Pirrrrracy in Video gaming

Dragon

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    I'm a person who sometimes use an emulator to emulate pretty old games like Super Mario World for the SNES, or Legend of Zelda: Majora's Mask for the N64. However, downloading video games in general is pretty much a common law that's broken, and thus, Video Game Piracy is said to be a problem worldwide.

    Now, what do you guys think of video game piracy? Do you think that it's a law that should be more investigated, or, since it's common for people to download their video games, do yo uthink that it's not a bid deal? But thinking about this, how much is too much? Are there limits that people should have when it comes to downloading video games?

    On a related topic, how would you feel if the current systems were to be more regularly pirated or emulated (even though I hear it's very hard or impossible to emulate the 3DS. I think. Someone can correct me here)? (again, feel free to correct me if I'm wrong here). Any other thoughts? Feel free to share them.
     
    I don't pirate games - simply, I find it too tedious and difficult to find a safe website to get downloads on (of any form), so I refuse to use any that I don't trust. On top of that, it is technically stealing.

    I generally buy my games on Amazon, which I can usually count on to discount the games to reasonable prices. If not Amazon, I use Steam for my PC needs. Always a good deal on there and much easier to just buy it safely and securely through Steam.
     
    I'll usually buy games, but if I don't have the system required for it or if it's extremely expensive I'll just download it somewhere. Also, games that were only released in Japan but have unofficial English patches. I'll just download the rom and the patch, instead of buying the game and then doing the same. Of course, most of the games I pirate came out when I was much younger than I am now, and are hence fairly expensive.

    I wouldn't really care if the current systems were emulated; it just wouldn't affect me.
     
    I support companies that I like by buying their new games as they come out. Past that, I plead the fifth.
     
    I despise piracy. And I say with no intention whatsoever to begin a flame war, or aggressively insult any group - PC gamers specifically like to blame entities like "Call of Duty" and EA for the state of the gaming industry - while they simultaneously rip titles which could use the sales numbers to overthrow everything they complain about, from the companies that make them without paying. I dislike CoD and EA too. But when a title comes out that I want, I pay for it to support the developers and the franchise. Call of Duty under any developer has never seen a penny of my money. And until I feel like it deserves it, it won't. Piracy is very underrepresented as the most aggressive factor deteriorating the gaming industry today.
     
    I despise piracy. And I say with no intention whatsoever to begin a flame war, or aggressively insult any group - PC gamers specifically like to blame entities like "Call of Duty" and EA for the state of the gaming industry - while they simultaneously rip titles which could use the sales numbers to overthrow everything they complain about, from the companies that make them without paying. I dislike CoD and EA too. But when a title comes out that I want, I pay for it to support the developers and the franchise. Call of Duty under any developer has never seen a penny of my money. And until I feel like it deserves it, it won't. Piracy is very underrepresented as the most aggressive factor deteriorating the gaming industry today.
    Those are some bold claims. I assume you are able to substantiate them?
    1. Do you have any evidence that the people that blame EA et al. for problems are the same ones who pirating games whose companies are in dire straits?
    2. Do you have any evidence that the people who pirate games by these companies are people who would otherwise be paying customers of these companies?
    3. Do you have any evidence that piracy is a significant factor in sales figures?

    Regarding 1, I would submit that PC gamers are not a single, one-minded, homogenous group and that there are, in fact, people who dislike EA and who don't engage in criminal copyright infringement, and conversely there are people who do and who absolutely love EA. Personally, I dislike EA, but I do support companies that I like (I've bought every Obsidian game except NWN2, which I plan to get eventually, and DS3, which I have no interest in). Regardless, those two topics aren't really related to each other.

    Regarding 2 and 3, I'm skeptical of the idea that some magical means of eliminating software piracy would translate into more sales. Personally, if I didn't have a means to try out games that I'm unsure about before deciding whether the spend the buck, I just wouldn't buy them. I also know there are many, many people for whom buying games that can sometimes cost upwards of $60 or $80 on a regular basis is simply beyond their means (especially college students, who are a major target demographic for game companies). I highly doubt that software piracy makes up a significant fraction of lost sales, at least in cases where there are easily accessible and useful legal alternatives like Steam or GoG.
     
