5th Gen New Types?

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Since dark type represents "evil" more than actual darkness per se, it actually makes sense that the legends aren't light and dark. To be a true counterpart of Dark type, Light type would have to represent goodness and purity. However, in a Yin-Yang, neither side is better than the other and both are needed for balance. It is a far cry from the concept of good vs. evil. The naturalism vs. industrialism that fire vs. electric represents fits the symbolism of the Yin-Yang much better. Thus, although a light type is unlikely, the fact that Reshiram is not Light type has no bearing whatsoever on its inclusion.

I actually wouldn't mind a light type, but I won't be too disappointed if it never showed up. I do think it would be relatively easy to add without unbalancing the game or making it any more complicated than it already is, though.

I'm going back to read the rest of the thread now, but I just had to quote this because I agree with absolutely everything you've posted. Idk why but it's like everyone believes Ram-chin could have been a Light-type simply because of it's color, or that there absolutely has to be a mascot to represent this new type. Both are erroneous assumptions.

Nevertheless, I'm going to officially withhold my position on whether or not there will be a new type until the 13th movie airs in July. My doubts are high but who knows, the movie just may be what they're waiting for.

As for the Magnet-type, I think that's already covered by the Steel- and Electric-types. Most natural magnets are some kind of metal and you can magnetize things via electricity. A Magnet-type would be redundant. ._. But the same could be said for the Rock- and Ground-types, so... hmmm.... Looking at it that way, a Magnet-type doesn't sound as bad. xD
 
As stated before, magnets are, although some can be made in a different way (namely charging metal with protons, an atom particle) magnets are just ionized metal, and as such, electric and steel suits it just fine.
But I still think we need a wind type for all those flying types that actually use wind. (i'll think of some, and if i cant, then we dont need a wind type. '~')

Wind
 
ElectricScyther, thanks for offering some explanation. I don't see it as adding anything new, but it helps to know where you're coming from. Personally, I think that Magnet, Time, and Space just don't sound like good ideas. Magnet because it's already covered, and Time and Space because they are too abstract.

[note: for the rest of this post, I will be using the terms abstract and concrete. Concrete does not refer to pavement, but to a fixed idea.]

I think that Psychic and Dark are by far the most abstract types, and going beyond them in terms of abstraction is not a good idea. Light type is the same level of abstraction, and Sound is close to the same level. The reason I liked Glass type when I heard about it was because it was a very concrete type. It was easy to imagine what it would be strong to and weak against, and ideas for attacks and pokemon designs started jumping into my head immediately.

Of the other new types suggested, I think that Wood and Wind are pretty concrete types, and Alien and Sound are pretty abstract. That's why I want to hear more about the Alien and Sound ideas. Wood and Wind... while I understand the draw, I don't see how they would be significantly different to Grass and Flying. Help?
 
I thought about wind and came to the conclusion that i just dont like the name "flying" so, I will instead hope that they rename flying to wind, because they are pretty much the same, i just dont like the stupid name.
For glass type, it kinda sounds hack-ish, but it would make a solid type, its weaknesses and resitances are easy to identify, for one, it would be weak to fire, because fire can melt glass back to being ground type, also what comes to mind are good type combos, like glass ground, or glass psychic (that would just look so awesome) and overall, its pretty easy to work out.
On the light type, it would be a nice type to have, but it would change the concept of dark, which is actually meant to be dirty fighting (cheap shots, pulling hair, hitting while not looking, etc etc) ,which is why it opposes fighting (as in honorable fighting, like punching only the chest, only hitting someone who can defend themselves, etc etc)
Anyway, thats my word.

Wind
 
I thought about wind and came to the conclusion that i just dont like the name "flying" so, I will instead hope that they rename flying to wind, because they are pretty much the same, i just dont like the stupid name.
For glass type, it kinda sounds hack-ish, but it would make a solid type, its weaknesses and resitances are easy to identify, for one, it would be weak to fire, because fire can melt glass back to being ground type, also what comes to mind are good type combos, like glass ground, or glass psychic (that would just look so awesome) and overall, its pretty easy to work out.
On the light type, it would be a nice type to have, but it would change the concept of dark, which is actually meant to be dirty fighting (cheap shots, pulling hair, hitting while not looking, etc etc) ,which is why it opposes fighting (as in honorable fighting, like punching only the chest, only hitting someone who can defend themselves, etc etc)
Anyway, thats my word.

Wind
Hey, that's interesting. And it makes the probability of a Light-type seem even lower. I mean, if Dark-types fight dirty then, in theory, a Light-type would fight "cleanly." But, imo, someone who is "light" doesn't fight at all, they're more supportive and passive... like a white mage. The closest you can get to an offensive "Light"-type is with a Fighting-type, who fights honorably.

I like Alien and Sound a lot. For the Alien-type, maybe they could introduce Pokemon from other planets who, like Deoxys, are truly mysterious in comparison to Pokemon from Earth. I imagine the Alien-type to be the antithesis of the Normal-type, with a movepool including Psychic-, Dark-, and Ghost-type moves. I could be wrong about this, but most of the Normal-type Pokemon look more like animals we'd see in the real world. I'd imagine an Alien-type to look more intelligent, perhaps even humanoid, in comparison.

I honestly haven't a clue what a Sound-type would look like, nor can I imagine what they'd represent... but I like the idea of it. And I kind of like the name Wind-type more than Flying-type. Wind just seems a tad more inclusive than the latter, for some reason.

