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Need some advice on my team

Neo_Angelo

Used Discharge!
  • 98
    Posts
    9
    Years
    Hi Everyone, right i need some help with my team, i've only recently started to get into competitive battling, and really want a team that reflex my kind of battle style.
    My battle style is that i like tanks that cause status and entry hazard problems galore that really will annoy the living crap out of my opponent, i love dark types however i know that having a team full of dark pokemon is basically suicidal.

    My team currently consists of some of my favorite pokemon, and ones that are hi IV and EV trained.

    Be as harsh as you want, if my team sucks butt then suggest a better set up or pokemon to swap, i'm all open to suggestions:

    1st Pokemon:
    Name: Cloyster {Adamant}(6IVs)
    Ability: Skill Link
    Item: Razor fang
    EVs: 252 Speed, 252 Attack, 4Hp

    Moves:
    Icicle Spear
    Rock Blast
    Razor Shell
    Shell Smash


    (Cloyster is my main sweeper, i use razor shell to lower defense and for STAB, Icicle spear because its epic. I use Razor fang for flinch chance because with icicle spear and rock blast its like 40% chance to flinch so i read using serebii and bulbapedia which to me would help counter any pokes i don't one hit)

    2nd Pokemon:
    Name: Absol {Adamant}(5IVs)
    Ability: Super luck
    Item: Absolite (sometimes use Razor claw)
    Ev's: 252 Speed, 252 Attack, 4 HP

    Moves:
    Night slash
    Sucker Punch
    Psycho cut
    Stone edge


    (I went for all high crit moves to make use of super luck, i use absolite to get stat boost, but don't know if razor claw would be better for raising crit more)

    3rd Pokemon:
    Name: Ludicolo {Modest}(5IVs)
    Ability: Rain dish
    Item: Sea incense
    Ev's: 252 Special Attack, 52 Special Defense, 26 Def, 100 Speed, 78 Hp)

    Moves:
    Focus Blast
    Surf
    Fake out
    Blizzard


    (dunno if i shoulda went 252 speed and 252 special attack, but hes my Special attack sweeper, he tanks quite well too)

    4th Pokemon:
    Name: Arbok {Adamant}(5IVs)
    Ability: Intimidate
    Item: Life Orb
    Ev's: 252 Speed, 252 Attack, 4 HP

    Moves:
    Toxic
    Poison jab
    Earthquake
    Sucker Punch


    5th Pokemon:
    Name: Ferrothorn {Sassy}(5IVs)
    Ability: Iron Barbs
    Item: None (Really need a rocky helmet but can't seem to get one, i think i traded a poke that had it on by accident so i need another)
    Ev's: 252 Special Def, 252 Def, 4 HP

    Moves:
    Stealth Rock
    Leech seed
    Toxic
    Powerwhip


    6th Pokemon:
    Name: Breloom {Bold}(0IVs good stats all round but no perfect IV's)
    Ability: Effect Spore
    Item: Lax incense
    Ev's: 252 Speed, 252 Attack, 4 HP

    Moves:
    Brick break
    Spore
    Grass knot
    Rock Tomb


    Sub pokemon:

    Starmie (0 perfect ivs full Special attack and speed EVs) Illuminate ability and relaxed nature with Thunder, Psychic Ice beam and surf.
    Furfrou (0 perfect IVs full HP and special defence EV's with 4 DEF) Timid nature with Fur coat ability, Protect, Cotton guard, Toxic and Return as moves.

    So what do you think, where are my weaknesses, and do i need to change the moves of any pokemon? any help will be appreciated. also any suggections for good tanks that cause tonnes of status effects like ferrothorn?
     
    Basically what you're going for is a semistall team that weakens the opponent enough via hazards and status to give Cloyster and opportunity to sweep, right? And is this for Battle Spot Singles or.....?
     
    Definitely put a Focus Sash on that Cloyster, man. That will ensure it gets a chance to set up, and let it kill things that can't bop it with priority.