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    I only pirate if i can't get the games anywhere else(usually when the game is really old). I also sometimes pirate to try out games first before buying when i'm deciding between multiple games, though i usually end up buying both sooner or later anyway.

    I'm not really a collector or anything like that, but i still prefer to have the actual physical thing rather than a pirated game that may or may not have infected your PC with a terrible virus.
     
    Those are some bold claims. I assume you are able to substantiate them?
    1. Do you have any evidence that the people that blame EA et al. for problems are the same ones who pirating games whose companies are in dire straits?

    I do in fact, have evidence - in the form of EA's consumer voted title of worst company in america 2 years running by online poll. Note; I don't like EA at. All. But, they are not the worst company in america; simply by the magnitude and scope of their effect on consumers as a whole. Comcast, aggressively pushing Net Neutrality, or Bank of America, are MUCH larger detriments to the economy and consumer's rights than EA. BUT - because of the commonality of *blaming* EA by gamers (and you can't honestly say you haven't seen this extremely widespread trend of bashing EA online.) and demonizing them, - they were elected online - as 'the worst company in america'. Having established this, as a recognizable demographic online (being gamers, because what do gardeners or non gaming anime enthusiasts have against them) blaming EA, we can easily link the two, since I don't know who besides gamers, pirates games.


    2. Do you have any evidence that the people who pirate games by these companies are people who would otherwise be paying customers of these companies?

    I may not understand your phrasing very well, but I don't know under what circumstance, acquiring a game other people invested their own time and finances in creating doesn't warrant your paying for it, when they ask for compensation for their efforts in creating the game. Are you trying to say game developers just shouldn't get payed for their work, unless it's a CoD knockoff title, that people who actually pay for games purchase legitimately? Then I'll tell ya what, you're asking devs to make more CoD clones. It's not wether or not pirates 'would otherwise be paying customers" - it's the fact that they aren't. My evidence is simply that the pirates acquire the game in the first place. If they get the product OF THESE GAMES, why are they not paying for it, and supporting the people who created the game for them? It's an awfully entitled, selfish action. That's where the disconnect happens. They should be paying for getting something. And by refusing to do they, the deny support to things they verbally support, without backing.

    3. Do you have any evidence that piracy is a significant factor in sales figures?

    I do indeed. For a quick laugh, and accurate example of this, take game developer "Greenheart Games" piracy easter egg, which appears in a cracked version of the game, Greenheart themselves released for free to torrent. https://www.greenheartgames.com/201...lator-and-then-go-bankrupt-because-of-piracy/

    Basically, they released a pirated version of their own game - which ironically, is a game about being a game developer. Buuuut, in the cracked / pirated version, you have to deal with the added factor of pirates. SO - while you at first met with success as a small time developer, developing from your garage, the more and more success you gain, the more people pirate your game. So while it first you invested a small amount of resources, for a fair market increase, and a fair profit, once you became so big as a company, you could invest lets say 12 million dollars in a game's creation and development. It would sell x million copies, and profit only 10 million, because of x million getting pirated. The more and more you invested, the more hype the game got, and better reviews, the more it was pirated due to popularity. The pirates would eventually siphon your companies resources lower and lower, because you could spend big bucks to make a triple A title, that would get rated very well - but fail to turn profit, due to Piracy.

    Deliciously ironic when pirates of the game failed to recognize it as a clever joke, and posted questions about "How to beat pirates" on Greenhearts forums xD Their most common response? "Oh, sorry you - you can't beat pirates. You may not have had to deal with them under different circumstances though. Good luck and thanks for playing!"


    Regarding 1, I would submit that PC gamers are not a single, one-minded, homogenous group and that there are, in fact, people who dislike EA and who don't engage in criminal copyright infringement, and conversely there are people who do and who absolutely love EA. Personally, I dislike EA, but I do support companies that I like (I've bought every Obsidian game except NWN2, which I plan to get eventually, and DS3, which I have no interest in). Regardless, those two topics aren't really related to each other.

    Oh of course they're not, no group is like that. But you would be sorely mistaken if you were under the impression piracy was even 10% as prevalent in Console markets as it was in PC. Why? Because you can pirate on a PC. How do you pirate something on a console? Well, you have to pirate it on a PC first....

