Hello all, while browsing deviantart for interesting pokemon stuff I found the work of an artist that really caught my eye. Here is an example: https://siraquakip.deviantart.com/art/Hoenn-Shoal-Cave-343913843?offset=10#comments
More images like that can be found on his page. In my opinion, they look so much better than most graphics I've seen for a pokemon game.
The characters are bigger and look more human, while the environments look much more detailed ( thanks to the overall increased size, probably? ).
Now, whether graphics like these could actually be implemented into rmxp and essentials is another thing, and one I can't answer myself due to the lack of knowledge on the matter, so I am asking you!
Reading some of the comments, the graphics seem to be meant for a pixel based movement. Would this be possible to make in rmxp and essentials, and to what extent ( if it really is too much, let's say it's still tile based and you can move in decimals, for example move from tile 10 to 10.2 and so on )?
About the graphics themselves, do you know exactly how they are made? Do you just scale the overworlds and tilesets accordingly? I suppose if everything is bigger just like in those images, everything will also take more tiles to fit in the maps afterwards.
Hopefully I have been clear enough... If not, simply point out what's unclear to you about my questions and I will try my best to explain myself better.
Thanks in advance!
More images like that can be found on his page. In my opinion, they look so much better than most graphics I've seen for a pokemon game.
The characters are bigger and look more human, while the environments look much more detailed ( thanks to the overall increased size, probably? ).
Now, whether graphics like these could actually be implemented into rmxp and essentials is another thing, and one I can't answer myself due to the lack of knowledge on the matter, so I am asking you!
Reading some of the comments, the graphics seem to be meant for a pixel based movement. Would this be possible to make in rmxp and essentials, and to what extent ( if it really is too much, let's say it's still tile based and you can move in decimals, for example move from tile 10 to 10.2 and so on )?
About the graphics themselves, do you know exactly how they are made? Do you just scale the overworlds and tilesets accordingly? I suppose if everything is bigger just like in those images, everything will also take more tiles to fit in the maps afterwards.
Hopefully I have been clear enough... If not, simply point out what's unclear to you about my questions and I will try my best to explain myself better.
Thanks in advance!