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New to competitive.

  • 14
    Posts
    9
    Years
    • Seen Jan 10, 2015
    Foreword:
    I'm a total noob to any kind of competitive battling in Pokemon. The most I've done is battled friends and some people online. While I hope the title isn't misleading, I don't necessarily think I'm good enough to play VGC's or in Smogon but I'd like to not get my butt kicked in PSS. So I decided to revamp my team and start from scratch, as for IV's I have a 6iv ditto to breed, but any help with what EV's to give my pokes would be useful. Here's what I've got.

    EDIT: Thanks a ton for the help, I'll continue to update this team as I get more suggestions.

    ORIGINAL TEAM:
    Mega Lucario
    Ability: Adaptability
    EVs: Max ATTK and Max SPD (I dunno where the other 4 went oops)
    - Swords Dance
    - Bullet Punch
    - Earthquake
    - Powerup Punch

    I'm using Lucario as my main sweeper. I just think hes a cool poke and has good viability with Swords dance into Powerup Punch OHKO'ing just about anything that isn't resistant. I'm considering
    switching something for Close Combat or switching him entirely into a SpAtk Nasty plot but for now this is what I got

    Talon Flame @ Life Orb
    Ability: Gale Wings
    EVs: 252 ATK / 252 HP / 4 SpD
    - Brave Bird
    - Tailwind
    - U-Turn
    - Flair Blitz

    I picked Talon Flame because he was kind of a total opposite for Lucario, offering a resistance or immunity to everything Lucario was weak to helping to clear some pokes. It seemed like a natural fit and with U-Turn I can swap straight back into Lucario or some other poke. Not too sold on his move set yet but yeah.

    Gyarados @ Left overs
    Ability: Intimidate
    EVs: 252 Atk / 252 SpD / 4 Def
    - Hydro Pump
    - Fire Blast
    - Ice Beam
    - Thunder Bolt

    I knew I wanted Gyarados in here. Great coverage and could take out fire threats to Lucario.
    The only problem is I have no idea how to build the guy. What I have there is my best assemblance I could figure out for him based off of stuff I found online so sorry if hes poop.

    Gardevoir @ Choice Scarf
    Ability: Telepathy
    EVs: 4 HP/ 252 SpAtk / 252 SpD
    - MoonBlast
    - Psychic
    - ThunderBolt
    - Trick

    Same thing with Gyarados, really no clue how to build this guy. This was my best shot at it.
    I wanted Gardevoir to clear Fighting hazards and Dark Hazards seeing as how Lucario can't punch a Dark, but also to be a back up sweeper in case things got rough with Lucario. Fairy to clear Dragon/Fighting and Psychic to hopefully sweep should things get set up nice.

    Ampharos @ Left Overs
    Ability: Static
    EVs: 252 HP/ 252 SpAtk / 4 Sdef
    - Thunderbolt
    - Thunderwave
    - Hidden Power
    - Focus Blast

    I suppose I should just clear that I have no idea how to build these pokemon. Sorry if I have offended you. I know I wanted Ampharos to clear my weakness to water I have with Talon Flame, whom is vital to setting up for Lucario. Hes also a viable switch into an Electric poke if I really need to tank the hit.

    Umbreon @ Left Overs
    Ability: Inner Focus
    EVs: 252 HP / 252 SpD / 4 Def
    - Curse
    - Payback
    - Moonlight
    - Toxic

    Like I said, I have no clue what I'm doing. All I knew was that I wanted Umbreon to be a tank.
    I was also debating giving him Swords dance and Baton Pass in order to get a free setup for Lucario but I wasn't too sure.

    UPDATED TEAM:

    Mega Lucario w/Lucarionite
    Nature: Jolly
    Ability: Adaptability
    EVs: 252 Attack, 252 Speed, HP
    Moves: Close Combat, Swords Dance, Earthquake, Bullet Punch

    Went for the Earthquake out of preference.

    TalonFlame @ Sharp Beak
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Ability: Gale Wings
    -Flare Blitz
    -Brave Bird
    -U-turn
    -Roost

    I definitely agree with the Roost on TalonFlame. Keeping him going is definitely good. Went with this one for the improved speed so I can hopefully take out Hazards before they take out me which should be easy with TalonFlames impressive speed.

