Some bullet point thoughts on the trailer from me, now that I've watched it three times and had some time to think about it:
- Visually this looks AWFUL. I'm sorry, but...it really does. The saturation is just one short step away from being blinding; it's not a visual style/aesthetic, it just seems designed to mask how terrible the assets are, much like it was in Legends Arceus. I'm glad that the models look a little more polished and they've moved away from the artificial plastic for Pokemon/generic budget look of the human characters and it looks a little more like the Let's Go titles - which are easily the best-looking Switch Pokemon games outside of Rescue Team DX and Snap, which are a completely different type of game and thus not really comparable - but the backgrounds look like something the Gamecube would come out with if it was running an N64 remaster. It's awful. I know it's turned into something of a meme/invalid complaint to complain about "N64 trees" but...come the fuck on, people. You have to draw a line somewhere. Try and defend how awful the environments in this game look, I dare you. This is a AAA franchise--hell, this is a main instalment in the largest media franchise in the world. There is no way in any reality they don't have the budget and couldn't afford to take the time to create something far more impressive than this, and there is no way this is due to hardware limitations. This has "rushed product" written all over it and it's completely unnecessary.
- The new Pokemon revealed are fine. I suppose I'm more or less fine with "chonk" and "smol" but if I see something as brainless and moronic as "bruh" in a Pokemon's name I'm going to flip a table. How far are they going to take this? This feels like a miserable attempt to placate older fans who are always complaining (incorrectly) that the games are "too easy" etc. by pandering to current internet culture...which is itself a cesspit of stupidity.
- Quaxley's description on the official site makes me sad. Likes to kick? I sense Water/Fighting in its future...I'd predict Grass/Fairy and Fire/Steel for the other two. Which is a suitable triangle I suppose, but there has never been a good fighting type, and this is the first time since the first generation that I've actually really liked all three starters. Sigh.
- Koraidon and Miraidon look fucking ridiculous, but I am totally fine with this after Zacian and Zamazenta were both hot garbage.
- The new NPCs do nothing for me, although I find it interesting that we have game-exclusive Professors this time around of all things. But the rival looks very generic.
- The multiplayer aspect is interesting, and I really hope that it's implemented better than it was in SnS. I think we've moved beyond the awful password system now, surely? If this is going to be one of the game's selling points, it definitely needs to be better.
- Player customisation looks a little better this time around in terms of character appearance! I expect male clothing options will still be lacking, because they always are, but at least avatars don't look like copypastes with the tiniest of aesthetic changes this time around.
- Nice to see they've improved on move animations like Tackle. Hahahahahaha. Ha.
- I'm very concerned with the marketing they're pushing for this game. Open world this, open world that. Freedom to explore, freedom to choose, blah blah blah. It's clear that they're trying to capitalise on the success of Legends Arceus, but that game wasn't open world and it really struggled to be engaging. So much empty space and pointless travel time. I am of the very firm opinion - as I am sure anyone who has read my posts or spoken to me for longer than five minutes on the subject is aware - that open worlds need to have a point; they can't justify themselves just by existing. A game is not automatically good, or better than it could be, just because it's open world. Legends Arceus was split up into large areas and it had issues with wasted space and a lack of content. Sword and Shield's Wild Area was exactly like Breath of the Wild's map: pointless travel time with points of interest (raid dens) clearly marked on the map. How are they going to make SV's open world any better? Is it going to be like the aforementioned examples, or are we going to have meaningful side content this time around? This is my biggest concern with the game - that going open world is going to completely waste and direspect players' time and not be a positive, meaningful change. Because there's no reason Pokemon needs to go open world. Any and all of the benefits it could bring to the table could just as easily be done with the standard route-based exploration, because there was nothing wrong with that. Scope is only impressive if it has the content to back it up.
- A random thought: what was that crystal background about at the end? Perhaps a hint of what the third Pokemon to complement Koraidon/Miraidon might be? Or...a Let's Go Johto hint in the style of Pokemon Crystal? Or just a random crystal background? It seems to me a black background with a spinning Pokeball would have been good enough to close out the trailer. So maybe it means something. Or maybe not. That's my crazy theory of the day.
It was an OK trailer I suppose, although it didn't reveal as much as I would have liked.