DJB MASTER
Pokémon3D Team
- 57
- Posts
- 17
- Years
- Walsall
- Seen Feb 27, 2019
I only started programming about 3 days ago so this is what i have done>>>
Miscellaneous
Menu and walking engine linked
<<loaded and tested textured models>>
Menu Engine
Set Resolution Code - change resolution and fullscreen.
Transparency set up - images blend into background.
3D cursor - 3D cursor is now the mouse cursor.
Main background image loaded with 4 buttons - Menu objects set up.
Menu button code - code to navigate options, etc.
Change volume slider - code to change volume of game.
Walking Engine
Sky System loaded - 3D sky cube with texture set up.
Player movement - uses W,S,A,D to move player.
Gravity - player is effected by gravity
Basic collision - player is blocked by basic objects.
Mouse code added - move the players head with mouse.
Sidebar code - pressing "enter" opens the side pokemon menu. Also stops player from moving around or looking around.
Bike set up - set up speeds if player is on bike. Goes 2 times faster.
Menu slide coded - menus now dont just pop-up like the GBA games, they slide in and out of the screen.
More to come>>>
But thats just programming, lol. We've started again (sort of) in the modelling and graphics department due to the new style change (Diamond/Pearl).
Here are a couple of screenies (ignore the pokemon3D logo - it sucks! LOL) >>>
Miscellaneous
Menu and walking engine linked
<<loaded and tested textured models>>
Menu Engine
Set Resolution Code - change resolution and fullscreen.
Transparency set up - images blend into background.
3D cursor - 3D cursor is now the mouse cursor.
Main background image loaded with 4 buttons - Menu objects set up.
Menu button code - code to navigate options, etc.
Change volume slider - code to change volume of game.
Walking Engine
Sky System loaded - 3D sky cube with texture set up.
Player movement - uses W,S,A,D to move player.
Gravity - player is effected by gravity
Basic collision - player is blocked by basic objects.
Mouse code added - move the players head with mouse.
Sidebar code - pressing "enter" opens the side pokemon menu. Also stops player from moving around or looking around.
Bike set up - set up speeds if player is on bike. Goes 2 times faster.
Menu slide coded - menus now dont just pop-up like the GBA games, they slide in and out of the screen.
More to come>>>
But thats just programming, lol. We've started again (sort of) in the modelling and graphics department due to the new style change (Diamond/Pearl).
Here are a couple of screenies (ignore the pokemon3D logo - it sucks! LOL) >>>
![[PokeCommunity.com] Pokémon 3D [PokeCommunity.com] Pokémon 3D](https://i88.photobucket.com/albums/k184/DJB_MASTER/menu_engine_new.png)
![[PokeCommunity.com] Pokémon 3D [PokeCommunity.com] Pokémon 3D](https://i88.photobucket.com/albums/k184/DJB_MASTER/menu_options.png)
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