    Gyarados @ Leftovers
    Nature: Adamant/Jolly
    EVs: 88 HP/220 Atk/4 Def/196 Spe
    Ability: Intimidate
    -Dragon Dance
    -Waterfall
    -Bounce
    -Substitute

    Not too sure on how I feel about that Bounce but I'll teach it to him and see how I like it.

    Sylveon @ Choice Specs
    Nature: Modest
    EVs: 244 HP/252 SAtk/12 Spe
    Ability: Pixilate
    -Hyper Voice
    -Shadow Ball
    -Psyshock
    -Hidden Power (Ground/Fire)

    I agree with the whole Gardevoir being mediocre un mega'd and opted for Sylveon so that I could keep the whole Psychic/Fairy Moveset. Also I think Sylveon is neat.

    Landorus-Therian @ Leftovers
    Ability: Intimidate
    EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
    Impish Nature
    - Stealth Rock
    - Earthquake
    - U-turn
    - Knock Off

    Hazards hurray. Works well because Hydregion can resist water.

    Hydregion @ Life Orb
    Nature: Mild
    EVs: 4 Atk/252 SAtk/252 Spe
    -Draco Meteor
    -Dark Pulse
    -Fire Blast/Flash Cannon
    -Earth Power

    Resist Water and Dark coverage.

    So that's my team so far, thanks for the help PlatinumDude and Zekrom, you've helped me consider alternatives and make some switches

    Also please remember that while I want this team to be competitive, I'm not necessarily going to any tournys. I just want something I can use on the PSS and not get owned.

    Thanks Again for reading!
     
    Last edited:

    PlatinumDude

    Nyeh?
  • 12,964
    Posts
    13
    Years
    Mega Lucario is an Uber Pokemon because of its unpredictability. You could be expecting a physical Mega Lucario, but end up getting slammed by the equally effective special variants instead. Mega Fighting and Steel substitutes are Lopunny, Metagross, Gallade and Heracross:

    Lopunny:
    -Fake Out
    -Return
    -High Jump Kick
    -Ice Punch/Healing Wish/Toxic
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Lopunnite
    Ability: Limber

    or
    -Substitute
    -Return
    -High Jump Kick
    -Baton Pass/Ice Punch/Encore
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Lopunnite
    Ability: Limber

    Metagross:
    -Meteor Mash
    -Zen Headbutt
    -Ice Punch/Thunder Punch/Bullet Punch
    -Hammer Arm/Earthquake
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Metagrossite
    Ability: Clear Body

    or
    -Agility
    -Meteor Mash
    -Zen Headbutt
    -Hammer Arm/Earthquake/Ice Punch
    Nature: Adamant
    EVs: 80 HP/252 Atk/176 Spe
    Item: Metagrossite
    Ability: Clear Body

    Gallade:
    -Swords Dance
    -Close Combat
    -Zen Headbutt
    -Knock Off/Ice Punch
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Galladite

    Heracross:
    -Pin Missile/Substitute
    -Close Combat
    -Rock Blast
    -Swords Dance/Substitute
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Heracronite
    Ability: Guts/Moxie

    If you want to free up your Mega slot for something else, here are some alternatives:

    Terrakion:
    -Stealth Rock
    -Stone Edge
    -Close Combat
    -Taunt
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Focus Sash

    or
    -Swords Dance
    -Stone Edge
    -Close Combat
    -Quick Attack/Substitute
    Nature: Jolly
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb/Salac Berry

    or
    -Stone Edge
    -Close Combat
    -Iron Head
    -Rock Slide/X-Scissor
    Nature: Jolly/Adamant
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Choice Scarf

    or
    -Stone Edge
    -Close Combat
    -Quick Attack
    -X-Scissor/Rock Slide/Toxic
    Nature: Jolly
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Choice Band

    Breloom:
    -Bullet Seed
    -Mach Punch
    -Rock Tomb
    -Spore
    Nature: Jolly/Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb/Focus Sash
    Ability: Technician

    Hawlucha:
    -Swords Dance
    -High Jump Kick
    -Acrobatics
    -Substitute
    Nature: Jolly
    EVs: 12 HP/252 Atk/244 Spe
    Item: Sitrus Berry
    Ability: Unburden