    Regarding 2 and 3, I'm skeptical of the idea that some magical means of eliminating software piracy would translate into more sales. Personally, if I didn't have a means to try out games that I'm unsure about before deciding whether the spend the buck, I just wouldn't buy them. I also know there are many, many people for whom buying games that can sometimes cost upwards of $60 or $80 on a regular basis is simply beyond their means (especially college students, who are a major target demographic for game companies). I highly doubt that software piracy makes up a significant fraction of lost sales, at least in cases where there are easily accessible and useful legal alternatives like Steam or GoG.

    I believe multiple developers and heads of studios have stated it, from Torchlight's creators to Valve's own Gaben. "You can't beat pirates. You can't and you won't." Which I agree with. There won't be a completely failsafe way to stop pirates, I can see anywhere within the near future. The only way piracy would stop, is if the people committing it, decided to stop. But I have a sad suspicion; that will not happen. And what you say about college students being a huge demographic, but also a very underfunded one is true. But y'know what? Maybe, and hear me out on this - because I know it sounds crazy, but maybe... If you can't afford it... just don't get it? Maybe... you don't NEED it enough to pirate it? Or hey even crazier, haaha. Find a way to pick up some extra work and make some extra money. You're a liar and a sloth if you honestly claim that you never have a single week go by where you don't have a few hours free time. And you know what 60 dollars is? Mowing like... 3 or 4 people's lawns. And if you really can't work, for some medical or phsychological reason, (god bless you) maybe playing the newest video games out shouldn't be your highest priority in life aye?
     
    You're not using quotes right, makes it hard to respond

    I do in fact, have evidence - in the form of EA's consumer voted title of worst company in america 2 years running by online poll. Note; I don't like EA at. All. But, they are not the worst company in america; simply by the magnitude and scope of their effect on consumers as a whole. Comcast, aggressively pushing Net Neutrality, or Bank of America, are MUCH larger detriments to the economy and consumer's rights than EA. BUT - because of the commonality of *blaming* EA by gamers (and you can't honestly say you haven't seen this extremely widespread trend of bashing EA online.) and demonizing them, - they were elected online - as 'the worst company in america'.
    I disagree with a lot of this, but it's not relevant to your claim (see below), so I'm not going to argue it.

    Having established this, as a recognizable demographic online (being gamers, because what do gardeners or non gaming anime enthusiasts have against them) blaming EA, we can easily link the two, since I don't know who besides gamers, pirates games.
    That isn't logically valid.

    You're saying that the people who dislike EA are pirates because pirates are gamers and the people who dislike EA are gamers. But gamers are a diverse group of people, not a single, like-minded herd of cows. Nothing you've said so far supports your claim that these two groups, gamers who dislike EA and gamers who pirate games, have a lot (or any) of the same people in them.

    In other words, there are gamers who pirate games and there are gamers who dislike EA. But why do you think that those two groups are the same people?

    There are also gamers who like EA, but that doesn't necessarily mean they pirate games. There are also people who don't pirate games and who still dislike EA.

    I may not understand your phrasing very well, but I don't know under what circumstance, acquiring a game other people invested their own time and finances in creating doesn't warrant your paying for it, when they ask for compensation for their efforts in creating the game. Are you trying to say game developers just shouldn't get payed for their work, unless it's a CoD knockoff title, that people who actually pay for games purchase legitimately? Then I'll tell ya what, you're asking devs to make more CoD clones. It's not wether or not pirates 'would otherwise be paying customers" - it's the fact that they aren't. My evidence is simply that the pirates acquire the game in the first place. If they get the product OF THESE GAMES, why are they not paying for it, and supporting the people who created the game for them? It's an awfully entitled, selfish action. That's where the disconnect happens. They should be paying for getting something. And by refusing to do they, the deny support to things they verbally support, without backing.
    I thought what I said was pretty clear, but you misunderstood it, so I'll restate it.

    Why do you think that pirates would pay for games if piracy was not available?

