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Pixel Art Lounge

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Here take a look at this and tell me what you reckon.
 
@Shadow Of Heroes: They're good, but only one thing wrong with them...JPG BLURS THEM!! Save them as PNG next time.

and here's my latest-made sprite:
[PokeCommunity.com] Pixel Art Lounge


Its what you get when you take the shape of a camel, give it Houndoom's Bone Thingys, and give it Mightyena's Head, Legs, and color.

C&C it please.
 
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I redid these two.So how are they now?
Skupio seems pretty good.I give it a 9/10
EDIT:I finished Haunter:
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EDIT 2:I made 3 more images:
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[PokeCommunity.com] Pixel Art Lounge

Groudon is just blue.
 
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@Esupio sono Kamereon: Nice, though I'm not too sure about the alignment of the right antennae, but I believe that's just me. Personally, I'm not that fond of the colour combination, but it still looks rather nice. :)

@Shadow of heroes: All of them were just mere recolours, so nothing much for me to say. Your first two were saved as .JPG, try not to save any of your works as that format, because as Omega Latios said, it ruins the sprite's quality.

@Celebi22: Looks quite good, though I can't really say it looks like pixel art, since you resized it. You might want to observe the head a bit more, as I see a few flaws on its anatomy, mainly on the face. Try to look more closely at a Jirachi picture and compare it to yours, then you'll see my point. But never the less, that's nice work. Keep at it ;)
 
@Celebi22: Hmm, cute, though in my opinion, the mouth is a little out of place, the eyes are a bit narrow and too close together, I could recall Pikachu eyes being mere circles. Also, before colouring it, you might want to get rid of any excess pixels, like on Pikachu's left foot. You should also erase the extra line on its neck. And it looks as if its right arm is directly joined to its stomach with that loop in its current position, so you might want to take care of that. Otherwise, nice work :)
 
Mecha

Heyhey. All credit to MulteonDX for introducing us to mecha/cybex Pokemon. I was bored, so I used his designs to make a cybex Vulpix. :P Rate /10 please? XD
[ PS. Does anyone know of an easy Transparency tool? ]
[ GIMP usually makes the whole image transparent ]

[PokeCommunity.com] Pixel Art Lounge

Cybex Vulpix
 
Silon said:
Heyhey. All credit to MulteonDX for introducing us to mecha/cybex Pokemon. I was bored, so I used his designs to make a cybex Vulpix. :P Rate /10 please? XD
[ PS. Does anyone know of an easy Transparency tool? ]
[ GIMP usually makes the whole image transparent ]

[PokeCommunity.com] Pixel Art Lounge

Cybex Vulpix
That mecha Vulpix is good.I give it a 9/10.To bad Multeon DX's thread is too old.Still open
 
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Amazing. But there's a joined piece of yellow on [His Left] hand. Last finger. o_o; Other than that! AmAZING!
 
@Celebi22: There are familiar flaws that still hasn't been taken care of, it still looks as if its right arm is directly joined to its stomach, the mouth is in the wrong place, it should be a little further away from the nose, the eyes still look rather narrow and close together, making the face look narrow, try making the eyes look like mere circles rather than ovals. Other than that, you depicted a good look a like for that Pikachu done by Lightning, nice work :)
 
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@sarah241847: The black outline of that Staryu needs to be reshaded so it blends in properly with the Beldom's anatomy, it tends to stand out a wee bit from the outline almost being completely black, I also see left over orange coloured pixels from how it originally was before you recoloured it. I say you should work on it a bit more and tweak it so it blends in more with the body, try not to make the Staryu completely black outlined, add some lighter shades of blue to the outline where the lightsource is facing it.

@~Dragon~Master~: Nice, but quite symmetrical. The shading style you used made it seem flat. You might also want to redo the anatomy of the feet and the tail, since the feet both seem rather flat and flipper like, and the tail looks as if it's internally bent. I'd recommend, if you're a little rusty at making curves with the Line Tool, try making curves with the Curve tool, it should help you make certain areas of your Fakemon look less symmetrical and more realistic. I'm also not too sure about the face anatomy, it seems to similarise to the state of the feet, flat and flipper like, so that's something else you might want to tweak, again, use the Curve tool if you're a little uneasy with the line tool. But that's a nice attempt at a Fakemon, keep at it :)
 
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