    Talonflame *loves* your team. As long as it can get around the rocks, you're looking at a pretty clean sweep.

    I'd personally put Glare on Arbok over Toxic, personally.
     
    Basically what you're going for is a semistall team that weakens the opponent enough via hazards and status to give Cloyster and opportunity to sweep, right? And is this for Battle Spot Singles or.....?

    I'm currently just random battling people, i tend to play singles as i feel this team perhaps wouldn't work with doubles or triples. As for using Cloyster as the main sweeper, i'm not too sure, i basically didn't really put much thought into how the team works together and just went with my favourites and what they individually are good at. My cloyster and Ludicolo tend to wipe out most enemies, as with Absol when i slip him into the team.

    skyburial said:
    Definitely put a Focus Sash on that Cloyster, man. That will ensure it gets a chance to set up, and let it kill things that can't bop it with priority.

    Talonflame *loves* your team. As long as it can get around the rocks, you're looking at a pretty clean sweep.

    I'd personally put Glare on Arbok over Toxic, personally.

    To be honest, i don't tend to use shell smash unless i know i will have time to set up, cloyster seems to devastate my opponents without a shell smash, but i do see where you are coming from if the opponent is faster.

    As for your comment about Talonflame, do you mean Talonflame would annihilate my team or i should put a Talonflame in the team?

    I went with Toxic for Arbok over glare because most of the status effect pokemon i use have toxic, but i'll do what you reccomended as it may help slow down faster pokemon for Cloyster.

    Thank you both so much for your comments and suggestions, would you recommend me swapping any pokemon? i'd like to keep my base stat max to 525 (Cloyster base) as i'm not fond of using the overused pokemon with mammoth stats, i like to have a little challenge.

    I'm working on a 5 or 6iv Torkoal in the future as i love that pokemon and want that in my team too!
     
    He means that Talonflame destroys your team. It deals with 2/3 of your current party easily and the other 2 aren't gonna be taking hits from it too well either. I think that something like Rhyperior would be good there to both counter Talonflame and give you a Stealth Rock setter. Ferrothorn can then use Spikes instead of Stealth Rock to give you an additional hazard, or you can use Forretress instead for Toxic Spikes, and it also gives you Rapid Spin and has Sturdy.

    Then you'll wanna have something to eliminate special sweepers, particularly Electric types, since Cloyster hates those..

    Also, Arbok gets Coil, which means you can do a fun Gunk Shot/Coil/Aqua Tail/Sucker Punch set.
     
    As the other guys mentioned, Rhyperior is a very good fit on the team to let it counter Talonflame. The vast majority of the team is weak to it, as they mentioned:
    -Stealth Rock
    -Earthquake
    -Stone Edge/Rock Blast
    -Ice Punch/Toxic
    Nature: Adamant
    EVs: 212 HP/44 Atk/252 Def
    Item: Leftovers
    Ability: Solid Rock

    Cloyster is very...eh. While it was good in Gen V, it's not as good now because of all the priority flying around. There are much better physical Water Pokemon out there to use, like Feraligatr, which has Sheer Force to power up moves that have additional effects at the cost of negating those effects. Though Dragon Dance doesn't boost Feraligatr's Speed and Attack as fast, it's much more reliable since it doesn't make it frailer in the process of setting up. Azumarill is also another better option, as it has a better defensive typing; it's also significantly stronger than Cloyster right off the bat thanks to its Huge Power ability:

    Feraligatr
    -Dragon Dance
    -Waterfall
    -Crunch/Ice Punch
    -Superpower/Ice Punch
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb
    Ability: Sheer Force

    or
    -Swords Dance
    -Waterfall/Aqua Jet
    -Aqua Jet/Ice Punch
    -Crunch/Superpower
    Nature: Adamant
    EVs: 144 HP/252 Atk/112 Spe
    Item: Life Orb
    Ability: Sheer Force