    Keldeo:
    -Hydro Pump
    -Secret Sword
    -Scald
    -Icy Wind/Hidden Power (Electric)
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Choice Scarf/Choice Specs/Life Orb

    or
    -Calm Mind
    -Scald
    -Secret Sword
    -Substitute
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Leftovers

    Ferrothorn:
    -Stealth Rock/Spikes
    -Leech Seed
    -Power Whip/Protect
    -Gyro Ball/Thunder Wave
    Nature: Relaxed
    EVs: 252 HP/88 Def/168 SDef
    Item: Leftovers/Shed Shell
    Ability: Iron Barbs

    Heatran:
    -Overheat/Fire Blast
    -Flash Cannon/Hidden Power (Ice)
    -Earth Power/Flamethrower
    -Stone Edge/Ancient Power
    Nature: Timid/Modest
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Scarf

    or
    -Stealth Rock
    -Fire Blast/Flamethrower
    -Flash Cannon/Earth Power/Toxic/Will-o-Wisp
    -Taunt
    Nature: Timid/Modest
    EVs: 12 HP/252 SAtk/244 Spe
    Item: Air Balloon

    or
    -Magma Storm
    -Earth Power
    -Taunt
    -Toxic
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Leftovers/Air Balloon

    or
    -Lava Plume
    -Toxic
    -Taunt/Earth Power/Roar
    -Stealth Rock/Protect/Earth Power
    Nature: Calm
    EVs: 248 HP/192 SDef/68 Spe
    Item: Leftovers

    Bisharp:
    -Sucker Punch
    -Iron Head
    -Knock Off
    -Pursuit/Swords Dance
    Nature: Adamant/Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Dread Plate/Black Glasses
    Ability: Defiant

    Without Roost, Talonflame gets worn down fast between its recoil-inducing STABs and Life Orb makes that even faster:
    -Swords Dance
    -Flare Blitz
    -Brave Bird
    -Roost
    Nature: Jolly
    EVs: 88 HP/252 Atk/168 Spe
    Item: Leftovers/Sharp Beak/Sky Plate

    or
    -Flare Blitz
    -Brave Bird
    -U-turn
    -Steel Wing/Roost/Tailwind
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Band/Sharp Beak/Sky Plate
    Ability: Gale Wings

    or
    -Brave Bird
    -Swords Dance/Will-o-Wisp
    -Taunt
    -Roost
    Nature: Careful
    EVs: 248 HP/8 Def/252 SDef
    Item: Leftovers
    Ability: Gale Wings

    or
    -Swords Dance
    -Flare Blitz
    -Brave Bird
    -Natural Gift
    Nature: Jolly
    EVs: 80 HP/252 Atk/176 Spe
    Item: Liechi Berry/Salac Berry
    Ability: Gale Wings

    Gyarados is primarily a physical Pokemon. Giving it special moves is an incredible waste of its potential:
    -Dragon Dance
    -Waterfall/Earthquake
    -Crunch (learns this in OR/AS)
    -Taunt/Substitute/Earthquake
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Gyaradosite
    Ability: Intimidate

    or
    -Dragon Dance
    -Waterfall
    -Bounce
    -Substitute/Taunt
    Nature: Adamant/Jolly
    EVs: 88 HP/220 Atk/4 Def/196 Spe
    Item: Leftovers
    Ability: Intimidate

    Gardevoir is only good in its Mega form; its regular form is rather mediocre:
    -Psyshock
    -Hyper Voice
    -Focus Blast
    -Taunt/Will-o-Wisp/Substitute/Calm Mind
    Nature: Timid/Modest
    EVs: 24 Def/232 SAtk/252 Spe
    Item: Gardevoirite
    Ability: Trace

    Better offensive Psychic and Fairy Pokemon to turn to if you don't opt for Mega Gardevoir are Sylveon, Azumarill, Gothitelle, Latios and Starmie:

    Gothitelle:
    -Psychic/Psyshock
    -Thunderbolt
    -Hidden Power (Fire)/Energy Ball
    -Trick
    Nature: Modest
    EVs: 172 HP/252 SAtk/84 Spe
    Item: Choice Specs
    Ability: Shadow Tag

