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- 5
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- australia mate
- Seen Jan 12, 2022
hey hows the game going havent checked in a while o right ye im freddyfan just lost my account like usual
I'm interested in this but as soon as I go outside everything LAGS...is there a way to fix that?
This looks like an interesting concept and I'm curious how the game will develop with a story. I'm not a big fan of the high levels right from the beginning, but I understand why you would design it like this.
In a completely different topic, I'm working on my own project that is more semi open-world and I really like your outdoor tileset. I recognize some of them when I was hunting for custom graphics and I'm intrigued by your edited Emerald buildings. It would save me a lot of trouble to copy/paste plus clean everything for my ideas and I will off course credit you for your hard work. I would love to use the different custom trees and I will credit the original creators assuming they are public since you used them.
The high levels were necessary but I had a test branch in which I lowered the levels to 48-50 and then just adjust the needed evolutions that come after 50. I have already fixed learning moves regardless of level of Pokemon. So it is possible. However since the levels numbers will be removed in game in the end, I may just adjust the formulas instead. Both would have the same effect. However I kind of like the steep difficulty curve. And I am also curious in how the game will develop with a story. At the beginning of this I never thought I would have learned so much about story telling and writing. And after a lot of study and practice, I am still a bad writer. lol Better but still bad.
You and anyone else are welcome to anything in my game that is public or I created and I don't need to be credited. I assume that everything I have used is public. If it is not I will immediately remove and replace it. I also hope I have correctly credited everything, however I began this project about 6 years ago, maybe more. In the beginning my record keeping was... not great. I didn't think I would stick with it this long, repeatedly expand the scope of the project, or even release it. I will relook through everything and try to redo the credits to make sure everything is accounted for.
Thanks to everyone who has tried my game! Make sure to play Legends: Arceus. This is the game I wanted since I first played Pokemon Red/Blue.
booted up game
It says no game scripts specified (missing game.ini?)
Okay first this game looks gorgeous....
...It well.. doesn't feel like it's been balance tested? You're forced to beat Blue to progress due to the scripting. It's a gameplay wall that re-engages you over and over again after each attempt, not giving you a chance to save/move/leave after losing.