machomuu
Stuck in Hot Girl Summer
- 10,507
- Posts
- 17
- Years
- She/Her
- Take a left, turn right at the next stop, bear lef
- Seen Jun 16, 2024
740
I get where you're coming from, and to me the idea is half frightening.
Frightening because you're not the only person I know that thinks this way, which gives me worry for companies because from a sales sense this can hurt should the players choose not to buy the games, especially in regards to Adventure Games and visual novels, and from a designer perspective because when I get excited over what I want a game to be, part of what is in my mind is what the player will be getting out of the game as they play (because it's a different experience). I'm sure various other, actual designers feel a similar way. And I think that's natural- as a designer the idea of a game just not being experienced but not played is scary because it's conceptually unnatural.
...But the other half is excited. This idea that people would not only want to watch someone else play a game, but also watch more for the game than the LPer (or equal parts both) means that gaming is working towards becoming a medium that can entertain in a number of ways. I like this. The idea that watching a game gives you a different but still enjoyable experience means that we're getting closer to alternative means of play, similar to other mediums (ie books and audiobooks, manga and audio-manga, music and music videos, etc.). I think this fits very well into the idea of there being no wrong way to play. I'd say, that you interact with gaming as much as you do, you're a gamer whether you play them or not. It's an interactive medium and, though not directly, you are actively engaging and interacting with the games.
I get where you're coming from, and to me the idea is half frightening.
Frightening because you're not the only person I know that thinks this way, which gives me worry for companies because from a sales sense this can hurt should the players choose not to buy the games, especially in regards to Adventure Games and visual novels, and from a designer perspective because when I get excited over what I want a game to be, part of what is in my mind is what the player will be getting out of the game as they play (because it's a different experience). I'm sure various other, actual designers feel a similar way. And I think that's natural- as a designer the idea of a game just not being experienced but not played is scary because it's conceptually unnatural.
...But the other half is excited. This idea that people would not only want to watch someone else play a game, but also watch more for the game than the LPer (or equal parts both) means that gaming is working towards becoming a medium that can entertain in a number of ways. I like this. The idea that watching a game gives you a different but still enjoyable experience means that we're getting closer to alternative means of play, similar to other mediums (ie books and audiobooks, manga and audio-manga, music and music videos, etc.). I think this fits very well into the idea of there being no wrong way to play. I'd say, that you interact with gaming as much as you do, you're a gamer whether you play them or not. It's an interactive medium and, though not directly, you are actively engaging and interacting with the games.