    Starmie:
    -Scald
    -Rapid Spin
    -Reflect Type
    -Recover
    Nature: Timid
    EVs: 248 HP/24 Def/236 Spe
    Item: Leftovers
    Ability: Natural Cure

    or
    -Hydro Pump
    -Psyshock/Thunderbolt
    -Ice Beam
    -Rapid Spin
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb
    Ability: Natural Cure

    Latios:
    -Draco Meteor
    -Psyshock
    -Surf/Hidden Power (Fire)/Earthquake
    -Defog/Roost/Recover
    Nature: Timid/Hasty
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    or
    -Draco Meteor
    -Psyshock
    -Defog/Tailwind/Hidden Power (Fire)
    -Trick
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Scarf

    Sylveon:
    -Hyper Voice
    -Shadow Ball
    -Psyshock
    -Baton Pass/Hidden Power (Ground/Fire)
    Nature: Modest
    EVs: 244 HP/252 SAtk/12 Spe
    Item: Choice Specs
    Ability: Pixilate

    Azumarill:
    -Waterfall
    -Aqua Jet
    -Play Rough
    -Superpower/Knock Off
    Nature: Adamant
    EVs: 228 HP/252 Atk/28 Spe (Choice Band) or 16 HP/252 Atk/240 SDef (Assault Vest)
    Item: Choice Band/Assault Vest
    Ability: Huge Power

    or
    -Belly Drum
    -Aqua Jet
    -Play Rough
    -Waterfall/Superpower
    Nature: Adamant
    EVs: 92 HP/252 Atk/164 Spe
    Item: Sitrus Berry
    Ability: Huge Power

    As with Gardevoir, Ampharos is only good in its Mega form, as its regular form is less bulkier and lacks its Mega form's extra resistances:
    -Agility
    -Thunderbolt
    -Dragon Pulse
    -Focus Blast
    Nature: Modest
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Ampharosite
    Ability: Static

    or
    -Rest
    -Sleep Talk
    -Volt Switch
    -Dragon Pulse
    Nature: Calm
    EVs: 248 HP/28 SAtk/228 SDef
    Item: Ampharosite
    Ability: Static

    If you don't use Mega Ampharos, Wash Rotom and the aforementioned Magnezone are better options:
    -Volt Switch
    -Hydro Pump
    -Will-o-Wisp
    -Pain Split/Rest
    Nature: Bold/Calm
    EVs: 252 HP/212 Def/44 Spe (Bold) or 252 HP/212 SDef/44 Spe (Calm)
    Item: Leftovers/Chesto Berry

    or
    -Volt Switch
    -Hydro Pump
    -Thunder/Will-o-Wisp
    -Trick
    Nature: Timid/Modest
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Choice Scarf

    Umbreon is mediocre because Sylveon does its defensive duties better. It's also pretty much mauled by the common Fighting and Fairy attacks. A defensive Dark Pokemon to turn to is Mandibuzz:
    -Foul Play
    -Roost
    -Taunt/Whirlwind
    -Defog/Toxic/Knock Off
    Nature: Bold/Impish
    EVs: 248 HP/136 Def/108 SDef/16 Spe
    Item: Leftovers
    Ability: Overcoat
     

    Nah

  • 15,967
    Posts
    10
    Years
    • Age 31
    • she/her, they/them
    • Seen yesterday
    Platinum he's playing on 3DS so he can use Mega Lucario. Which, a physical Mega Lucario set should look like:

    Mega Lucario w/Lucarionite
    Nature: Jolly
    Ability: Adaptability
    EVs: 252 Attack, 252 Speed, HP
    Moves: Close Combat, Swords Dance, Earthquake/Crunch, Bullet Punch

    It needs the power of Close Combat to shred the enemy and Power-Up Punch is not needed when you have Swords Dance.

