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Introduction Fire Red Extended is a rework from the Kanto region with a somewhat bold proposal:
All Pokémon from the first to the eighth generation are available for capture!
This project is recommended to people who have never had the opportunity to play Pokémon before.
Some people know Pokémon anime, so this project is an excellent choice to be the first experience for this public target.
As I said before, our journey will only be in Kanto.
Unlike Pokémon Fire Red vanilla, we will not have access to the seven islands.
Below you will see the list of what has been modified in the project:
The recommended emulators for the project are:
Android OS = MyBoy (The best choice), PizzaBoy.
DO NOT USE JOHN GBA OR OTHER EMULATORS.
iOS = Happy Chick, Provenance Emu, RetroArch (Using the mGBA's architecture).
DO NOT USE ECLIPSE OR OTHER EMULATORS.
Windows = mGBA (The best choice), VBA.
DO NOT USE VBA-M.
Graphics:
- The fonts have been darkened to improve the player's QoL during their journey.
- Dark theme on Player and Foe's HP Bar.
- Improvements in various locations in the game, such as Bill's PC layouts to in-game tilesets.
- HP bars disappear while a move is executed.
- IVs inside the summary screen.
- Nature Colors
(Unlike other roms, the pattern of color will be different here:
For example, an Adamant Pokémon will have an increase in points
in the Green color and a decrease in points in the Red color. The same pattern is for IVs.
- A large number of battle backgrounds were inserted into the project.
Pokémon Data:
- Pokémon from Kanto to Galar are present in the project, including regional and gender shapes.
(You can customize the shapes of your Rotom, Deoxys, and other Pokémon).
- This project does not have the following features:
Mega Evolution
Dynamax
Gigantamax
Pokémon that change shape in battles (except Castform). (Don't waste your time asking for these mechanics.
I will not waste my time answering these requests).
- In the project, several Pokémon had modifications in their evolution methods.
(Here in this post, you can check out all the changes).
- All sprites have been changed to modernize the game's appearance.
(The icons in the Summary Screen will change the palette and appearance in the future.)
- The items used in standard games to make your Pokémon evolve by trading work as evolution stones.
All in-game evolution methods:
- Level Up
- Evolutionary Stone
- Happiness (High)
- Personality High/Low
- Creating extra Pokémon (Nincada to Ninjask/Shedinja)
- If one stat is higher than the other (Atk > Def, Def > Atk, Atk = Def)
New:
- Level Up male Pokemon
- Level Up Female Pokemon
- Use Evolution Stone on a male Pokémon
- Use Evolution Stone on a female Pokémon
- Pokémon learn a move by Level Up.
- Pokémon evolve if a specific Pokémon is in the party.
(Mantyke & Remoraid for Mantyke to evolve into Mantine).
- If a Pokémon faints [Not implemented].
- Happiness (Low) [Not implemented].
Maps:
Cities and routes have drastic updates in appearance, connections, and tilesets.
(There are many, many new maps in the game).
The Dive move has been implemented in the project!
(And it's a crucial part of countless maps and connections for unraveling mysteries and finding legendary Pokemon.)
Field moves have been expanded:
Cut, Fly, Surf, Strength, Flash, Rock Smash, Waterfall, Dive, Dig, Teleport, and Sweet Scent are the defaults.
Rock Climb, Headbutt, Bulldoze, Drill Run, Growth, Thief, Smart Strike, and Giga Drain are the expanded field moves.
Spoiler:
Rock Climb is used to go up or down rock walls.
Headbutt is used to head trees to obtain Pokémon.
Bulldoze works like a Rock Smash 2.0, destroying simultaneous piles of rock.
Drill Run is used to open holes in walls.
Growth is used to grow sprouts and thus allow the player to explore higher areas.
Thief move is an essential part of the fossil capture mechanic in the project.
Dig is an essential part of the fossil capture mechanic in the project, as well as helping the player get out of Caves and Dungeons.
Smart Strike is used to break wooden boards that restrict passage to underground mines, as well as open shells at the bottom of the sea.
Giga Drain is used to drain lakes to reveal locations.
(The Pocket Tutor is an item able to teach all extra field moves to your Pokémon free. That's the second-best prize in the Safari Game).
New mechanics explained:
We have a new feature in the game:
- Dynamic Machines!
This new system is available at all PokéMarts in Kanto.
At the very least, a "DM" will be inside a Pokémart.
What is a Dynamic Machine, Tarma?
Dynamic Machines are machines that teach your Pokémon moves. It is a resource to teach moves to your Pokemon.
All DMs teach up to five moves, and you must pay $2000 gold to get the service.
Also, Dynamic Machines change your Pokémon's nature.
You must unlock the 3rd badge and 25.000 gold per Pokémon.
- Fossil System!
On Cinnabar Island, there are Fossil Collectors who are resurrecting Ancient Pokémon from their respective Fossils.
