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[Release] Pokémon Essentials, version 13 - 2nd December 2013

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Wow, just wow.
I keep restraining myself from trying to make a game, maybe I am shy, maybe just scared...
Essentials really has gone a long way, and I think I have no more excuses now, I must thank everyone that is working on this!
Amazing work!
 
My artists and I are working on some 160x160 mega evo sprites. Would you guys like the link posted on the wiki page or just in Resources?
 
I lost the battle animation of the moves how do I put it back because I was messing with the animation editor now every time I use a move like ember and stat's raising no animation if someone can help that
would be helpfull
 
Great work as always Maruno! I was planning on having alternate outfits in my games and making a suitcase key item, so the alternate outfits being in v13 saves some trouble. Plus I like the fix for the ice and tall grass/bike problems. Thank you for your hard work!
 
Great work! One quick question though:

How can I make it so that all six Pokemon would be able to Mega Evolve instead of just one?
 
Hello,
I'm new at it. Just to say, the starter kit game crash every time you try to display the "pokemon" menu in the game.

edit : the game doesn't want to launch anymore. Damn.
 
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Does scene_movie work? I tried to play an avi file but it kept crashing. Which is weird because I know it's set up right. It's set up like this $scene = Scene_Movie.new("INTRO") (with my video's name replacing INTRO)
 
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Great way of displaying mega forms trigger! How did you obtained the icon?

The Pokémon pack split is also a neat idea. This reminds me my Unova Pack.
I searched Google for the clearest battle screenshot I could find that had the icon in it, then cropped the stone icon, made the colours more vibrant and drew a black circle around it.
 
I'm testing out the new version now, and it's looking awesome!

I've been away since what, version 11? I have too many hobbies.
The extending functionality of the animation editor is something that's been BEGGING to be done.
 
While messing around route 8, i found out that you can surf even if you don't have a pokemon and/or badges! Is there something i have to change somewhere, or is it a bug?
EDIT: Oooh, so it was because i was on Debug mode :P. In that case, I have a suggestion for the next version: how about that while in debug mode, instead of automatically being able to surf always, you'd have to hold Ctrl while interacting with the water? That way we can check if our badge switches weren't implemented incorrectly.
 
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I tried it that way once, and decided it was pointless. If you want to check how something works in a real game, it's easy to play the real game (or to have an event which sets $DEBUG=false for a while).
 
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