MrAPT1
That one guy who does stuff
- 65
- Posts
- 16
- Years
- Age 28
- Under the truck
- Seen Aug 12, 2018
I have to say that I can't wait for beta 2, however there are some small things that I would like to nitpick about.
In Cherrygrove city, rather than just the beach area being sandy, the whole dirt road leaves sand tracks, even the part leading into route 29.
The little grass tile decorations (The two little pieces of grass that stick up that are on some tiles) like the ones from Shiny Gold are cool, but they really feel out of place, and I think if you really want to achieve that FRLG style you should just remove them completely from the grass tiles, since FRLG didn't have them.
The ruins of alph chambers are lacking the Tanobi Ruin entrance decorations, and are instead just normal caves.
Perhaps you can try making them look something like this? I found the image from google and I like the way it looks.
Route 34's daycare center uses a Saffron City house rather than the original daycare house in FRLG.
Here's a picture of it.
Goldenrod's PCC uses a regular Pokemon Center rather than the Trade Center Building from One Island.
Which leads me to my next point. Goldenrod looks extremely messy in terms of tilesets. Everything looks really mashed together, not to mention it uses Saffron city's tiles and palettes. Something like this would be ideal, IMO. It's big, so I just linked to it.
https://i4.photobucket.com/albums/y116/DARKLINK107/pokemon/goldenrodrodcity.png
I don't know what your philosophy on using maps from Pallidium are (It went open source after it went down after HGSS was announced anyways if I recall correctly, so if you want to use some of the maps it should be fine) but I think the hack would really benefit from using some of them. Lots of them look pretty official, and blend with the FRLG tile sets pretty well.
A few things regarding player backsprites. I have never really been a fan of that particular Gold backsprite, because it looks pretty static when he throws the pokeball out, and the Lance one just looks off to me and a bit static as well, so I went and found some Gold and Lance sprites and Tweaked them just a bit.
In the tall grass of National park, whenever you get into a battle, the background colors for the battle screen look kind of weird. You might want to tinker with the palettes a bit so that it matches up with the normal grass wild battles.
One last thing, I remember you saying that you weren't going to use Arugurete's music because you weren't able to get a response from him. As of late I've seen a few Pokemon hacks use his team rocket battle theme and wild Johto battle theme (Liquid Crystal used the wild battle theme) and from what I can tell, he doesn't seem to mind or care, so I don't think it would hurt to take a few battle and or route themes from GoldenSun if you need to.
Personal nitpicks aside, I think you're doing a fantastic job, and I hope that you can keep up the good work.
In Cherrygrove city, rather than just the beach area being sandy, the whole dirt road leaves sand tracks, even the part leading into route 29.
The little grass tile decorations (The two little pieces of grass that stick up that are on some tiles) like the ones from Shiny Gold are cool, but they really feel out of place, and I think if you really want to achieve that FRLG style you should just remove them completely from the grass tiles, since FRLG didn't have them.
The ruins of alph chambers are lacking the Tanobi Ruin entrance decorations, and are instead just normal caves.
![[PokeCommunity.com] Pokémon CrystalDust [v3 PUBLIC ALPHA] [PokeCommunity.com] Pokémon CrystalDust [v3 PUBLIC ALPHA]](https://img173.imageshack.us/img173/6375/ruinsofalph2us.png)
Perhaps you can try making them look something like this? I found the image from google and I like the way it looks.
Route 34's daycare center uses a Saffron City house rather than the original daycare house in FRLG.
![[PokeCommunity.com] Pokémon CrystalDust [v3 PUBLIC ALPHA] [PokeCommunity.com] Pokémon CrystalDust [v3 PUBLIC ALPHA]](https://media.strategywiki.org/images/8/82/Pokemon_FRLG_Route05.png)
Here's a picture of it.
Goldenrod's PCC uses a regular Pokemon Center rather than the Trade Center Building from One Island.
![[PokeCommunity.com] Pokémon CrystalDust [v3 PUBLIC ALPHA] [PokeCommunity.com] Pokémon CrystalDust [v3 PUBLIC ALPHA]](https://www.serebii.net/pokearth/maps/kanto-frlg/57.png)
Which leads me to my next point. Goldenrod looks extremely messy in terms of tilesets. Everything looks really mashed together, not to mention it uses Saffron city's tiles and palettes. Something like this would be ideal, IMO. It's big, so I just linked to it.
https://i4.photobucket.com/albums/y116/DARKLINK107/pokemon/goldenrodrodcity.png
I don't know what your philosophy on using maps from Pallidium are (It went open source after it went down after HGSS was announced anyways if I recall correctly, so if you want to use some of the maps it should be fine) but I think the hack would really benefit from using some of them. Lots of them look pretty official, and blend with the FRLG tile sets pretty well.
A few things regarding player backsprites. I have never really been a fan of that particular Gold backsprite, because it looks pretty static when he throws the pokeball out, and the Lance one just looks off to me and a bit static as well, so I went and found some Gold and Lance sprites and Tweaked them just a bit.
![[PokeCommunity.com] Pokémon CrystalDust [v3 PUBLIC ALPHA] [PokeCommunity.com] Pokémon CrystalDust [v3 PUBLIC ALPHA]](https://i928.photobucket.com/albums/ad127/MrAPT1/GoldLance.png)
In the tall grass of National park, whenever you get into a battle, the background colors for the battle screen look kind of weird. You might want to tinker with the palettes a bit so that it matches up with the normal grass wild battles.
One last thing, I remember you saying that you weren't going to use Arugurete's music because you weren't able to get a response from him. As of late I've seen a few Pokemon hacks use his team rocket battle theme and wild Johto battle theme (Liquid Crystal used the wild battle theme) and from what I can tell, he doesn't seem to mind or care, so I don't think it would hurt to take a few battle and or route themes from GoldenSun if you need to.
Personal nitpicks aside, I think you're doing a fantastic job, and I hope that you can keep up the good work.
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