    Azumarill:
    -Waterfall
    -Aqua Jet
    -Play Rough
    -Knock Off/Superpower
    Nature: Adamant
    EVs: 164 HP/252 Atk/92 Spe (Choice Band) or 240 HP/252 Atk/16 SDef (Assault Vest)
    Item: Choice Band/Assault Vest
    Ability: Huge Power

    or
    -Belly Drum
    -Aqua Jet
    -Play Rough
    -Knock Off
    Nature: Adamant
    EVs: 92 HP/252 Atk/164 Spe
    Item: Sitrus Berry
    Ability: Huge Power

    To be quite honest with you, Mega Absol shouldn't be running all those high-critical hit ratio moves because it has much better coverage/utility options and relying on critical hits is an inconsistent strategy. Also, regular Absol is highly outclassed by its Mega counterpart because the former is significantly faster:
    -Sucker Punch
    -Knock Off
    -Play Rough/Superpower
    -Fire Blast/Ice Beam
    Nature: Naive
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Absolite

    or
    -Swords Dance
    -Sucker Punch
    -Knock Off/Baton Pass
    -Play Rough/Baton Pass
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Absolite

    Ludicolo functions best in rain teams. Outside of rain, it's outsped by a lot of things and doesn't hit as hard. I'd squeeze in Wash Rotom on the team as an alternate way to deal with Talonflame:
    -Volt Switch
    -Hydro Pump
    -Will-o-Wisp
    -Pain Split/Rest
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers/Chesto Berry

    Arbok isn't that good, really, because of its mediocre stats. IMO, Dragalge is one of the best Poison Pokemon to turn to because of its Adaptability-powered attacks:
    -Sludge Wave
    -Draco Meteor
    -Focus Blast/Hidden Power (Fire)
    -Toxic Spikes/Scald
    Nature: Modest
    EVs: 228 HP/252 SAtk/28 Spe
    Item: Black Sludge/Draco Plate/Dragon Fang/Choice Specs
    Ability: Adaptability

    or
    -Toxic Spikes
    -Sludge Wave
    -Dragon Pulse/Draco Meteor
    -Scald
    Nature: Calm
    EVs: 248 HP/232 SDef/28 Spe
    Item: Black Sludge
    Ability: Adaptability

    Grass Knot is a terrible option on Breloom because it runs off of its bad Special Attack. Breloom should stick to physical moves only and Rock Tomb should only be used with Technician, as it's very weak otherwise:
    -Spore
    -Bullet Seed
    -Mach Punch
    -Rock Tomb/Swords Dance/Focus Punch
    Nature: Jolly/Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Focus Sash/Life Orb
    Ability: Technician

    or
    -Swords Dance
    -Seed Bomb
    -Superpower/Drain Punch
    -Facade
    Nature: Jolly/Adamant
    EVs: 12 HP/244 Atk/252 Spe
    Item: Toxic Orb
    Ability: Poison Heal

    And I wouldn't really bother with Torkoal, tbh. Its bad defensive typing hinders it from doing it what does best: supporting the team with Rapid Spin.
     
    As the other guys mentioned, Rhyperior is a very good fit on the team to let it counter Talonflame. The vast majority of the team is weak to it, as they mentioned:
    -Stealth Rock
    -Earthquake
    -Stone Edge/Rock Blast
    -Ice Punch/Toxic
    Nature: Adamant
    EVs: 212 HP/44 Atk/252 Def
    Item: Leftovers
    Ability: Solid Rock

    Cloyster is very...eh. While it was good in Gen V, it's not as good now because of all the priority flying around. There are much better physical Water Pokemon out there to use, like Feraligatr, which has Sheer Force to power up moves that have additional effects at the cost of negating those effects. Though Dragon Dance doesn't boost Feraligatr's Speed and Attack as fast, it's much more reliable since it doesn't make it frailer in the process of setting up. Azumarill is also another better option, as it has a better defensive typing; it's also significantly stronger than Cloyster right off the bat thanks to its Huge Power ability:

    Feraligatr
    -Dragon Dance
    -Waterfall
    -Crunch/Ice Punch
    -Superpower/Ice Punch
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb
    Ability: Sheer Force

    or
    -Swords Dance
    -Waterfall/Aqua Jet
    -Aqua Jet/Ice Punch
    -Crunch/Superpower
    Nature: Adamant
    EVs: 144 HP/252 Atk/112 Spe
    Item: Life Orb
    Ability: Sheer Force

    Azumarill:
    -Waterfall
    -Aqua Jet
    -Play Rough
    -Knock Off/Superpower
    Nature: Adamant
    EVs: 164 HP/252 Atk/92 Spe (Choice Band) or 240 HP/252 Atk/16 SDef (Assault Vest)
    Item: Choice Band/Assault Vest
    Ability: Huge Power

    or
    -Belly Drum
    -Aqua Jet
    -Play Rough
    -Knock Off
    Nature: Adamant
    EVs: 92 HP/252 Atk/164 Spe
    Item: Sitrus Berry
    Ability: Huge Power

    To be quite honest with you, Mega Absol shouldn't be running all those high-critical hit ratio moves because it has much better coverage/utility options and relying on critical hits is an inconsistent strategy. Also, regular Absol is highly outclassed by its Mega counterpart because the former is significantly faster:
    -Sucker Punch
    -Knock Off
    -Play Rough/Superpower
    -Fire Blast/Ice Beam
    Nature: Naive
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Absolite

    or
    -Swords Dance
    -Sucker Punch
    -Knock Off/Baton Pass
    -Play Rough/Baton Pass
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Absolite

    Ludicolo functions best in rain teams. Outside of rain, it's outsped by a lot of things and doesn't hit as hard. I'd squeeze in Wash Rotom on the team as an alternate way to deal with Talonflame:
    -Volt Switch
    -Hydro Pump
    -Will-o-Wisp
    -Pain Split/Rest
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers/Chesto Berry

    Arbok isn't that good, really, because of its mediocre stats. IMO, Dragalge is one of the best Poison Pokemon to turn to because of its Adaptability-powered attacks:
    -Sludge Wave
    -Draco Meteor
    -Focus Blast/Hidden Power (Fire)
    -Toxic Spikes/Scald
    Nature: Modest
    EVs: 228 HP/252 SAtk/28 Spe
    Item: Black Sludge/Draco Plate/Dragon Fang/Choice Specs
    Ability: Adaptability

    or
    -Toxic Spikes
    -Sludge Wave
    -Dragon Pulse/Draco Meteor
    -Scald
    Nature: Calm
    EVs: 248 HP/232 SDef/28 Spe
    Item: Black Sludge
    Ability: Adaptability

    Grass Knot is a terrible option on Breloom because it runs off of its bad Special Attack. Breloom should stick to physical moves only and Rock Tomb should only be used with Technician, as it's very weak otherwise:
    -Spore
    -Bullet Seed
    -Mach Punch
    -Rock Tomb/Swords Dance/Focus Punch
    Nature: Jolly/Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Focus Sash/Life Orb
    Ability: Technician

    or
    -Swords Dance
    -Seed Bomb
    -Superpower/Drain Punch
    -Facade
    Nature: Jolly/Adamant
    EVs: 12 HP/244 Atk/252 Spe
    Item: Toxic Orb
    Ability: Poison Heal

    And I wouldn't really bother with Torkoal, tbh. Its bad defensive typing hinders it from doing it what does best: supporting the team with Rapid Spin.

    Hey, thank you so much for taking the time to write up all your recommendations, The reason i used grass knot on breloom is so that when i use Spore it won't wake up the opposing pokemon and gives me a bit of STAB damage (albeit not very great damage however it topple rypherion easy).

    With my Absol, you have recommended fireblast, Isn't absol more of a physical attacker? What i want to understand is Play rough on an absol wouldn't be very useful as doesn't it deal damage based on the difference between Absols attack and the opponents, so the higher the opponents attack compared with Absols, the more damage it does? if that is the case then it wouldn't do a lot since Absol has high damage.

