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- Seen Sep 18, 2020
Remade Pendraflare's thread because I wanted to post a response but it's too old:
I used it only because I thought it was like the first generation Exp. All and divided the single experience gain between each monster, instead of generating thousands of points of extra experience out of nowhere. And so I ended up with a team that wasn't perfectly even-levelled, which was a bit confusing at first, and a game that seemed to become easier as I progressed. I'd completed the game before I found out how it works. In the end I thought the game felt a bit short and... well, here's why.
As i'm sure many of you guys know, the Exp. Share is a pretty game-breaking item, which gives your entire team half the EXP that active Pokémon get from any foe that you defeat. If you watch Marriland's X Adventure, you'll see his entire team be well above Level 70 before he even reaches the Pokémon League, which is even higher than the Champion's ace! It's an item that seriously allows you to tower above the competition with no effort at all. But if it's off, that widespread EXP won't be spread to your entire team, and you'll have to do the training for them on your own instead of letting the item do the work for you.
Some of the challenges on the forum force you to turn off the Exp. Share, others allow it but recommend against it. I've heard some people say that without it, the game gets seriously harder and on par with previous games. Others say that the game is still laughably easy even then, but i've talked about why I find it harder without.
If you've played the game without the Exp. Share on through a majority of the game, or ever using it at all, what's your take on it? Does it make the game far more challenging, does it do things somewhat harder but not too much? Or is it still as pitiful as it is without it? Discuss.
I used it only because I thought it was like the first generation Exp. All and divided the single experience gain between each monster, instead of generating thousands of points of extra experience out of nowhere. And so I ended up with a team that wasn't perfectly even-levelled, which was a bit confusing at first, and a game that seemed to become easier as I progressed. I'd completed the game before I found out how it works. In the end I thought the game felt a bit short and... well, here's why.