thanks that you want to help^^
but i already finished the the bag by 90% and i am using the original bw2 graphics ripped form the rom :)
Me tao, i'm usng tha sbee graphics as well, however, if you want othar sections, i can help.
Thare's two version, fo male and female.
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I have tha othar 7 bag sections and buttan slider's.
PS: I buggine tha XY Summary tao, if you is nterested. Exbeple:
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New Costum Scripts like the Season Script,
This project looks really awesome! I'm really looking to use it when it will be done. Good point for the non-mandatory mouse usage, since I'm not looking for its use.
I just have some quick questions if you don't mind:
- are you planning to modify the battle system? Or be compatible with Luka's Elite Battle script?
- if I decide to not use the seasons feature, will I still have the location name thing at the top of the screen?
- in the trainer card, about the badges, will it be compatible with multiple regions? (with 8 gyms in each region)
For the menu, maybe you could try something like this:
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So we can still see the game, like in gen 1-3 games. I'm not a fan of a fullscreen menu but it's just an idea :)
Also how are you handling the debug menu, since you have only 6 slots in BW2 menu?
Costum? I suppose you mean Custom, just to be sure :p
Oh, you said you were ripping contents from the original game. You're doing it by taking screenshots or by extracting the graphics from the rom?
Thanks!
Of course, it was just an idea.
F9 opens the debug menu? How I could miss that. Thanks for the tip.
This is so cool! When will it be published?
Alright. Let me know when there are developments. This looks incredible!
if !(pokemon.isShadow? rescue false) || pokemon.heartStage<=3
natup=(pokemon.nature/5).floor
natdn=(pokemon.nature%5).floor
statshadows[natup]=Color.new(206,148,156) if natup!=natdn
statshadows[natdn]=Color.new(148,148,214) if natup!=natdn
end
pbSetSystemFont(overlay)
abilityname=PBAbilities.getName(pokemon.ability)
abilitydesc=pbGetMessage(MessageTypes::AbilityDescs,pokemon.ability)
itemname=pokemon.hasItem? ? PBItems.getName(pokemon.item) : _INTL("None")
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textpos=[
[_INTL("HP"),178,70-4,0,base2,shadow],
[sprintf("%3d / %3d",pokemon.hp,pokemon.totalhp),328,70-4,2,base,shadow],
[_INTL("Attack"),130,118-4,0,base2,statshadows[0]],
[sprintf("%d",pokemon.attack),328,118-4,2,base,shadow],
[_INTL("Defense"),130,150-4,0,base2,statshadows[1]],
[sprintf("%d",pokemon.defense),328,150-4,2,base,shadow],
[_INTL("Sp. Atk"),130,182-4,0,base2,statshadows[3]],
[sprintf("%d",pokemon.spatk),328,182-4,2,base,shadow],
[_INTL("Sp. Def"),130,214-4,0,base2,statshadows[4]],
[sprintf("%d",pokemon.spdef),328,214-4,2,base,shadow],
[_INTL("Speed"),130,246-4,0,base2,statshadows[2]],
[sprintf("%d",pokemon.speed),328,246-4,2,base,shadow],
[_INTL("Ability"),106,294-4,0,base2,shadow],
[abilityname,226,294-4,0,base,shadow],
]
statshadows[natup]= Color.new(206,148,156) if natup!=natdn
statshadows[natdn]=Color.new(148,148,214) if natup!=natdn
[_INTL("HP"),178,70-4,0,base2,shadow],
[sprintf("%3d / %3d",pokemon.hp,pokemon.totalhp),328,70-4,2,base,shadow],
[_INTL("Attack"),130,118-4,0,base2,statshadows[0]],
[sprintf("%d",pokemon.attack),328,118-4,2,base,shadow],
[_INTL("Defense"),130,150-4,0,base2,statshadows[1]],
[sprintf("%d",pokemon.defense),328,150-4,2,base,shadow],
[_INTL("Sp. Atk"),130,182-4,0,base2,statshadows[3]],
[sprintf("%d",pokemon.spatk),328,182-4,2,base,shadow],
[_INTL("Sp. Def"),130,214-4,0,base2,statshadows[4]],
[sprintf("%d",pokemon.spdef),328,214-4,2,base,shadow],
[_INTL("Speed"),130,246-4,0,base2,statshadows[2]],
[sprintf("%d",pokemon.speed),328,246-4,2,base,shadow],
[_INTL("Ability"),106,294-4,0,base2,shadow],
[abilityname,226,294-4,0,base,shadow],