    If you wanna do a special Mega Lucario:

    Mega Lucario w/Lucarionite
    Nature: Timid/Hasty
    Ability: Adaptability
    EVs: 252 Sp.Attack, 252 Speed, 4 Attack or HP
    Moves: Aura Sphere, Flash Cannon, Dark Pulse, Nasty Plot/Extreme Speed/Vacuum Wave

    I also think that a Ground type would be better than Ampharos on the team since Electric immunity > Electric resist, and you team really needs something to deal with Electric types. Ampharos is a little underwhelming when not in Mega form, like Platinum said.

    Mamoswine, Excadrill, and Landorus-T (if you can get a good one) are all good options for that spot:

    Mamoswine w/Life Orb
    Nature: Naive/Hasty
    Ability: Thick Fat
    EVs: 244 Attack, 16 Sp.Attack, 252 Speed
    Moves: Earthquake, Icicle Crash, Ice Shard, Freeze-Dry

    or

    Mamoswine w/Focus Sash
    Nature: Jolly
    Ability: Oblivous
    EVs: 252 Attack, 252 Speed, 4 HP
    Moves: Stealth Rock, Earthquake, Icicle Crash, Ice Shard

    Excadrill w/Air Balloon
    Nature: Adamant/Jolly
    Ability: Mold Breaker
    EVs: 252 Attack, 252 Speed, 4 Sp.Defense
    Moves: Earthquake, Rapid Spin, Iron Head, Rock Tomb/Swords Dance

    Landorus-Therian @ Leftovers
    Ability: Intimidate
    EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
    Impish Nature
    - Stealth Rock
    - Earthquake
    - U-turn
    - Knock Off

    or

    Landorus-Therian @ Earth Plate
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Stealth Rock
    - Earthquake
    - Stone Edge
    - U-Turn/Toxic

    It does give you a bit of a Water weakness, but these 3 also give you Rapid Spin support, hazard support, and/or Ice types moves/priority, which are all useful.

    I suppose that Vaporeon could replace Umbreon, fufilling both the cleric role while being immune to Water....

    btw 6v6 or 3v3?
     

    PlatinumDude

    Nyeh?
  • 12,964
    Posts
    13
    Years
    Platinum he's playing on 3DS so he can use Mega Lucario. Which, a physical Mega Lucario set should look like:

    Mega Lucario w/Lucarionite
    Nature: Jolly
    Ability: Adaptability
    EVs: 252 Attack, 252 Speed, HP
    Moves: Close Combat, Swords Dance, Earthquake/Crunch, Bullet Punch

    It needs the power of Close Combat to shred the enemy and Power-Up Punch is not needed when you have Swords Dance.

    If you wanna do a special Mega Lucario:

    Mega Lucario w/Lucarionite
    Nature: Timid/Hasty
    Ability: Adaptability
    EVs: 252 Sp.Attack, 252 Speed, 4 Attack or HP
    Moves: Aura Sphere, Flash Cannon, Dark Pulse, Nasty Plot/Extreme Speed/Vacuum Wave

    I also think that a Ground type would be better than Ampharos on the team since Electric immunity > Electric resist, and you team really needs something to deal with Electric types. Ampharos is a little underwhelming when not in Mega form, like Platinum said.

    Mamoswine, Excadrill, and Landorus-T (if you can get a good one) are all good options for that spot:

    Mamoswine w/Life Orb
    Nature: Naive/Hasty
    Ability: Thick Fat
    EVs: 244 Attack, 16 Sp.Attack, 252 Speed
    Moves: Earthquake, Icicle Crash, Ice Shard, Freeze-Dry

    or

    Mamoswine w/Focus Sash
    Nature: Jolly
    Ability: Oblivous
    EVs: 252 Attack, 252 Speed, 4 HP
    Moves: Stealth Rock, Earthquake, Icicle Crash, Ice Shard

    Excadrill w/Air Balloon
    Nature: Adamant/Jolly
    Ability: Mold Breaker
    EVs: 252 Attack, 252 Speed, 4 Sp.Defense
    Moves: Earthquake, Rapid Spin, Iron Head, Rock Tomb/Swords Dance

    Landorus-Therian @ Leftovers
    Ability: Intimidate
    EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
    Impish Nature
    - Stealth Rock
    - Earthquake
    - U-turn
    - Knock Off

    or

    Landorus-Therian @ Earth Plate
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Stealth Rock
    - Earthquake
    - Stone Edge
    - U-Turn/Toxic

    It does give you a bit of a Water weakness, but these 3 also give you Rapid Spin support, hazard support, and/or Ice types moves/priority, which are all useful.

