Maruno
Lead Dev of Pokémon Essentials
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- Posts
- 17
- Years
- Seen May 3, 2024
Lucky number 13. I suppose one or two of you might be interested in what's new.
So what's new?
Talkin' 'Bout My Generation 6
- Yes, let's get this one out of the way first. There is now support for Mega Evolution! That's the actual Mega Evolution, by the way, not some knock-off "I'll just use the same sprites and stats and call it good enough". Do note, though, that this is just support - there are no sprites or items that would be required. You'll have to provide those yourself. A couple of examples have been scripted for you to copy. Another Gen 6 feature that's been added is the wardrobe, i.e. multiple outfits per player character. How you implement outfit changing is up to you.
- Did you know that if you took just the Pokémon sprites, icons and cries, they'd be around 14MB? They rarely ever change, so why should you download them with each new version of Essentials? Now you'll only need to download them when necessary, because they've all been moved into the creatively-named "Pokémon Pack". This also serves as a template if anyone wants to make their own pack with different sprites.
They're taking the Hobbits to Eisengard!If you've done any translating of the Essentials text before, you'll know that there's some things you can't easily translate, because they're not extracted with the rest of the text into the language file. Well, now they are. Bear in mind that the text sections have been rearranged, so old translation files will need to be updated (just renumber the sections accordingly) or replaced.
- The battle animation system has received a huge update. Cels now have individual focus points rather than just one for the whole animation, you can now put backgrounds and foregrounds into animations (both graphics and coloured tints), and you can play the user's cry which can be useful. The Animation Editor's interface has been improved and new features and options added. Old imported animations will be upgraded automatically to the new format. There's a bundle of new animations too, courtesy of the All Animations Project. Oh, and Poké Balls now hang around after they've successfully captured a Pokémon. Which is nice.
- Moving around the world has always been a bit strange in places. The camera goes all jittery while sliding around on ice, swimmers can't swim unless you're swimming (and they can swim onto land!), you can cycle into and run in really tall grass. Well, not any more! These are all problems that have been fixed. And while we're talking about moving around the world, you'll notice that if you try using Surf or Cut, the animation now looks much better. And in fact, so does the Continue/New Game screen, which is now based on its appearance from the BW games.
I'm really cherry-picking what to mention above. There's plenty of other additions and changes too, as well as the usual bug fixes. As always, the full change log is on the wiki.
Have fun!