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FireRed hack: Pokémon Destiny Version

pokefancore

Asura, God of Madness
68
Posts
10
Years
  • This hacks looks pretty good :)
    there's even gen 6 pokemon here~
    and some fake pokemon :) gonna try this when it comes out!
     

    Varion Bluefire

    A.K.A The Glitch
    655
    Posts
    11
    Years
    • Seen Jan 3, 2015
    This hacks looks pretty good :)
    there's even gen 6 pokemon here~
    and some fake pokemon :) gonna try this when it comes out!

    Thanks, Fakemon are being witheld for now, since I've not many gooduns.

    brother_by_varion_the_shadow-d6yz4dm.png
    home_by_varion_the_shadow-d6yz4dc.png

    missingno_by_varion_the_shadow-d6yz4cu.png
    title_by_varion_the_shadow-d6yz4cf.png


    New Screens:
    1. Home Town
    2. Brother
    3. I'm adding missingno as a event pokemon later in game, because I love M <3
    4. Just gotta change FireRed to Destiny and the TS is done.
     

    Varion Bluefire

    A.K.A The Glitch
    655
    Posts
    11
    Years
    • Seen Jan 3, 2015
    I feel like I'm updating too much too soon.
    Am I? :/

    Anyway:
    I've done the following:
    • More done to titlescreen
    • Planned all 8 Gyms before the League
    • Started Spriting Fakemon Starters I'm not amazing, yet
    • Finished with Starter Town Progress
    • Finished with Hallow Gates Base Progress
    • Finished Mapping Route 1
    • Starting to script Route 1

    Route 1:
    route_1_2_by_varion_the_shadow-d6zjd6k.png
    route_1_3_by_varion_the_shadow-d6zjd5z.png
    route_1_by_varion_the_shadow-d6zjd59.png


    Fakémon:
    Water Starter: Tridus:
    tridus_by_varion_the_shadow-d6zjd3n.png


    Titlescreen:
    redo_by_varion_the_shadow-d6z853i.png


    Hallow Gates Script:
    scarlet_hills_by_varion_the_shadow-d6z853c.png


    Also, I've removed D/N, it seems pointless to me, right now:
    bro_by_varion_the_shadow-d6z853q.png
     

    Sniper

    ふゆかい
    1,412
    Posts
    10
    Years
  • Heyaa love the titlescreen! ^^ Nooo, you removed the DNS.
    But that's okay. Are you planning to add New ow's as well rather than just pkmn sprites?
     

    Varion Bluefire

    A.K.A The Glitch
    655
    Posts
    11
    Years
    • Seen Jan 3, 2015
    Heyaa love the titlescreen! ^^ Nooo, you removed the DNS.
    But that's okay. Are you planning to add New ow's as well rather than just pkmn sprites?

    Yes, new OWs will happen.
    I justneed to make them.

    Gym Leader Theme:
     

    Varion Bluefire

    A.K.A The Glitch
    655
    Posts
    11
    Years
    • Seen Jan 3, 2015
    Happy New Year guys!

    Here's a small update.
    cave_by_varion_the_shadow-d70i4u9.png

    After doing stuff in Cyanic City, you must enter Gooey Cavern, which can be entered at two locations.
    Route 2, and Cyanic City, they both lead to the same location though.

    route_2_2_by_varion_the_shadow-d70i4u5.png
    route_2_by_varion_the_shadow-d70i4ty.png


    And, two small previews of Route 2.
     

    Varion Bluefire

    A.K.A The Glitch
    655
    Posts
    11
    Years
    • Seen Jan 3, 2015
    Not bad, have you inserted any more fakemon as of late? :P

    Not yet, the ROM I'm using contains no Fakemon, I've not the experience as a spriter yet to show it off properly when I release. I may just commission some good people on dA. If not, I'll struggle myself to make Fakemon.

    Yay! That's from the Edgeworth game! Objection! Really like how it sounds for a gym leader battle, keep it up!

    It is indeed from an Edgeworth Game. <3

    I'm a full AA fan. So, expect more AA Music.
     

