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- Seen Jan 18, 2017
I also have some new things to report as well after taking last night to browse through v0.4:
1: I can confirm what looneyman has posted about the game crashing when viewing a Pokemon's summary screen. I think it happens when you acquire a Pokemon that does not receive an insignia right away, such as your starter or the first egg you find. I noticed that the battle status bar of those two battles are grey and not any of the insignia colors like it probably should. Letting these Pokemon enter a battle for the first time assigns the insignia and the summary screen functions as normal.
2: I don't think Insignia effects should take place in single battles as the first post notes that it mostly effects double battles. When I started v0.4 I noticed that in every battle that I have had (which are single battles), the insignia effects takes place and is random in whether there is a power boost or power fall.
3: This is more of a graphical glitch, but when I went to Route 03 the first time, the barricade was still there and disappeared as went into Route 3. I don't have a picture of this as I did not capture it in time.
4: I also noticed that there is not a throwing animation for the Egg Ball. The sound of throwing the Egg Ball is made when you use it, but its sprite does not show like throwing any other kind of Poke Ball does.
5: Here's an interesting one. In my current game, I caught a Pidgey without scanning its Pokedex entry prior to catching it. The next time I ran into a Pidgey, I decided to scan it to get its Pokedex entry. I noticed that the game thinks I no longer caught a Pidgey as the Poke Ball icon that appears when the game realizes you have caught that Pokemon disappeared. Not sure how that came to be, but it did.
6: Another graphical glitch, the PC monitor in Roughneck City is glitched and is not showing properly.
7: When entering Bill's PC, I've noticed that I can't deposit Pokemon via the "Move Pokemon" option. When I do, the game thinks that all Pokemon in my party are my starter Pokemon and displays the message, "That's your starter Pokemon!" However, when I go to "Deposit Pokemon" or "Withdraw Pokemon" options, it works just fine.
This isn't as much of an issue as you have explained it already Nickaloose. I see that the game uses our own Trainer IDs when we obtain Pokemon that hatch through eggs. However, it still shows RENTAL as the OT and ????? for the ID for all other Pokemon.
I see that the Pokedex is working now which is good for testing what it does in PD:MotLP. I have not seen any issues with the Pokedex showing a Pokemon's entry or EV yield at this time. I can also confirm that the Common and Uncommon Candy Items are working as they should.
This is what I have found out in my testing so far. I still have not reached Barnwood yet in v0.4 and still wanted to proceed past that to test for other bugs in other areas beyond it.
1: I can confirm what looneyman has posted about the game crashing when viewing a Pokemon's summary screen. I think it happens when you acquire a Pokemon that does not receive an insignia right away, such as your starter or the first egg you find. I noticed that the battle status bar of those two battles are grey and not any of the insignia colors like it probably should. Letting these Pokemon enter a battle for the first time assigns the insignia and the summary screen functions as normal.
2: I don't think Insignia effects should take place in single battles as the first post notes that it mostly effects double battles. When I started v0.4 I noticed that in every battle that I have had (which are single battles), the insignia effects takes place and is random in whether there is a power boost or power fall.
3: This is more of a graphical glitch, but when I went to Route 03 the first time, the barricade was still there and disappeared as went into Route 3. I don't have a picture of this as I did not capture it in time.
4: I also noticed that there is not a throwing animation for the Egg Ball. The sound of throwing the Egg Ball is made when you use it, but its sprite does not show like throwing any other kind of Poke Ball does.
5: Here's an interesting one. In my current game, I caught a Pidgey without scanning its Pokedex entry prior to catching it. The next time I ran into a Pidgey, I decided to scan it to get its Pokedex entry. I noticed that the game thinks I no longer caught a Pidgey as the Poke Ball icon that appears when the game realizes you have caught that Pokemon disappeared. Not sure how that came to be, but it did.
6: Another graphical glitch, the PC monitor in Roughneck City is glitched and is not showing properly.
7: When entering Bill's PC, I've noticed that I can't deposit Pokemon via the "Move Pokemon" option. When I do, the game thinks that all Pokemon in my party are my starter Pokemon and displays the message, "That's your starter Pokemon!" However, when I go to "Deposit Pokemon" or "Withdraw Pokemon" options, it works just fine.
This isn't as much of an issue as you have explained it already Nickaloose. I see that the game uses our own Trainer IDs when we obtain Pokemon that hatch through eggs. However, it still shows RENTAL as the OT and ????? for the ID for all other Pokemon.
I see that the Pokedex is working now which is good for testing what it does in PD:MotLP. I have not seen any issues with the Pokedex showing a Pokemon's entry or EV yield at this time. I can also confirm that the Common and Uncommon Candy Items are working as they should.
This is what I have found out in my testing so far. I still have not reached Barnwood yet in v0.4 and still wanted to proceed past that to test for other bugs in other areas beyond it.