recommend something that can help out with that majorly?
And this is for the actual games, so I don't care about any of those dumb Smogon rules or whatever.
My team so far is:
Archeops with Focus Sash
Attack & Speed EVs & Jolly Nature
Moves:
Quick Guard (for those Mega Kanga's)
Knock Off
Rock Slide
Aerial Ace
Spinda with Chople Berry or Mental Herb
(NOT getting ride of Spinda. It makes things like Mawile useless and gets rid of Archeops' Defeatist)
HP & mixed defences EVs, Jolly Nature
Ability is Contrary
Moves:
Fake Out
Encore
Skill Swap
Fake Tears
Ambipom with Normal Gem
Attack & Speed EVs,Adamant Nature
Ability is Technician
Moves:
Double Hit
Revenge
Acrobatics
U-Turn
Mew with Kasib/Colbur Berry (mainly used only in doubles, where this set makes it pretty awesome)
EVs: Maximum Special Attack, enough Speed to make its speed at level 50 186, the rest in Attack.
Modest nature
Moves:
Psychic
Frost Breath
Swords Dance
Flame Charge
Umbreon with Leftovers
Attack and Speed EVs (my main way to beat Cresselia, killing it in two hits)
Synchronise ability
Moves:
Pursuit
Screech
Payback
Moonlight
Golem with Weakness Policy (NOT getting rid of this one)
Attack & Speed EVs
Sturdy ability
Moves:
Rock Blast
Iron Head
Earthquake
Automise
If anyone has any ideas on how to make this team better-fit for killing those awfully-defencive Pokemon (mainly Cresselia and Mega-Venusaur, and of course more that I can't think of at the moment) I'd really appreciate it.
But keep in mind that I started over so I have only my Bank Pokemon and a few items a friend traded me before also starting over. So no mega-stones or Battle Resort items other than the above mentioned for a while.