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Well I don't know if the strategy has come to have an official name, but I kind of like BoostPass. The plan is simple enough, boost stats and then Baton Pass them onto Aggron to give him an ATK boost to match his massive Def or too one of the two sweepers.
Smeargle @Focus Sash
Ability: Own Tempo
-Spore
-Stealth Rock
-Shell Smash
-Baton Pass
EVs: 252 HP / 4 Sp. Def / 252 Spe
Nature: Timid (+Spe, -Atk)
Info: Smeargle is designed to function in two ways depending on the situation. Either it can Spore the enemy and set up stealth rock or it can Shell Smash and then pass the boost on to one of the other pokemon. Focus Sash keeps Smeargle alive long enough to do this, but it is pretty much disposable after it has achieved one of these things.
Scolipede @Black Sludge
Ability: Speed Boost
-Swords Dance
- Baton Pass
-Substitute
-Megahorn
EVs: 248 HP / 208 Sp. Def / 52 Spe
Nature: Jolly (+Sp. Atk, -Atk)
Info: Speed boost is great, not only does it give Scolipede an advantage but it works really well in conjuction with Baton Pass. Furthermore substitute can be employed to allow for a swords dance or two (as well as more speed boosts) before Scolipede passes the stat boosts onto Espeon, Aggron or Azumarill.
Espeon @Leftovers
Ability: Magic Bounce
-Stored Power
-Baton Pass
-Dazzling Gleam
-Morning Sun
Evs: 252 HP / 252 Def / 4 Spe
Nature: Bold (+Sp. Atk, -Atk)
Info: After having boosts in Speed and offensive stats thrown at it, a bulky Espeon is quite dangerous. With boosted speed (possibly Sp. Atk) it can sweep, especially with STAB Stored power. The investment in it's Defence and HP, as well as Morning Sun, allow Espeon to take a lot of hits as well as deal them out. Finally, Dazzling Gleam creates good coverage for dealing with those pesky dark types.
Aggron @Aggronite
Ability: Heavy Metal/Filter
-Stealth Rock
-Heavy Slam
-Head Smash
-Aqua Tail
EVs: 130 ATK / 126 Def / 252 Sp. Def
Nature: Impish (+Def, -Sp. Atk)
Info: Aggron's primary use is to dole out as much hurt as it can whilst taking little damage to itself. It's enormous weight allows for a very nasty Heavy Slam whilst its extra Atk Evs give it a nice boost to its other moves which provide reasonable coverage and hit decently hard. Shell Smash can be passed to MegaAggron resulting in it getting slightly lower, but still pretty good Def but a greatly boosted Speed and Atk.
Hydreigon @Expert Belt
Ability: Levitate
-Dark Pulse
-Draco Meteor
-Fire Blast
-Flash Cannon
EVs: 252 Sp. Atk / 4 Sp. Def / 252 Spe
Nature: Timid (+Spe, -Atk)
Info: Hydreigon is my Special sweeper. Even without being passed a stat raise from Venomoth, Smeargle or Mew it is already murderously powerful even being able to take out fairies with a massive Sp. Atk, good Spe and a boost from the Expert Belt. When boosted, especially with Quiver Dance, it becomes almost unstoppable.
Azumarill @ Expert Belt
Ability: Huge Power
- Play Rough
- Waterfall
- Aqua Jet
- Power-Up Punch
EVs: 252 HP / 252 ATK / 4 Sp. Def
Nature: Adament (+Atk, - Sp. Atk).
Info: Azumarill is the physical counterpart to Hydreigon. Expert Belt + Huge Power + Decent HP +Adament Nature + This EV Spread = Formidable. It does suffer from it's slow speed but Aqua JEt can hit reasonably hard with this set and it has priority so that weakness is offset. Furthermore Smeargle can pass on a Shell Smash which turns Azumarill from formidable to dangerous, especially if it can get off a Power-Up Punch or two.