    Varion Bluefire

    A.K.A The Glitch
    655
    Posts
    11
    Years
    • Seen Jan 3, 2015
    axel_by_varion_the_shadow-d71m2p4.png
    city_by_varion_the_shadow-d71m2p0.png
    fable_by_varion_the_shadow-d71m2oy.png

    mum_by_varion_the_shadow-d71m2ow.png
    pokemon_by_varion_the_shadow-d71m2or.png
    rad_by_varion_the_shadow-d71m2oo.png


    Whole Map:
    Spoiler:


    Just an update:

    - I've redone the first town, changing it to a city.
    - Re done all scripts, the first town is now 100% finished.
    - Changed Various storyline aspects:
    Spoiler:
     
    Last edited:

    Sniper

    ふゆかい
    1,412
    Posts
    10
    Years
  • axel_by_varion_the_shadow-d71m2p4.png
    city_by_varion_the_shadow-d71m2p0.png
    fable_by_varion_the_shadow-d71m2oy.png

    mum_by_varion_the_shadow-d71m2ow.png
    pokemon_by_varion_the_shadow-d71m2or.png
    rad_by_varion_the_shadow-d71m2oo.png


    Whole Map:
    Spoiler:


    Just an update:

    - I've redone the first town, changing it to a city.
    - Re done all scripts, the first town is now 100% finished.
    - Changed Various storyline aspects:
    Spoiler:

    Wow lovely map, I wanna see more full mapshots! :P
     

    Sniper

    ふゆかい
    1,412
    Posts
    10
    Years
  • Spoiler:


    Here ya go! ^^'
    Route 1. It took me all day.

    Well.. the grasses scattered doesn't look good. The spaces on the left and right part doesn't look good too. And I think you should add more way and reduce the grassy areas. That's just on my eyes, if it does look good to you then go with it! :)
     

    Varion Bluefire

    A.K.A The Glitch
    655
    Posts
    11
    Years
    • Seen Jan 3, 2015
    Well.. the grasses scattered doesn't look good. The spaces on the left and right part doesn't look good too. And I think you should add more way and reduce the grassy areas. That's just on my eyes, if it does look good to you then go with it! :)

    No point fretting about left and right spaces, you can't see about 56% of it.

    Also: Scripting for the map is almost done too:
    spearow_by_varion_the_shadow-d71qky8.png

    Might be best to leave them alone for now...

    Next is to do is Hallow base, a small route north of Route 1.
    It's the gates to the Pokémon League, or Scarlet Hills.
    You, obviously, can;t pass without eight badges.
     
    Last edited:

    Kyoko1

    Banned
    63
    Posts
    10
    Years
    • Seen Feb 27, 2014
    Hello,

    I would suggest you to insert more Firered-style tiles.
    This looks not only good but also gives the hack some variation!
    But I will for sure follow up this hack =)
     

    socko

    [i]VERY ANGER!!![/i]
    361
    Posts
    11
    Years
    • Age 25
    • Seen May 18, 2020
    4e1fe17b9d8535d557b566cc29565235.png


    Finally scripting the starters.
    You get the choice for more later.

    It seems that you have positioned your PokePic(s) a tad too high. There are actually a few commands you can use to coordinate them, and if memory serves me correctly, they are "0x0" on the x axis (horizontally) and "0x4" on the y axis (vertically). I might be wrong, but just experiment with the "0x_" digits, and eventually you'll get it right. Hope this helps in some ways!

    Edit:
    I read what I wrote, and I felt that you might not be able to understand, but if you did, you can ignore this edit. Basically what I wanted to add was that the PokePic script is something like this:

    #dynamic 0x800000

    #org @start
    lock
    faceplayer
    showpokepic 0xFD 0x0 0x4
    msgbox @text
    callstd 0x4
    closeonkeypress
    hidepokepic
    release
    end

    #org @hi
    = [Insert Text Here]

    So basically, the bolded parts are the parts that determine the coordination/position of the PokePic on the screen. Hope this time it's clearer :O
     
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