    I suppose that Vaporeon could replace Umbreon, fufilling both the cleric role while being immune to Water....

    btw 6v6 or 3v3?
    I do know that he's playing cartridge, but I'm saying all this just in case Smogon rules apply.

    Why would you use Rock Tomb on Excadrill when it has access to Rock Slide? Sure, it can slow down opponents, but Breloom does Rock Tomb abuse better.
     

    Nah

  • 15,967
    Posts
    10
    Years
    • Age 31
    • she/her, they/them
    • Seen yesterday
    I do know that he's playing cartridge, but I'm saying all this just in case Smogon rules apply.
    Usually Smogon rules don't apply much when playing on cartridge, especially on Battle Spot. If he's actually playing with people who follow Smogon's rules and they can tell him that, then it's a different story and he should use one of the alternatives you suggested.

    Why would you use Rock Tomb on Excadrill when it has access to Rock Slide? Sure, it can slow down opponents, but Breloom does Rock Tomb abuse better.
    The few things you're hitting with Rock Slide are still hit hard enough by Rock Tomb, and the Speed drop is really nice for hitting all the pokes switching in that really do not want their Speed to be lowered, and might even help out Excadrill since base 88 Speed is a little slow these days.
     

    PlatinumDude

    Nyeh?
  • 12,964
    Posts
    13
    Years
    Usually Smogon rules don't apply much when playing on cartridge, especially on Battle Spot. If he's actually playing with people who follow Smogon's rules and they can tell him that, then it's a different story and he should use one of the alternatives you suggested.


    The few things you're hitting with Rock Slide are still hit hard enough by Rock Tomb, and the Speed drop is really nice for hitting all the pokes switching in that really do not want their Speed to be lowered, and might even help out Excadrill since base 88 Speed is a little slow these days.
    I personally feel that Rock Slide's higher BP outweighs Rock Tomb's Speed drop.

    Also, why would you use Extreme Speed on special Lucario? While it has +2 priority, it's not going to hit as hard as Lucario's special moves. Nasty Plot Lucario should use special moves only, IMO:
    -Nasty Plot
    -Aura Sphere
    -Flash Cannon
    -Vacuum Wave/Shadow Ball/Dark Pulse
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Lucarionite
    Ability: Inner Focus/Steadfast
     
  • 14
    Posts
    9
    Years
    • Seen Jan 10, 2015
    Thanks a ton for all of your help! I'll read through your suggestions and make updates and as Zekrom said, I'm not playing Smogon. At least not yet lol.

    The problem I have with replacing Umbreon for Vaporeon, is it open up a triple weakness to Electric. And while thats fine and dandy if I opt out Ampharos for Mamoswine Or Landorus, in the off chance they gets KOed, half of my team is screwed. It's also the same problem with replacing Umbreon with Mandibuzz. Triple weakness to Electric. I originally meant Umbreon to be the glue of the team and just cover up my weakness to dark and ghost and not intrude and make up any other weaknesses.
    But if its ok to have a big hole for Electric, I can make the switch.

    Also while I agree Ampharos should probably be switched due to an underwhelming non-mega form, Mamoswine would open a triple weakness to fighting. While Landorus-T could be a potential switch, I would kind of like to keep it Electric to protect from water a threat to my Talonflame. Would an Electivire work? I'm rather fond of that pokemon and have no idea if he's a viable poke.
    I think I'll probably switch Ampharos to Wash Rotom seeing as how he can clear up the weakness to fire and Water that Talonflame and Lucario have.

    Finally I will most likely be replacing Gardevoir for Sylveon seeing as how you said, Gardevoir un mega'd is a bit underwhelming like Ampharos.
     
    Last edited:
  • 29
    Posts
    9
    Years
    • Seen Dec 30, 2014
    I'm also new to competitive battling, and have been reading this thread for ideas, but one thing I can't help but ask about is how do you obtain such a wide variety of pokemon to fill out and adjust a team like this?

    Sorry for invading your thread with whats probably such a nooby question!
     