    I do get what your saying with Cloyster, however i still think he's a mammoth tank against physical attacks, even with priority flying moves they barely scratch Cloyster. If you work out Cloysters base damage for icicle spear, its probably more than anything Azumarill will get, even with huge power (there wont be many moves able to out damage cloysters icicle spear) however i do get with Azu, you have more of a coverage of high powered moves, as with Cloyster you rely on the opponent being weak to Ice (it ruins dragons).

    I do like Dragagle, however i do not possess one, Arbok is used because hes basically the best poison pokemon i currently have and hes one of my favourites.

    I'll be sure to give some of your move sets a go and change my team around a bit when i get my hands on the Pokemon i need.

    I did think of a good replacement for some of the pokemon like Arbok for Ninjask and baton pass speed over to cloyster if i can get a shell smash off, or Ludicolo to raise its defenses if i can learn Ninjask the right moves.

    What do you think of these two:

    Jirachi
    Serene grace
    Nature: Jolly
    EVs: 252 Speed, 252 Attack, 4HP

    Iron head
    Thunder wave
    Wish
    Protect

    and

    Whimsicott
    Prankster
    Nature: Bold
    EVs: 252HP, 126 Def, 126 Special DeF, 4 Speed

    Leech seed
    Substitute
    Giga Drain
    Stun Spore
     
    Hey, thank you so much for taking the time to write up all your recommendations, The reason i used grass knot on breloom is so that when i use Spore it won't wake up the opposing pokemon and gives me a bit of STAB damage (albeit not very great damage however it topple rypherion easy).

    With my Absol, you have recommended fireblast, Isn't absol more of a physical attacker? What i want to understand is Play rough on an absol wouldn't be very useful as doesn't it deal damage based on the difference between Absols attack and the opponents, so the higher the opponents attack compared with Absols, the more damage it does? if that is the case then it wouldn't do a lot since Absol has high damage.

    I do get what your saying with Cloyster, however i still think he's a mammoth tank against physical attacks, even with priority flying moves they barely scratch Cloyster. If you work out Cloysters base damage for icicle spear, its probably more than anything Azumarill will get, even with huge power (there wont be many moves able to out damage cloysters icicle spear) however i do get with Azu, you have more of a coverage of high powered moves, as with Cloyster you rely on the opponent being weak to Ice (it ruins dragons).

    I do like Dragagle, however i do not possess one, Arbok is used because hes basically the best poison pokemon i currently have and hes one of my favourites.

    I'll be sure to give some of your move sets a go and change my team around a bit when i get my hands on the Pokemon i need.

    I did think of a good replacement for some of the pokemon like Arbok for Ninjask and baton pass speed over to cloyster if i can get a shell smash off, or Ludicolo to raise its defenses if i can learn Ninjask the right moves.

    What do you think of these two:

    Jirachi
    Serene grace
    Nature: Jolly
    EVs: 252 Speed, 252 Attack, 4HP

    Iron head
    Thunder wave
    Wish
    Protect

    and

    Whimsicott
    Prankster
    Nature: Bold
    EVs: 252HP, 126 Def, 126 Special DeF, 4 Speed

    Leech seed
    Substitute
    Giga Drain
    Stun Spore
    1. Grass Knot simply inflicts damage on the target based on its weight. The heavier the target is, the more damage Grass Knot inflicts. It doesn't have any special interaction with Spore at all. If you're wondering why, it's this: Effect Spore doesn't work in the same way Poison Touch does. It triggers only if the opponent attacks Breloom with a contact move, not the other way around. Even then, Effect Spore isn't a reliable ability to have because Breloom isn't bulky enough to make the most out of it. Grass Knot isn't a bad move, but it's a waste on Breloom because of its low Special Attack. On Technician Breloom, Bullet Seed is the go-to Grass STAB because each hit is less than 60 base power, at 25 BP. On Poison Heal Breloom, Seed Bomb is the consistent Grass STAB.

