LonelyBarstool
Master Bird-Feeder
- 21
- Posts
- 12
- Years
- The Local Pub
- Seen Oct 2, 2014
I've been out of the meta for awhile and recently got back into it for a tournament my friends are hosting. This team is heavily influenced by smogon suggested sets, so I apologize for the lack of creativity. It's gone 10-2 so far playing fairly lower ranked players, but I can see major holes in it that will need to be patched up if I were to move up in rankings.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- U-turn
- Earthquake
- Stone Edge
- Knock Off
Forms a semi-useful volt-turn combo with Rotom-W, although the only synergy they have is that Rotom-W can tank water and ice hits headed for Landorus. He's handy for picking off weakened pokemon and gets a surprise KO every now and then with the scarf. A fast U-turn is helpful on a team with many pokemon that can tank a few hits.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Part of the main defensive core of Heatran and Rotom-W, he's essential for dealing with Mamoswine which would otherwise wreck havoc on my team. ChestoRest because I'm using lefties on Dragonite and I like having the ability to get rid of status. A slow volt-turn benefits my frailer wall-breakers.
Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Taunt
- Earth Power
- Lava Plume
As close to I've ever used as a dedicated lead. I've found stealth rocks to be very useful in the current meta, however the rest of the set is iffy. I wouldn't mind a more powerful special attacking set, but taunt is extremely useful as a lead. Shuca Berry lets him live through weaker earthquakes to get a final move in.
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Substitute
The teams not exactly built around him, so he's not as effective as he could be. As a wall-breaker he is amazing, and he can do massive amounts of damage. His weaknesses aren't well covered on this team however.
Dragonite @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SpD
Adamant Nature
- Roost
- Dragon Claw
- Extreme Speed
- Thunder Wave
Probably the least useful member of the team. A compounding ice weakness with Landorus doesn't help, and the lack of a spinner/defogger makes his multiscale useless half the time. He's meant to provide thunder-wave support for Medicham, but other than that I don't see much use in him.
Gengar @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Shadow Ball
- Focus Blast
- Sludge Bomb
Just an all around good special attacker. Sludge bomb makes him my fairy-killer, and shadow ball and focus blast round out the coverage. Not a whole lot of need for his to immunities, but they are still useful. Mainly the team appreciates his speed and power for taking out physical walls. Taunt could be useful, but I can't find a place to put it.
Last thoughts:
![[PokeCommunity.com] OU balanced team [PokeCommunity.com] OU balanced team](https://pldh.net/media/pokemon/gen5/blackwhite/645-therian.png)
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- U-turn
- Earthquake
- Stone Edge
- Knock Off
Forms a semi-useful volt-turn combo with Rotom-W, although the only synergy they have is that Rotom-W can tank water and ice hits headed for Landorus. He's handy for picking off weakened pokemon and gets a surprise KO every now and then with the scarf. A fast U-turn is helpful on a team with many pokemon that can tank a few hits.
![[PokeCommunity.com] OU balanced team [PokeCommunity.com] OU balanced team](https://pldh.net/media/pokemon/gen4/platinum/479-wash.png)
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Part of the main defensive core of Heatran and Rotom-W, he's essential for dealing with Mamoswine which would otherwise wreck havoc on my team. ChestoRest because I'm using lefties on Dragonite and I like having the ability to get rid of status. A slow volt-turn benefits my frailer wall-breakers.
![[PokeCommunity.com] OU balanced team [PokeCommunity.com] OU balanced team](https://pldh.net/media/pokemon/gen5/blackwhite/485.png)
Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Taunt
- Earth Power
- Lava Plume
As close to I've ever used as a dedicated lead. I've found stealth rocks to be very useful in the current meta, however the rest of the set is iffy. I wouldn't mind a more powerful special attacking set, but taunt is extremely useful as a lead. Shuca Berry lets him live through weaker earthquakes to get a final move in.
![[PokeCommunity.com] OU balanced team [PokeCommunity.com] OU balanced team](https://www.psypokes.com/dex/regular/308_mega.png)
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Substitute
The teams not exactly built around him, so he's not as effective as he could be. As a wall-breaker he is amazing, and he can do massive amounts of damage. His weaknesses aren't well covered on this team however.
![[PokeCommunity.com] OU balanced team [PokeCommunity.com] OU balanced team](https://img.pokemondb.net/sprites/black-white/normal/dragonite.png)
Dragonite @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SpD
Adamant Nature
- Roost
- Dragon Claw
- Extreme Speed
- Thunder Wave
Probably the least useful member of the team. A compounding ice weakness with Landorus doesn't help, and the lack of a spinner/defogger makes his multiscale useless half the time. He's meant to provide thunder-wave support for Medicham, but other than that I don't see much use in him.
![[PokeCommunity.com] OU balanced team [PokeCommunity.com] OU balanced team](https://pldh.net/media/pokemon/gen5/blackwhite/094.png)
Gengar @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Shadow Ball
- Focus Blast
- Sludge Bomb
Just an all around good special attacker. Sludge bomb makes him my fairy-killer, and shadow ball and focus blast round out the coverage. Not a whole lot of need for his to immunities, but they are still useful. Mainly the team appreciates his speed and power for taking out physical walls. Taunt could be useful, but I can't find a place to put it.
Last thoughts:
- A Mega-Venasaur would make a great defensive core with Heatran and Rotom-W, but I'm having trouble with what to add after that.
- Team has had troubles with bulky support mews. I've tried to mess around with movesets to aid this, but I don't have any one pokemon that can easily deal with it.
- Team lacks a spinner, but I can't find a great fit. I'm hesitant to use defog because I like my own hazards too much.