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[Released] Pokémon Axis

I see bugs like that almost everywhere myself, theres no hit detection on a lot of trees and walls and even some rocks

EDIT: Question, are the base stats of the empoleon line in this the same as normal or were they changed as well? The readme file doesn't specify that and due to its new typing I would assume there to be a change in the stats
 
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odd for some reason Machop has the cry of Slowbro. A small issue admittedly but you might wanna check all pokemon to see if their cries are right when you have the chance. It doesn't have to be now since this would be pretty hard to do in a short period of time.
I'll add that for the list of things to do before the next version.

I've find a glitch in the Trainer School at the first bug town, just after the Erebeus Cave:

[PokeCommunity.com] Pokémon Axis
I see bugs like that almost everywhere myself, theres no hit detection on a lot of trees and walls and even some rocks

EDIT: Question, are the base stats of the empoleon line in this the same as normal or were they changed as well? The readme file doesn't specify that and due to its new typing I would assume there to be a change in the stats
Yeah people seem to be finding a few of those now, I'll go over the tilesets again and fix any I find.
As for the Empoleon stuff, no I didn't really change its stats. I just did for the 3.1 update, though.
 
v3.0.6.5 is out, fixing some of the above mentioned errors. Would appreciate screenshots for stuff like that so I don't have to go searching through 6 maps of tile puzzles...

Anyway, we're closing in on finding all the bugs I think, so for now, report any issues you find, and for any specific area issues like tile errors or being able to walk on stuff you shouldn't be able to, please show screenshots.
 
I am stuck outside the door when Marina leaves for the errand. She is also stuck before she goes to the bridge.
 
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