  • 14
    Posts
    9
    Years
    • Seen Jan 10, 2015
    I'm also new to competitive battling, and have been reading this thread for ideas, but one thing I can't help but ask about is how do you obtain such a wide variety of pokemon to fill out and adjust a team like this?

    Sorry for invading your thread with whats probably such a nooby question!

    Its totally cool!

    And I'm not sure what you mean, are you referring to how I find these Pokemon in game or how Platinum and Zekrom managed to find all these Pokemon that could work well with my team?
     
  • 29
    Posts
    9
    Years
    • Seen Dec 30, 2014
    Its totally cool!

    And I'm not sure what you mean, are you referring to how I find these Pokemon in game or how Platinum and Zekrom managed to find all these Pokemon that could work well with my team?

    I meant how you find them in game :)
     

    Nah

  • 15,967
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    Oh yeah, I forgot that some of my suggestions could give you extra Fighting or Electric weaknesses. Woops. >.>
     
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    I meant how you find them in game :)

    Well as for finding em in game, its not too hard. I have Every generation except Gen 5 so worst case scenario its a matter of going to an old game and hunting em down.

    If you're playing on the new gen 6 games, I find that switching your Shout-Out to "Trade Me -Insert Pokemon Here-" gets easy trades

    But I actually already have all the Pokemon on my new list except for Wash-Rotom who's easy to get.
    I just kind of have a lot of Pokemon sitting around.
     
  • 29
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    • Seen Dec 30, 2014
    Well as for finding em in game, its not too hard. I have Every generation except Gen 5 so worst case scenario its a matter of going to an old game and hunting em down.

    If you're playing on the new gen 6 games, I find that switching your Shout-Out to "Trade Me -Insert Pokemon Here-" gets easy trades

    But I actually already have all the Pokemon on my new list except for Wash-Rotom who's easy to get.
    I just kind of have a lot of Pokemon sitting around.

    I was unaware you could still get pokemon from the old games since wifi was cancelled for the DS?
     
  • 14
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    • Seen Jan 10, 2015
    I was unaware you could still get pokemon from the old games since wifi was cancelled for the DS?

    You don't need to trade, you only need Migration, which is a function built in to the games.
    You only need a DS with a gameboy slot, and a 3DS.

    I unfortunately cannot post a link because I haven't made enough posts apparently, but if you look on the "Jwittz" channel on youtube you can find a handy guide explaining how to migrate effectively from gen 3 up to ORAS and XY
    You can only migrate from Gen 3 up however due to changes in EV's and IV's that came in gen 3.

    That should hopefully explain how to get some of the older pokemon. Most of these pokes are new though and I think they're all obtainable within the newer Gens.
     
  • 29
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    You don't need to trade, you only need Migration, which is a function built in to the games.
    You only need a DS with a gameboy slot, and a 3DS.

    I unfortunately cannot post a link because I haven't made enough posts apparently, but if you look on the "Jwittz" channel on youtube you can find a handy guide explaining how to migrate effectively from gen 3 up to ORAS and XY
    You can only migrate from Gen 3 up however due to changes in EV's and IV's that came in gen 3.

    That should hopefully explain how to get some of the older pokemon. Most of these pokes are new though and I think they're all obtainable within the newer Gens.


    Thankyou for your help, i'll be sure to check this out as I have a lot of old titles sat around!
     

    PlatinumDude

    Nyeh?
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    Thanks a ton for all of your help! I'll read through your suggestions and make updates and as Zekrom said, I'm not playing Smogon. At least not yet lol.

    The problem I have with replacing Umbreon for Vaporeon, is it open up a triple weakness to Electric. And while thats fine and dandy if I opt out Ampharos for Mamoswine Or Landorus, in the off chance they gets KOed, half of my team is screwed. It's also the same problem with replacing Umbreon with Mandibuzz. Triple weakness to Electric. I originally meant Umbreon to be the glue of the team and just cover up my weakness to dark and ghost and not intrude and make up any other weaknesses.
    But if its ok to have a big hole for Electric, I can make the switch.

