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@Buffel Saft : I have a problem: If I want to build the revised folder to a CIA, the console works, but the new CIA file is not to be found! Need help!
@Buffel Saft : I have a problem: If I want to build the revised folder to a CIA, the console works, but the new CIA file is not to be found! Need help!
Did you change any of the script or dialogue? If so which ones?
I haven't changed any scripts, as there's no way easy way to edit them yet. I did change the dialogue of two NPCs who hand out different TMs due to the TM changes, though.
Hey, if I wanted to use Wilting Y as a base for my own public hack, would that be permissible? Full credit and a link back to this thread would be supplied.
I haven't really started anything yet, I want to clear this with you before I do anything.
Any way (or plans) to make this patch work with the newest 1.5 version?
By the way, stupid question, but can I still play online without having the latest version?
You can't go online without being on the latest version, and I wouldn't recommend going online with the hack anyway - even some of the Pokemon in the legal version will show up as hacked, due to having incorrect met locations, or having their hidden ability without having the HA flag set (this is because the only viable way to make hidden abilities available in XY was to replace regular abilities with them).
I see, I just thought that the whole point of existing these "legal" (or "legit" in the case of Rutile Ruby) versions of ROM hacks in general was to not spoil the main features and mechanics of the game, so that we could still enjoy the online features.
Sooo if I understood you correctly I might as well just use the "chaotic" version of the hack, so to speak, since all you get is a modified "Single player" experience anyway.
Sorry if you answered this already, but I can't find a solution to my issue.
I want to install Wilting Y since I have a legal physical copy of the game, but for some reason when I start a new game, I'm not seeing the edits of the game at all. I deleted the update off of my DS before erasing the saved data on my game, and it's not working.
There's one thing I noticed is that in the hans folder, in the Wilting Y download, I noticed the icon's names are Eternal X. Does that matter if I use Wilting Y? Does it affect installation? I'm trying to use the Legal patch if it helps any.
If you have a 3DS that hasn't been updated to 11.4, you can follow one of the links in the OP to get it set up to play the game; XY still doesn't work on the 3DS emulator as far as I know, so playing on the actual console is the only way to do it for now.Aw man, I wish I knew how to play these things. This looks fun lol
How to Play:
Download the game files from the link above, then follow one of the included installation guides. If you have Luma custom firmware, I highly recommend using the Quick Install guide; this is a simple drag-and-drop process, and doesn't require you to build anything.
If you don't have custom firmware, you can either head over to https://3ds.guide/ to get Luma set up, or play via the homebrew channel and HANS, which you can find out about here: https://smealum.github.io/3ds/. Note that your firmware version may be unable to run homebrew if you've kept it up-to-date.
Hey Buffel. I'm glad to see you're still responding to comments. First of all I just want to say that this is a great mod. What I really like are ability capsules, which just simply gives much more options for party building. What I like even more is how you moved most of the TMs before the Elite Four. And what I like most is how you document everything.
I do have a few suggestions about movesets. These are not bugs, but merely my own opinions.
- You definitely made Farfetch'd more fun. However, the typing change means it lost a guaranteed crit STAB in Slash. The only increased crit Fighting move is Karate Chop, and with 50 BP, a guaranteed crit is just the same as normal Brick Break. If you changed Karate Chop to 70 BP and well as adding increased crit to Aerial Ace (which equates to a one-turn Fly that never misses), then that's perfect!
- Flareon is definitely much better with the increased speed. But Flare Blitz sort of overpowers everything else Flareon learns. For example, Flareon learns Ground and Rock moves, but STAB Flare Blitz is more damage than super-effective Dig and Strength! I would go all in with the recoil and give it moves like Head Smash and Jump Kick.
- I love how you introduced punches as TMs, but is it possible to add more? Pokemon XY doesn't have ORAS's move tutors, and having Beedrill learning Drill Run in XY for example would be pretty dope. Even though it learns Drill Run in ORAS, you can't even capture Weedle in ORAS until very late into the game as a hidden Pokemon!
- Other ORAS tutor moves that could make great TMs are Bounce, Iron Head, Zen Headbutt, Aqua Tail, Dragon Pulse, Seed Bomb, Heat Wave, Earth Power (so you don't have to add them as level up moves), and Outrage.
- Some of the old signature moves like Octazooka and Rolling Kick/Triple Kick are quite outdated in terms of feasibility. A buff to these moves would be wonderful!
And finally, I like how Wailord is huge in the documentation. Nice.
Yeah, I have no problem with that. Thanks for asking for permission first! I look forward to seeing what you do with Wilting Y.