 
No, no light type for many reasons. If they did make one, do you even realize how overused it would be when making legends? It would be the new psychic type legend....


I think (And I know others would disagree with this one) that the only new type should be Air type, and it wouldn't really be a new type, I just want it to replace the name of "Flying type". That way, all the flying type pokemon that can't learn fly would make sense. And there could be more air-based attacks like gust and whirlwind. Also I would just like to see another classical element as a type.....
 
I actually worked out a type chart for glass. It took me almost two hours. In the end, I found that I couldn't make Glass weak to Fire. It would offset the game balance, as fire is already the strongest of the starting three types. Instead, I had fire do normal damage. The only things super-effective against Glass were Rock, Steel, and Dark. Rock and Steel for logical reasons and Dark for balance reasons.

I like the idea of Alien being an offset of Normal. It'd be pretty easy to do a type chart on Alien type if Normal was the template. The only problem is that Normal ends up being good due to its huge movepool. You'd need an equally large one to make Alien type good.
 
One of Pokemon's main thing about not adding light, is that electricity could kind've be considered light, and it has worked until now. The white legendary in this game will probably be light, and light will probably only be used for legendaries. It won't be a big deal to balance out, and if fans want it, and its possible, why not make them happy?
 
One of Pokemon's main thing about not adding light, is that electricity could kind've be considered light, and it has worked until now. The white legendary in this game will probably be light, and light will probably only be used for legendaries. It won't be a big deal to balance out, and if fans want it, and its possible, why not make them happy?

Well, Reshiram is actually Fire/Dragon, not Light, so those hopes are dashed. Anyway, I am actually against Light type if it is just visible Light, because that IS covered by Electric in pokemon like Lanturn and Ampharos. I am only in support of Light as a pure or holy type.

It takes work to balance things out, but it's not impossible.
 
Okay, I hope you guys know that there will be no LIGHT types because, the Reshiram would've been the first to get announced as a Light type following up by the Chinchilla, MAYBE, or the zebra,or even before they released the starters and Isshu map.Game Freak Releases important info first before the other details.Now onto this Type being over powered discussion.
Havfe you ever WONDERED why BUGS were weak and DRAGONS were strong?Its because there are
few non-legendary dragons in the story, while there are many bug types
Dragons take longer to train while most bugs are at their last stage before level 20
and the result of this is Dragon only having two weaknesses while bugs just get PWNED

now for the Psychic circle
Fighting <Psychic<Ghost<Dark<Fighting
Is how it goes.There is no problem, no need to add Light into the bunch.The only two pokemon i dislike in this group though is Sableye and Spiritomb because they have no weakness but otherwise its perfect

Now here is another circle

Grass>Ground>Poison>Grass
Perfect

Steel>Rock>Fire/Ice>Steel
Perfect

In short, the weakness chart is perfect,You just have to notice what they did to it in order to see why they made it that way.
 
I still can't get over the fact that there would be a "Black and White" version coming soon. I haven't even got my hands on Heartgold and Soulsilver. And now, this?! Ahh, I gotta catch up. Fast.

Anyway, I agree with you for the most part concerning the Light type pokemon. It would sure add new features to the game. I don't really mind the Light types to out-shine other types like steel, dragon etc. as long as it doesn't create confusion or whatever. I think it's okay for the creators to generate the Light types. And about the Yin-yang and Black & White themes... most likely we would be seeing Light types soon.
 
I would be quite happy if a Light type was implemented, provided that they didn't overdo it. I like to think it would be a type that had the majority of it's moves non-damaging, more support and wall moves, and I would be very interested if they made it so they benefit strongly from Sunny Day.
 
Steel>Rock>Fire/Ice>Steel
Perfect

In short, the weakness chart is perfect,You just have to notice what they did to it in order to see why they made it that way.
That's not perfect.
The correct circle is
Steel>Rock>Fire>Steel
I dont see how Ice got into there, especially how you made it look good against steel. Ice is bad against steel.
I still think that Light would only be a possibility if it was a "Good" type. Someone mentioned that Fighting already was "Good" because it fights clean, and Dark fights dirty. So if that's all there is to it, then Light types are out. But, if Light types are more of a "Shiny light" type, that would mess up a lot of types strengths and weaknesses. Lanturn is weird as an Electric type, but if you changed it into a Light type, you would have to change other Electric types to Light.
Magnet type is a possibility because it could balance out the Poison type by having poison corrupt the magnets. Thats something changed from Steel types.
These new Magnets could also be strong against Steel because magnets push metal away from them.
 
A light type seems like it would be a nice addition to the game and keeps with the theme, but what about the Pokémon that probably should've been light type from previous games (Togetic, etc.)?
They wouldn't re-do their type would they?
 
That weakness circle is rubbish.
Dual types, which are obviously very common completely wreck it rendering it useless.
In the modern times of most pokemon being dual, weakness circles are nigh-on obsolete.
 
Just adding my opinion, but I personally can't see them adding any new types this late on into the series, there's nothing that really needs balancing, unless you're gonna make a type resistant to ground.
 
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One thing I've noticed about poison, it may only be supereffective against one type, but it has alot of resistances. as for bug, it is the weakest type, and alone, it is the worst type. but dual types manage to pull it up some. and another thing about poison types, they actually are really good for status conditions, especially sleep and poison (duh)
 
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