    To expand, there are many reasons why people might pirate a game. They might want to just try it to see if they are interested, they may not have the money to buy new games every month, they may not be in a country where they are able to legally purchase games (China, maybe?), or they may just want to share the software with others but not play it themselves (for instance, to boost stats on a torrent website that tracks how much you share with others). There are probably other reasons I can't think of, too (I usually go to bed about half an hour ago and I'm tired).

    I do indeed. For a quick laugh, and accurate example of this, take game developer "Greenheart Games" piracy easter egg, which appears in a cracked version of the game, Greenheart themselves released for free to torrent. https://www.greenheartgames.com/2013/...use-of-piracy/

    Basically, they released a pirated version of their own game - which ironically, is a game about being a game developer. Buuuut, in the cracked / pirated version, you have to deal with the added factor of pirates. SO - while you at first met with success as a small time developer, developing from your garage, the more and more success you gain, the more people pirate your game. So while it first you invested a small amount of resources, for a fair market increase, and a fair profit, once you became so big as a company, you could invest lets say 12 million dollars in a game's creation and development. It would sell x million copies, and profit only 10 million, because of x million getting pirated. The more and more you invested, the more hype the game got, and better reviews, the more it was pirated due to popularity. The pirates would eventually siphon your companies resources lower and lower, because you could spend big bucks to make a triple A title, that would get rated very well - but fail to turn profit, due to Piracy.

    Deliciously ironic when pirates of the game failed to recognize it as a clever joke, and posted questions about "How to beat pirates" on Greenhearts forums xD Their most common response? "Oh, sorry you - you can't beat pirates. You may not have had to deal with them under different circumstances though. Good luck and thanks for playing!"
    That just shows that people did pirate the game. That doesn't show that a lot of them did, or that if they weren't able to pirate the game, they would significantly boost sales. As far as I know, that game did just fine sales-wise.

    [/quote]Oh of course they're not, no group is like that.[/quote]
    That's what I meant by #1 to begin with. You said that the people who dislike EA and CoD and such are also ripping games and such. But why do you think those are all the same people? There are a LOT of PC gamers, millions at least. There are many people who dislike EA and CoD who have never pirated a game in their life, and there are many people who pirate games all the time and like EA and CoD (and probably pirate EA games and CoD when they can).

    But you would be sorely mistaken if you were under the impression piracy was even 10% as prevalent in Console markets as it was in PC.
    I never said anything about consoles.


    I believe multiple developers and heads of studios have stated it, from Torchlight's creators to Valve's own Gaben. "You can't beat pirates. You can't and you won't." Which I agree with. There won't be a completely failsafe way to stop pirates, I can see anywhere within the near future. The only way piracy would stop, is if the people committing it, decided to stop. But I have a sad suspicion; that will not happen. And what you say about college students being a huge demographic, but also a very underfunded one is true. But y'know what? Maybe, and hear me out on this - because I know it sounds crazy, but maybe... If you can't afford it... just don't get it? Maybe... you don't NEED it enough to pirate it? Or hey even crazier, haaha. Find a way to pick up some extra work and make some extra money. You're a liar and a sloth if you honestly claim that you never have a single week go by where you don't have a few hours free time. And you know what 60 dollars is? Mowing like... 3 or 4 people's lawns. And if you really can't work, for some medical or phsychological reason, (god bless you) maybe playing the newest video games out shouldn't be your highest priority in life aye?
    What I was getting at here was that there are other reasons why people might pirate a game than just getting a product for free that they would have had to pay for otherwise. College students was an example, and I'm not one (I graduated with my BoS in computer science in December 2012). If you want to preach to someone, you'll have to preach to them. The fact is, though, the stuff is available and they're on a budget; it's pretty obvious what most of them are going to do. All I'm saying is that if piracy didn't exist, they'd probably just not get it like you said. It wouldn't necessarily mean the game would get a lot more sales.
     
