- 93
- Posts
- 15
- Years
- Seen Jul 10, 2016
I have a question, do you have the move categories according to Gen IV? Like Bite is physical instead of special, and Gust special instead of physical?
Yes, almost all mechanics are like the ones in the new generations (IV and V).I have a question, do you have the move categories according to Gen IV? Like Bite is physical instead of special, and Gust special instead of physical?
Nope, it didn't work eitherPlease download this version, all known bugs (including that one) have been fixed.
https://www.mediafire.com/?4viqq3lt937xbqe
Ok, I figured out there was a problem with uploading, I'll re-upload it today.Nope, it didn't work either
Sadly enough, nope.I was wondering, is there anyway to fullscreen the game?
I just tested this one out, P-Sign.
It's a planned out game, from what I can see. However, a few things I noticed.. I'm not sure if they're bugs or not.
- Grimsly's sprite has a white pixel stuck in his hair.
- When you faint, it sends you to the Gym, and not home, like it says.
- During a wild battle, I can't run. It always jumps up to the "Bag" option.
- I can walk through some houses and signs.
Thank you very much for posting these, they will probably be fixed in beta 2, as these aren't big problems. I hope you can understand that. The third thing you've noticed, though, is pretty strange, as you're the only person having that bug. I will ask some other people to give the game a try and check that error out, as I don't have any trouble with it.I just tested this one out, P-Sign.
It's a planned out game, from what I can see. However, a few things I noticed.. I'm not sure if they're bugs or not.
- Grimsly's sprite has a white pixel stuck in his hair.
- When you faint, it sends you to the Gym, and not home, like it says.
- During a wild battle, I can't run. It always jumps up to the "Bag" option.
- I can walk through some houses and signs.
That blue grass is confusing. It looks like water. I think it's because that rock texture is so dark. I don't think anything particularly fits the rock texture, actually. You can see an outline around the grass on the rock AND on the water grass. The same outline is on the lower side of the rock and ledge like shadows, but it looks a bit tacky.Screenshot time:
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Opinions please :3
That blue grass is confusing. It looks like water. I think it's because that rock texture is so dark. I don't think anything particularly fits the rock texture, actually. You can see an outline around the grass on the rock AND on the water grass. The same outline is on the lower side of the rock and ledge like shadows, but it looks a bit tacky.
The ledges look like sticks that are just sitting on the rock.
To be honest, I don't particularly like the look of it.
Is this better?I would stay away from putting long grass directly on rock.
A good idea would be to do what fire-red does.
https://cdn.bulbagarden.net/media/upload/b/b1/SevaultCanyon.png
put streches of grass which has long grass on top of it.
or remove grass and use trainers instead.
Is this better?
![]()
Edited the options so it's now possible to change the screensize. I recommend using 240x160, as this setting will give the best results in my opinion.
Glad to hear you like it :)... Jesus, it's hard to believe those two are the same place. That is a great (GREAT) improvement. I applaud you.
I assume you're downloading this one?Download is not working, is it removed or something?