    Also while I agree Ampharos should probably be switched due to an underwhelming non-mega form, Mamoswine would open a triple weakness to fighting. While Landorus-T could be a potential switch, I would kind of like to keep it Electric to protect from water a threat to my Talonflame. Would an Electivire work? I'm rather fond of that pokemon and have no idea if he's a viable poke.
    I think I'll probably switch Ampharos to Wash Rotom seeing as how he can clear up the weakness to fire and Water that Talonflame and Lucario have.

    Finally I will most likely be replacing Gardevoir for Sylveon seeing as how you said, Gardevoir un mega'd is a bit underwhelming like Ampharos.
    Wash Rotom does make a handy Talonflame counter, yes, so I do get why you want the Electric Pokemon on the team. Electivire is a big no simply because while its coverage is good, it tends to fall short of KOing its targets. Given its frailty, it can get KOed in return.

    The reason why I suggested Mandibuzz is because it provides Defog support to remove Stealth Rock, something Talonflame is very vulnerable to. I also suggested Starmie as a Rapid Spinner to take care of said hazard.

    If you can implement Zekrom's changes in some way, you can squeeze in Hydreigon, a Dark Pokemon that happens to resist Electric:
    -Draco Meteor
    -Dark Pulse
    -Fire Blast/Flash Cannon
    -Superpower/Earth Power
    Nature: Mild/Rash/Modest
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Life Orb

    or
    -Draco Meteor
    -Dark Pulse
    -Earth Power
    -U-turn
    Nature: Modest/Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Scarf
     
  • 14
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    Wash Rotom does make a handy Talonflame counter, yes, so I do get why you want the Electric Pokemon on the team. Electivire is a big no simply because while its coverage is good, it tends to fall short of KOing its targets. Given its frailty, it can get KOed in return.

    The reason why I suggested Mandibuzz is because it provides Defog support to remove Stealth Rock, something Talonflame is very vulnerable to. I also suggested Starmie as a Rapid Spinner to take care of said hazard.

    If you can implement Zekrom's changes in some way, you can squeeze in Hydreigon, a Dark Pokemon that happens to resist Electric:
    -Draco Meteor
    -Dark Pulse
    -Fire Blast/Flash Cannon
    -Superpower/Earth Power
    Nature: Mild/Rash/Modest
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Life Orb

    or
    -Draco Meteor
    -Dark Pulse
    -Earth Power
    -U-turn
    Nature: Modest/Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Scarf

    I can definitely understand why you suggested Mandibuzz but Im just not 100% keen on opening a triple weakness to Electric, but the dehazarding is great. The thing is, Im looking again at my type effectiveness with Wash-Rotom, and it opens up a double weakness to Electric, which would be fine If I had any resistances to it.

    I think Hydregion would be a good addition for that resistance perhaps in replacement of Umbreon so I can fullfill the resistance to Electric and cover my weakness to Dark/Ghost still, however what did you mean by Zekroms changes?
     

    PlatinumDude

    Nyeh?
  • 12,964
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    I can definitely understand why you suggested Mandibuzz but Im just not 100% keen on opening a triple weakness to Electric, but the dehazarding is great. The thing is, Im looking again at my type effectiveness with Wash-Rotom, and it opens up a double weakness to Electric, which would be fine If I had any resistances to it.

    I think Hydregion would be a good addition for that resistance perhaps in replacement of Umbreon so I can fullfill the resistance to Electric and cover my weakness to Dark/Ghost still, however what did you mean by Zekroms changes?

    Re-read his post and you'll get why.

    Also as an FYI, Wash Rotom is neutral to Electric; its only weakness is Grass.
     
  • 14
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    • Seen Jan 10, 2015
    Re-read his post and you'll get why.

    Also as an FYI, Wash Rotom is neutral to Electric; its only weakness is Grass.

    Yeah I'm aware hes neutral but I meant as apposed to Landorus-T who would provide a resistance.

    And as for his changes are you referring to replacing Umbreon for Vaporeon?
     

    PlatinumDude

    Nyeh?
  • 12,964
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    Yeah I'm aware hes neutral but I meant as apposed to Landorus-T who would provide a resistance.

    And as for his changes are you referring to replacing Umbreon for Vaporeon?

    Not just that (and I wouldn't really recommend Vaporeon, tbh), but his suggestions for what Ground Pokemon to use.
     
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