if you're as good at scripting as you are at spriting
I may well be... ;) You'll see once you get to play it.
At the moment, I'm not looking for beta testers. The beta versions will only be available to staff and a few select individuals; i.e. a closed beta.
However, I will hold a competition to get the first release a few days early. I'm not going to give much away, other than that everyone who enters will get it at least one day early, and
you must have a copy of Diamond, Pearl or Platinum to participate - being able to download fangames for free isn't an excuse to not buy the official games! It shouldn't be too hard to guess what it is :P
Anyway, a small update, this time on TMs. You might be wondering how the new moves will fit in; here's your answer.
In the region of Shika, there are 50 TMs. These include many new moves, as well as some of the TMs from Diamond and Pearl. Some more official moves will also become TMs. However, this list doesn't include favourites such as Ice Beam and Earthquake. But before you become too disappointed...
The 50 Hoenn TMs are making a welcome return! Due to Shika being near to Hoenn, many trainers choose to import TMs from there. As usual, these end up scattered on the ground (somehow) for you to pick them up. Some are also sold by Paraben Corporation, Shika's equivalent to Silph and Devon.
Finally, a mysterious new type of TM has appeared recently. Only the toughest trainers can manage to obtain them. Due to them being so new and hard to find, they do not appear in Poké Marts; they can only be found in hard-to-reach or hidden areas. Basically, you will have to search really hard. They are known as Frontier Technical Machines, or FTMs for short. As for the moves they contain, some may surprise you! Half of them have already appeared as well-known TMs in official games (obviously excluding 3rd gen TMs), while the other half are moves which have never been TMs before! The FTMs have the most diverse assortment of moves ever (there's 60 of them), with many of them having rare and unique effects. But not only their effects are diverse; they also wildly vary in usefulness, from as pointless as Defense Curl to as awesome as Double-Edge (both originally from R/B/Y)! In short, they're hard to get for a reason; only true masters will be able to use them properly...
As with the recent official games, there are 8 HMs, one for each badge. Two of these are new, replacing Flash/Defog and Dive/Rock Climb. But what do they do? You'll have to find out when you play it...
Whoah, I sounded like a real Nintendo advertisement there... If TMs were real, I could have put that on TV! :P
Anyway, discuss!
EDIT: How could I forget the HMs? :S