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Patch 1.2.0 notes out

  • 42,808
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    18
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    Patch 1.2.0 is scheduled for release at the end of this month and the update notes are finally out. Here are the changes in their entirety:

    Spoiler:

    Quite a few notable things here, like Play Rough no longer glitching a raid boss's HP and allowing you to nickname/change moves and markings/etc of your Pokémon from the summary menu rather than needing to go to the Box. What do you guys think? Did you expect more?
     
    Why do we always have to wait for everything regarding Pokémon these days? Why are we waiting for HOME compatibility? Why are we waiting for DLC? Why are we waiting for a patch that should be effective immediately?
     
    Appreciates those Tera Raid fixes. Experienced the first three of those.

    Wants to see some change to outbreaks. Sees Gastly, Haunter, and Flittle a lot.

    Why do we always have to wait for everything regarding Pokémon these days? Why are we waiting for HOME compatibility? Why are we waiting for DLC? Why are we waiting for a patch that should be effective immediately?

    Worked that way with Bank for a long time. Released the Sun/Moon update on January 25, 2017 (about two months after launch). Assumes similar complexities for Home.

    Prefers not to see such early DLC. Gives the impression of cutting content to use as DLC. Feels especially bad with the bugs present.

    Probably testing to prevent more bugs. Likely waits to collect several fixes for a single update, rather than five different ones. Might be slower to do multiple small ones. (Disclaimer: Knows nothing about game coding and patching.)
     
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