NU Entry Hazard Team

Basically I wanted to create a team that takes advantage of entry hazards, but I figured that the idea was probably not viable in higher tiers. I'm looking for ways to make this work better as this is really my first attempt at this sort of thing.


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Shuckle @Leftovers
Ability: Sturdy
Nature: Careful
Evs: 252 HP / 4 Def / 252 SpD
-Stealth Rock
-Toxic
-Encore
-Rest​

Info: Shuckles main role is to take those nasty hits whilst it sets up Stealth Rock. Then it can use Toxic, Encore and Rest to wear the opponent down.

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Scolipede @Black Sludge
Ability: Swarm
Nature: Jolly
Evs: 248 HP / 36 Atk / 56 Def / 168 Spe
-Megahorn
-Spikes
-Toxic Spikes
-Aqua Tail​

Info: Scolipede is primarily for setting spikes and toxic spikes quickly but megahorn packs a punch and aqua tail is also quite useful for those nasty fire-types.

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Meganium @Leftovers
Ability: Overgrow
Nature: Bold
Evs: 252 HP / 252 Def/ 4 SDef
-Aromatherapy
-Leech Seed
-Giga Drain
-Dragon Tail​

Info: Fairly bulky Meganium is there to cycle through as many of the opponent pokemon as possible adding leech seed for the added benefits. Meganium isn't really there to do any significant damage itself but to make optimal use of the entry hazards.

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Eelektross @Leftovers
Ability: Levitate
Nature: Careful
Evs: 252 HP / 4 Atk / 252 SDef
-Coil
-Thunder Punch
-Drain Punch
-Dragon Tail​

Info: As it takes no super effective damage Eelektross is ideal for taking hits whilst cycling through the opponents team. It can then make use of Drain Punch to replenish its HP and deal some real damage. Coil is an added bonus.

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Wartortle @Eviolite
Ability: Torrent
Nature: Bold
Evs: 248 HP / 172 Def / 88 SDef
-Surf
-Rapid Spin
-Foresight
-Haze​

Info: Originally Magmar filled this spot however the team was crippled by Stealth Rock so a Rapid Spinner that wasn't weak to rock and that can still hit well was required.

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Braviary @Choice Scarf
Ability: Defiant
Nature: Adamant
Evs: 252 Atk / 4 Def / 252 Spd
-Brave Bird
-Return
-Superpower
-U-Turn​

Info: Braviary is meant to be the muscle of the team. It clears everything up once the others have done their jobs.


Simply put the idea here is to weaken the opponents team with a long-running stream of entry hazards and switches and then to clean up the leftovers.
 
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Offensive Spiking Garbodor is outclassed by Scolipede, who's faster and has more coverage options than Garbodor does:
-Spikes
-Megahorn
-Aqua Tail
-Swords Dance/Rock Slide
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb/Focus Sash
Ability: Swarm

or
-Spikes
-Toxic Spikes
-Megahorn
-Aqua Tail/Toxic
Nature: Jolly
EVs: 248 HP/36 Atk/56 Def/168 Spe
Item: Black Sludge
Ability: Swarm

Rapid Spin support is crucial if you don't want Shuckle to get crippled by entry hazards. Its low Speed makes using Rest on time hard. Gigalith is generally the better option because it ACTUALLY possesses an offensive threat once it gets Stealth Rock up:
-Stealth Rock
-Rock Blast/Stone Edge
-Earthquake
-Explosion
Nature: Adamant
EVs: 196 HP/252 Atk/60 Spe
Item: Custap Berry
Ability: Sturdy

Or you can consider Golurk, who not only sets up Stealth Rock, but also spinblocks to keep your hazards on the field:
-Stealth Rock
-Earthquake
-Shadow Punch
-Ice Punch
Nature: Adamant
EVs: 80 HP/252 Atk/176 Spe
Item: Leftovers
Ability: Iron Fist

Braviary doesn't get too many moves that benefit from Sheer Force. A STAB and Sheer Force-boosted Crush Claw is still outdamaged by a simple STAB Return. Also, why are you not using Superpower? It's Braviary's main tool for hitting opposing Rocks and Steels, who currently wall Braviary at the moment:
-Return
-Brave Bird
-Superpower
-U-turn
Nature: Jolly/Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Band/Choice Scarf
Ability: Defiant

or
-Substitute
-Bulk Up
-Brave Bird
-Roost
Nature: Careful
EVs: 252 HP/192 SDef/64 Spe
Item: Leftovers
Ability: Defiant

Consider using a Rapid Spinner on the team, like Wartortle or Torkoal, as you currently have no way of getting hazards off the field yourself:

Wartortle:
-Scald
-Rapid Spin
-Foresight
-Toxic/Haze
Nature: Bold
EVs: 248 HP/172 Def/88 SDef
Item: Eviolite
Ability: Torrent

Torkoal:
-Lava Plume
-Stealth Rock
-Rapid Spin
-Yawn
Nature: Bold
EVs: 248 HP/252 Def/8 SDef
Item: Leftovers
Ability: Shell Armor

or
-Shell Smash
-Fire Blast
-Earth Power/Hidden Power (Grass)
-Rapid Spin
Nature: Modest/Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: White Herb
Ability: Shell Armor
 
Hmmm I'll probably get rid of Garbodor in favour of Scolipede then I think that's a given. And now I've actually had some battles with this team it's pretty clear that Scolipede is the better option since Garbodor get's taken out rather easily. I'll go with the Toxic Spikes set though since it has proven quite useful.

Shuckle I'm loathe to part with in all honesty. It was pretty much the reason I won the battles I tried with this team and I haven't had any trouble timing rest just yet (and Encoring a Heal Bell is hilarious),

I don't see anything wrong with your Braviary sets, although I think I might miss Rock Slide.

I'm not sure which Spinner to go with, nor what to get rid of in favour of including one.

Edit: Replaced Magmar with Wartortle, changed Braviery, replaced Garbodor with Scolipede. Will update OP soon.
 
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Unfortunately, as for how it looks now, I still see errors in your team. None of your Pokemon resist Rock of Psychic-type moves, and with these two types being very popular in NU, sweepers such as Kadabra and Rampardos may be able to pulverize your whole team. Steel-type work perfectly as they resist the combination. There are many of those that can set up Stealth Rock for you, or if you want to go a different route and try a setup sweeper that can outspeed the others you may opt to choose Klang. Bronzor is another interesting choice as it can play the role of a special setup sweeper.

Here's what I'm thinking if you want a Steel-type to partner with your Shuckle. You don't have to choose both of them if you don't want to.

Klang
~ Shift Gear
~ Gear Grind
~ Rest
~ Sleep Talk
Item: Eviolite
Ability: Clear Body
Nature: Impish/Adamant

Bronzor

~ Calm Mind
~ Flash Cannon
~ Rest
~ Sleep Talk
Item: Eviolite
Ability: Levitate
Nature: Bold
 
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