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Basically I wanted to create a team that takes advantage of entry hazards, but I figured that the idea was probably not viable in higher tiers. I'm looking for ways to make this work better as this is really my first attempt at this sort of thing.
*pokemonelite2000 image removed*
Shuckle @Leftovers
Ability: Sturdy
Nature: Careful
Evs: 252 HP / 4 Def / 252 SpD
Info: Shuckles main role is to take those nasty hits whilst it sets up Stealth Rock. Then it can use Toxic, Encore and Rest to wear the opponent down.
*pokemonelite2000 image removed*
Scolipede @Black Sludge
Ability: Swarm
Nature: Jolly
Evs: 248 HP / 36 Atk / 56 Def / 168 Spe
Info: Scolipede is primarily for setting spikes and toxic spikes quickly but megahorn packs a punch and aqua tail is also quite useful for those nasty fire-types.
"image removed"
Meganium @Leftovers
Ability: Overgrow
Nature: Bold
Evs: 252 HP / 252 Def/ 4 SDef
Info: Fairly bulky Meganium is there to cycle through as many of the opponent pokemon as possible adding leech seed for the added benefits. Meganium isn't really there to do any significant damage itself but to make optimal use of the entry hazards.
*pokemonelite2000 image removed*
Eelektross @Leftovers
Ability: Levitate
Nature: Careful
Evs: 252 HP / 4 Atk / 252 SDef
Info: As it takes no super effective damage Eelektross is ideal for taking hits whilst cycling through the opponents team. It can then make use of Drain Punch to replenish its HP and deal some real damage. Coil is an added bonus.
*pokemonelite2000 image removed*
Wartortle @Eviolite
Ability: Torrent
Nature: Bold
Evs: 248 HP / 172 Def / 88 SDef
Info: Originally Magmar filled this spot however the team was crippled by Stealth Rock so a Rapid Spinner that wasn't weak to rock and that can still hit well was required.
*pokemonelite2000 image removed*
Braviary @Choice Scarf
Ability: Defiant
Nature: Adamant
Evs: 252 Atk / 4 Def / 252 Spd
Info: Braviary is meant to be the muscle of the team. It clears everything up once the others have done their jobs.
Simply put the idea here is to weaken the opponents team with a long-running stream of entry hazards and switches and then to clean up the leftovers.
*pokemonelite2000 image removed*
Shuckle @Leftovers
Ability: Sturdy
Nature: Careful
Evs: 252 HP / 4 Def / 252 SpD
-Stealth Rock
-Toxic
-Encore
-Rest
-Toxic
-Encore
-Rest
Info: Shuckles main role is to take those nasty hits whilst it sets up Stealth Rock. Then it can use Toxic, Encore and Rest to wear the opponent down.
*pokemonelite2000 image removed*
Scolipede @Black Sludge
Ability: Swarm
Nature: Jolly
Evs: 248 HP / 36 Atk / 56 Def / 168 Spe
-Megahorn
-Spikes
-Toxic Spikes
-Aqua Tail
-Spikes
-Toxic Spikes
-Aqua Tail
Info: Scolipede is primarily for setting spikes and toxic spikes quickly but megahorn packs a punch and aqua tail is also quite useful for those nasty fire-types.
"image removed"
Meganium @Leftovers
Ability: Overgrow
Nature: Bold
Evs: 252 HP / 252 Def/ 4 SDef
-Aromatherapy
-Leech Seed
-Giga Drain
-Dragon Tail
-Leech Seed
-Giga Drain
-Dragon Tail
Info: Fairly bulky Meganium is there to cycle through as many of the opponent pokemon as possible adding leech seed for the added benefits. Meganium isn't really there to do any significant damage itself but to make optimal use of the entry hazards.
*pokemonelite2000 image removed*
Eelektross @Leftovers
Ability: Levitate
Nature: Careful
Evs: 252 HP / 4 Atk / 252 SDef
-Coil
-Thunder Punch
-Drain Punch
-Dragon Tail
-Thunder Punch
-Drain Punch
-Dragon Tail
Info: As it takes no super effective damage Eelektross is ideal for taking hits whilst cycling through the opponents team. It can then make use of Drain Punch to replenish its HP and deal some real damage. Coil is an added bonus.
*pokemonelite2000 image removed*
Wartortle @Eviolite
Ability: Torrent
Nature: Bold
Evs: 248 HP / 172 Def / 88 SDef
-Surf
-Rapid Spin
-Foresight
-Haze
-Rapid Spin
-Foresight
-Haze
Info: Originally Magmar filled this spot however the team was crippled by Stealth Rock so a Rapid Spinner that wasn't weak to rock and that can still hit well was required.
*pokemonelite2000 image removed*
Braviary @Choice Scarf
Ability: Defiant
Nature: Adamant
Evs: 252 Atk / 4 Def / 252 Spd
-Brave Bird
-Return
-Superpower
-U-Turn
-Return
-Superpower
-U-Turn
Info: Braviary is meant to be the muscle of the team. It clears everything up once the others have done their jobs.
Simply put the idea here is to weaken the opponents team with a long-running stream of entry hazards and switches and then to clean up the leftovers.
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