    I despise piracy. And I say with no intention whatsoever to begin a flame war, or aggressively insult any group - PC gamers specifically like to blame entities like "Call of Duty" and EA for the state of the gaming industry - while they simultaneously rip titles which could use the sales numbers to overthrow everything they complain about, from the companies that make them without paying. I dislike CoD and EA too. But when a title comes out that I want, I pay for it to support the developers and the franchise. Call of Duty under any developer has never seen a penny of my money. And until I feel like it deserves it, it won't. Piracy is very underrepresented as the most aggressive factor deteriorating the gaming industry today.
    If it's a multimillion dollar corporation that's charging $65 for a FPS game that's nearly identical to the last game that they ♥♥♥♥ out less than a year ago, then I'm going to shamelessly download the game and it's DLC. There are millions of other suckers who are going to keep throwing money at EA and whoever makes "Call of Duty" for as long as they live. I'll buy a game if it's a guy who's desperately making indie games in an attempt to break into the gaming world and become a known entity. I think it's ridiculous to pirate an indie game when it's probably made by some guy living with his parents trying to make ends meet and making games to get by.
     
    If it's a multimillion dollar corporation that's charging $65 for a FPS game that's nearly identical to the last game that they ♥♥♥♥ out less than a year ago, then I'm going to shamelessly download the game and it's DLC. There are millions of other suckers who are going to keep throwing money at EA and whoever makes "Call of Duty" for as long as they live. I'll buy a game if it's a guy who's desperately making indie games in an attempt to break into the gaming world and become a known entity. I think it's ridiculous to pirate an indie game when it's probably made by some guy living with his parents trying to make ends meet and making games to get by.

    I'm not sure you can ethically argue that. If you aren't willing to spend the money on it, by what ethical logic should you be able to enjoy the fruits of their labor?

    I mean, I'm not exactly criticizing because I'm kind of in the point in my life where by my ethical standards it's unethical to download games but I do it anyway, but I'm always interested in the idea of it still being ethically sound due to the company not working "hard enough".
     
    Hmmmm, I'm not quite sure about pirrracy stuffs. Well, I used to pirate when there are tons of games that I can play from GBA to PSone, and after watching the friendly notice that piracy is illegal thanks to several of the Japanese games (some of the recent games like SKYPEACE got them translated), I'm starting to consider buying things legit.

    However, one of the reason I was going into piracy was because I'm unable to afford to buy 'em all at the same time due to economy issues, and I think they should make the game affordable at some point, I think this step can reduce piracy effectively.
     
    I'm Australian, Australians are one of if not the largest percent of people who Pirate. I do it all the time, I ain't gonna buy what I can get for free. I'm also not going to aimlessly throw my money at something that I might just hate. Games that are $60+ are imo too overpriced especially in the DRM online age of gaming. If they're small time developers or I'm a big fan of the game, I might buy it but... Why pay when you can get it for free. Good Luck I'm behind 7 proxies!
     
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    The only thing I do are games I already own and paid for, and pokemon roms.
     
    I'm Australian, Australians are one of if not the largest percent of people who Pirate. I do it all the time, I ain't gonna buy what I can get for free. I'm also not going to aimlessly throw my money at something that I might just hate. Games that are $60+ are imo too overpriced especially in the DRM online age of gaming. If they're small time developers or I'm a big fan of the game, I might buy it but... Why pay when you can get it for free. Good Luck I'm behind 7 proxies!
    Tell me, would you walk into a store and steal a game if you could get away with it?
     
    I pirate, but not new games, just for the sake of ROM hacks, rare games, and a bit more.
    Example being EarthBound, I don't have a Wii U, and I'm not buying a cartridge for that (yet) so I have a custom Wii Channel with EarthBound.
     
    I think the example of games that are, for example, only available on the Wii U store but aren't Wii U games, such as the Earthbound example or Majora's Mask. Do we consider them the same as a Wii U game in general, where if you don't own the system you shouldn't be able to get the game? Or like a generic out-of-print game like other old SNES games that people can really ethically pirate because they can't get their hands on them in person?
     
    I think the example of games that are, for example, only available on the Wii U store but aren't Wii U games, such as the Earthbound example or Majora's Mask.

    Is the Gamecube really considered that out of date now? I had to check first to ensure LoZ: Collector's Edition was actually fairly cheap (and it is, like $20-40), but now I just feel old.
     
    Is the Gamecube really considered that out of date now? I had to check first to ensure LoZ: Collector's Edition was actually fairly cheap (and it is, like $20-40), but now I just feel old.

    The Gamecube came out almost 13 years ago. We're as far away from it as the Wii was from the N64.
     
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