    2. It's true that Mega Absol is primarily a physical attacker, but it can go mixed effectively because 115 Special Attack is rather decent, and being walled by Gliscor or Scizor is bad for it. Play Rough is on Absol to deal with Fighting and Dragon Pokemon;it's a Fairy-type move, mind you. The move you're talking about is Foul Play. Yes, (Mega) Absol gets Foul Play, but it doesn't need it because its Attack is already very high; Foul Play simply uses the target's Attack to calculate damage.

    3. Cloyster is bad now because its defensive typing is bad, as I already mentioned. It also needs a turn to set up Shell Smash; it doesn't have much time to do this now because of all the types it's weak to. While it's true that Cloyster is bulky on the physical end, it's very frail on the special end. It easily falls to Talonflame, especially at -1 Defense. Don't forget Bisharp's Sucker Punch. Also, Azumarill has Belly Drum to make itself even more dangerous. It's risky, sure, but the threat of priority Aqua Jet being backed up by +6 Attack make it so worth it.

    Calcs:

    252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Cloyster: 141-166 (58.5 - 68.8%) -- guaranteed 2HKO

    252+ Atk Choice Band Talonflame Brave Bird vs. -1 0 HP / 0 Def Cloyster: 211-249 (87.5 - 103.3%) -- 25% chance to OHKO

    252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Cloyster: 109-129 (45.2 - 53.5%) -- 30.9% chance to 2HKO

    252+ Atk Life Orb Bisharp Sucker Punch vs. -1 0 HP / 0 Def Cloyster: 164-192 (68 - 79.6%) -- guaranteed 2HKO (good chance to OHKO after Stealth Rock)

    4. Ninjask is a bad Baton Passer, IMO, simply because Scolipede outclasses it with better bulk and a less crippling Stealth Rock weakness.

    5. As I already mentioned, Ludicolo is only good on Rain teams, as it's outsped by a lot of things outside of the weather, and 90 Special Attack isn't that high to make Hydro Pump threatening outside of rain. Use Wash Rotom instead, as it's bulkier and helps against Talonflame, which currently shreds through this team at the moment. Having Ninjask (or Scolipede) makes your Talonflame weakness even worse; you really need Wash Rotom on this team. Wash Rotom also lets your frail Pokemon (like Absol) get into battle safely with a slow Volt Switch. Other Talonflame counters are Heatran and Therian Landorus:

    Heatran:
    -Lava Plume
    -Toxic
    -Taunt/Protect/Roar
    -Stealth Rock
    Nature: Calm
    EVs: 248 HP/192 SDef/68 Spe
    Item: Leftovers

    or
    -Fire Blast/Magma Storm
    -Flash Cannon/Stone Edge/Hidden Power (Ice)
    -Earth Power
    -Stealth Rock
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Air Balloon

    or:
    -Magma Storm
    -Earth Power
    -Taunt
    -Toxic/Solar Beam
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Leftovers/Air Balloon/Power Herb

    or
    -Fire Blast/Overheat
    -Flash Cannon
    -Earth Power/Hidden Power (Ice)
    -Stone Edge/Ancient Power
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Scarf

    Therian Landorus:
    -Stealth Rock
    -Earthquake
    -U-turn
    -Stone Edge/Knock Off/Rock Slide
    Nature: Impish
    EVs: 252 HP/240 Def/8 SDef/8 Spe
    Item: Leftovers/Rocky Helmet

    or
    -Stealth Rock
    -Earthquake
    -Stone Edge/Knock Off
    -U-turn/Explosion
    Nature: Adamant/Jolly
    EVs: 72 HP/252 Atk/184 Spe
    Item: Soft Sand/Earth Plate/Focus Sash

    or
    -Earthquake
    -Stone Edge
    -U-turn
    -Knock Off/Superpower/Explosion
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Scarf

    or
    -Swords Dance
    -Rock Polish
    -Earthquake
    -Stone Edge
    Nature: Adamant
    EVs: 56 HP/220 Atk/232 Spe
    Item: Earth Plate/Soft Sand/Leftovers