Okay, so despite how awesome I tell you it is; this is something I'm still working on. I want to make this work but I feel like it can still be improved a lot more. Suggestions?
Smeargle @Focus Sash
Ability: Own Tempo
-Spore
-Stealth Rock
-Shell Smash
-Baton Pass
EVs: 252 HP / 4 Sp. Def / 252 Spe
Nature: Timid (+Spe, -Atk)
Info: Smeargle is designed to function in two ways depending on the situation. Either it can Spore the enemy and set up stealth rock or it can Shell Smash and then pass the boost on to one of the other pokemon. Focus Sash keeps Smeargle alive long enough to do this, but it is pretty much disposable after it has achieved one of these things.
Scolipede @Black Sludge
Ability: Speed Boost
-Swords Dance
- Baton Pass
-Substitute
-Megahorn
EVs: 248 HP / 208 Sp. Def / 52 Spe
Nature: Jolly (+Sp. Atk, -Atk)
Info: Speed boost is great, not only does it give Scolipede an advantage but it works really well in conjuction with Baton Pass. Furthermore substitute can be employed to allow for a swords dance or two (as well as more speed boosts) before Scolipede passes the stat boosts onto Espeon, Aggron or Azumarill.
Espeon @Leftovers
Ability: Magic Bounce
-Stored Power
-Baton Pass
-Dazzling Gleam
-Morning Sun
Evs: 252 HP / 252 Def / 4 Spe
Nature: Bold (+Sp. Atk, -Atk)
Info: After having boosts in Speed and offensive stats thrown at it, a bulky Espeon is quite dangerous. With boosted speed (possibly Sp. Atk) it can sweep, especially with STAB Stored power. The investment in it's Defence and HP, as well as Morning Sun, allow Espeon to take a lot of hits as well as deal them out. Finally, Dazzling Gleam creates good coverage for dealing with those pesky dark types.
Aggron @Aggronite
Ability: Heavy Metal/Filter
-Stealth Rock
-Heavy Slam
-Head Smash
-Aqua Tail
EVs: 130 ATK / 126 Def / 252 Sp. Def
Nature: Impish (+Def, -Sp. Atk)
Info: Aggron's primary use is to dole out as much hurt as it can whilst taking little damage to itself. It's enormous weight allows for a very nasty Heavy Slam whilst its extra Atk Evs give it a nice boost to its other moves which provide reasonable coverage and hit decently hard. Shell Smash can be passed to MegaAggron resulting in it getting slightly lower, but still pretty good Def but a greatly boosted Speed and Atk.
Hydreigon @Expert Belt
Ability: Levitate
-Dark Pulse
-Draco Meteor
-Fire Blast
-Flash Cannon
EVs: 252 Sp. Atk / 4 Sp. Def / 252 Spe
Nature: Timid (+Spe, -Atk)
Info: Hydreigon is my Special sweeper. Even without being passed a stat raise from Venomoth, Smeargle or Mew it is already murderously powerful even being able to take out fairies with a massive Sp. Atk, good Spe and a boost from the Expert Belt. When boosted, especially with Quiver Dance, it becomes almost unstoppable.
Azumarill @ Expert Belt
Ability: Huge Power
- Play Rough
- Waterfall
- Aqua Jet
- Power-Up Punch
EVs: 252 HP / 252 ATK / 4 Sp. Def
Nature: Adament (+Atk, - Sp. Atk).
Info: Azumarill is the physical counterpart to Hydreigon. Expert Belt + Huge Power + Decent HP +Adament Nature + This EV Spread = Formidable. It does suffer from it's slow speed but Aqua JEt can hit reasonably hard with this set and it has priority so that weakness is offset. Furthermore Smeargle can pass on a Shell Smash which turns Azumarill from formidable to dangerous, especially if it can get off a Power-Up Punch or two.
Okay, so despite how awesome I tell you it is; this is something I'm still working on. I want to make this work but I feel like it can still be improved a lot more. Suggestions?
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