    5. Flinchax Jirachi doesn't need all that Speed, as Thunder Wave already slows pretty much everything down to a level where you don't need too much Speed investment:
    -Stealth Rock
    -Iron Head
    -U-turn
    -Thunder Wave/Body Slam/Fire Punch
    Nature: Careful
    EVs: 252 HP/176 SDef/80 Spe (enough Speed to outspeed up to Adamant Diggersby)
    Item: Leftovers

    Here's a better take on SubSeed Whimsicott. I wouldn't recommend adding this if you're concerned about the massive Talonflame weakness you have:
    -Substitute
    -Leech Seed
    -Encore
    -Knock Off/Moonblast
    Nature: Impish/Bold
    EVs: 248 HP/252 Def/8 SDef
    Item: Leftovers
    Ability: Prankster
     
    1. Grass Knot simply inflicts damage on the target based on its weight. The heavier the target is, the more damage Grass Knot inflicts. It doesn't have any special interaction with Spore at all. If you're wondering why, it's this: Effect Spore doesn't work in the same way Poison Touch does. It triggers only if the opponent attacks Breloom with a contact move, not the other way around. Even then, Effect Spore isn't a reliable ability to have because Breloom isn't bulky enough to make the most out of it. Grass Knot isn't a bad move, but it's a waste on Breloom because of its low Special Attack. On Technician Breloom, Bullet Seed is the go-to Grass STAB because each hit is less than 60 base power, at 25 BP. On Poison Heal Breloom, Seed Bomb is the consistent Grass STAB.

    2. It's true that Mega Absol is primarily a physical attacker, but it can go mixed effectively because 115 Special Attack is rather decent, and being walled by Gliscor or Scizor is bad for it. Play Rough is on Absol to deal with Fighting and Dragon Pokemon;it's a Fairy-type move, mind you. The move you're talking about is Foul Play. Yes, (Mega) Absol gets Foul Play, but it doesn't need it because its Attack is already very high; Foul Play simply uses the target's Attack to calculate damage.

    3. Cloyster is bad now because its defensive typing is bad, as I already mentioned. It also needs a turn to set up Shell Smash; it doesn't have much time to do this now because of all the types it's weak to. While it's true that Cloyster is bulky on the physical end, it's very frail on the special end. It easily falls to Talonflame, especially at -1 Defense. Don't forget Bisharp's Sucker Punch. Also, Azumarill has Belly Drum to make itself even more dangerous. It's risky, sure, but the threat of priority Aqua Jet being backed up by +6 Attack make it so worth it.

    Calcs:

    252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Cloyster: 141-166 (58.5 - 68.8%) -- guaranteed 2HKO

    252+ Atk Choice Band Talonflame Brave Bird vs. -1 0 HP / 0 Def Cloyster: 211-249 (87.5 - 103.3%) -- 25% chance to OHKO

    252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Cloyster: 109-129 (45.2 - 53.5%) -- 30.9% chance to 2HKO

    252+ Atk Life Orb Bisharp Sucker Punch vs. -1 0 HP / 0 Def Cloyster: 164-192 (68 - 79.6%) -- guaranteed 2HKO (good chance to OHKO after Stealth Rock)

    4. Ninjask is a bad Baton Passer, IMO, simply because Scolipede outclasses it with better bulk and a less crippling Stealth Rock weakness.

    5. As I already mentioned, Ludicolo is only good on Rain teams, as it's outsped by a lot of things outside of the weather, and 90 Special Attack isn't that high to make Hydro Pump threatening outside of rain. Use Wash Rotom instead, as it's bulkier and helps against Talonflame, which currently shreds through this team at the moment. Having Ninjask (or Scolipede) makes your Talonflame weakness even worse; you really need Wash Rotom on this team. Wash Rotom also lets your frail Pokemon (like Absol) get into battle safely with a slow Volt Switch. Other Talonflame counters are Heatran and Therian Landorus:

    Heatran:
    -Lava Plume
    -Toxic
    -Taunt/Protect/Roar
    -Stealth Rock
    Nature: Calm
    EVs: 248 HP/192 SDef/68 Spe
    Item: Leftovers

    or
    -Fire Blast/Magma Storm
    -Flash Cannon/Stone Edge/Hidden Power (Ice)
    -Earth Power
    -Stealth Rock
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Air Balloon

    or:
    -Magma Storm
    -Earth Power
    -Taunt
    -Toxic/Solar Beam
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Leftovers/Air Balloon/Power Herb

    or
    -Fire Blast/Overheat
    -Flash Cannon
    -Earth Power/Hidden Power (Ice)
    -Stone Edge/Ancient Power
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Scarf

    Therian Landorus:
    -Stealth Rock
    -Earthquake
    -U-turn
    -Stone Edge/Knock Off/Rock Slide
    Nature: Impish
    EVs: 252 HP/240 Def/8 SDef/8 Spe
    Item: Leftovers/Rocky Helmet

    or
    -Stealth Rock
    -Earthquake
    -Stone Edge/Knock Off
    -U-turn/Explosion
    Nature: Adamant/Jolly
    EVs: 72 HP/252 Atk/184 Spe
    Item: Soft Sand/Earth Plate/Focus Sash

    or
    -Earthquake
    -Stone Edge
    -U-turn
    -Knock Off/Superpower/Explosion
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Scarf

    or
    -Swords Dance
    -Rock Polish
    -Earthquake
    -Stone Edge
    Nature: Adamant
    EVs: 56 HP/220 Atk/232 Spe
    Item: Earth Plate/Soft Sand/Leftovers

    5. Flinchax Jirachi doesn't need all that Speed, as Thunder Wave already slows pretty much everything down to a level where you don't need too much Speed investment:
    -Stealth Rock
    -Iron Head
    -U-turn
    -Thunder Wave/Body Slam/Fire Punch
    Nature: Careful
    EVs: 252 HP/176 SDef/80 Spe (enough Speed to outspeed up to Adamant Diggersby)
    Item: Leftovers

    Here's a better take on SubSeed Whimsicott. I wouldn't recommend adding this if you're concerned about the massive Talonflame weakness you have:
    -Substitute
    -Leech Seed
    -Encore
    -Knock Off/Moonblast
    Nature: Impish/Bold
    EVs: 248 HP/252 Def/8 SDef
    Item: Leftovers
    Ability: Prankster


    What i meant by Spore was Brelooms move spore, not effect spore, Spore puts the opponent to sleep, so special attacks do not wake up the opposing pokemon if i'm right in saying, thats the only reason i had it. Plus my friend uses very heavy pokemon so it works a treat.

    Is play rough an Egg move for Absol? or can i move tutor it?

    Reason i went for baton pass ninjask is due to it outspeeding pretty much everything off the bat, however i do agree with you that scolipeed might be a better choice, i've basically taken inspiration from watch a few people on youtube who have these really weak looking pokemon, yet they destroy teams easily.

    The reason i went for fast jirachi with wish and protect is simply to annoy the living crap out of my opponent, same with whimsicott however i think you made a better selection by having moonblast for better coverage.
     
    What i meant by Spore was Brelooms move spore, not effect spore, Spore puts the opponent to sleep, so special attacks do not wake up the opposing pokemon if i'm right in saying, thats the only reason i had it.
    Hitting the opponent has nothing to do with whether it wakes up or not. Sleep just randomly lasts a number of turns regardless of what the sleeping Pokemon is hit with in the meantime.

    Is play rough an Egg move for Absol? or can i move tutor it?
    It's an egg move.
     
    Hitting the opponent has nothing to do with whether it wakes up or not. Sleep just randomly lasts a number of turns regardless of what the sleeping Pokemon is hit with in the meantime.


    It's an egg move.

    Ahh damnnit i'm not a breeder so will have to wait and work on a different Absol.
     
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