Three caves in Kanto have this system:
Mt. Moon (Kanto Fossils)
Rock Tunnel (Fossils from Sinnoh and Unova)
Route 15 (Fossils of Hoenn and Kalos)
Route 21 (Galar Fossils)
How do I get fossils, Tarma?
Just have one or more Pokémon with the following moves:
Dig and Thief.
You will need a Pokemon with Dig to dig the hole on the map.
If you're lucky enough, you can get a fossil easily, but if you're not lucky enough, a Pokémon will emerge from the ground in a rage.
- Wormholes!
In Kanto, innovations in scientific research are increasingly advanced and thanks to the first artificial Pokémon (Porygon), human has access to remote locations in outer space!
If you decide to collaborate with field research, you will receive a Porygon and need to evolve it to Porygon-Z to be able to cross wormholes.
The species found in the Deep Space are the Ultra Beasts and several Legendaries, such as Arceus, Palkia, Dialga, Giratina, and Cosmog.
Other species are also found there.
Other Changes:
- Safari Game
In Fire Red Extended, Safari Game has a heavy and massive rework.
There are more than 16 maps available for catching numerous species of Pokémon.
In this expansion, the Safari Game no longer counts steps and gives
60 Safari Balls to the player for only $4000 gold!
- The new and challenging Pokémon League!
The Elite Four has been replaced by the Pokémon League.
THERE'S ONE POKEMON TRAINER FOR EVERY TYPE AND YOU'LL NEED TO DEFEAT ALL OF THEM TO DESERVE THE HALL OF FAME!
- Spawn Lists are included in many maps, making it easier for the player to choose which Pokémon are available on the map.
- The following abilities have been added (v3.4 release):
Noble Spirit - Transforms normal-type moves into Fighting-type moves.
Toxify - Transforms normal-type moves into Poison-type moves.
Fossilize - Transforms normal-type moves into Ground-type moves.
Petrify - Transforms normal-type moves into Rock-type moves.
Crawling - Transforms normal-type moves into Bug-type moves.
Haunted - Transforms normal-type moves into Ghost-type moves.
Welding - Transforms normal-type moves into Steel-type moves.
Incinerate - Transforms normal-type moves into Fire-type moves.
Liquify - Transforms normal-type moves into Water-type moves.
Fertilize - Transforms normal-type moves into Grass-type moves.
Electrify - Transforms normal-type moves into Electric-type moves.
Galvanize - Transforms normal-type moves into Electric-type moves too.
Focused Mind - Transforms normal-type moves into Psychic-type moves.
Draconize - Transforms normal-type moves into Dragon-type moves.
Evil Spirit - Transforms normal-type moves into Dark-type moves.
VIP Abilities:
Corrosion: Makes Poison-type moves effective on Steel-type Pokémon (But don't inflict poisoning).
Freeze Dry: Makes Ice-type moves effective on Water-type Pokémon.
Raging Fire: Makes Fire-type moves effective on Fairy-type Pokémon.
- MrDollSteak and Leon for creating this base.
- Darkside(⌐■-■)#5304 for creating the logo of my game!
- Lu-Ho (A-map tool v1.92).
- Haven1433 (Hex Maniac Tool).
- Kurapika (G3T).
- XSE tool.
- BluRose for threads and helping me to solve things.
- Esperance's Cry editor.
- Other tools used: (NSE, PGE, Thumb Assembler & Disassembler, UPS Patcher, etc...)
- Spherical Ice's Dive ASM Routine, and other contributions to the pokécommunity.
- Aveontrainer's battle backgrounds and tilesets.
- kWharever, WesleyFG, and Princess Phoenix for the most perfect battle backgrounds!!!
- Kalarie for amazing Overworld Sprites.
- Chaos Rush & MrDollSteak for Pokemon sprite thread (DS Style)
- KDS and kearnseyboy6 for some custom evolution methods.
- Zeak6464 1st to 6th gen icon's pack.
- Anthroyd's discord server and XSE tutorials.
- thedarkdragon11 for 7th and 8th Pokemon sprites' resource.
- DoesntKnowHowToPlay for P/S/S Routine.
- Zeturic for Hall of Fame, Evolution moves to learn routines/C-Injections and other contributions to the pokécommunity.
- Darthatron's BW repel system.
- daniilS for poison survival routine.
- Blackuser to the HP Bar vanishes from move animation and Anger Point.
- Ashingda to make the Pokémon Hijack Slot Routine.
- Some Discord friends played the pre-release version before posting here.
- To you, for playing with my project.😉
PS: If I forgot to give credits to someone, please, reply to me here or inbox.
DOWNLOAD LINKS:
New Release!
Pokémon - Fire Red Extended v3.5.2 [Bug-Fix Release!]
What's new? New Pokémons inserted:
- Frigibax/Arctibax/Baxcalibur (Seafoam Islands).
- Cetoddle/Cetitan (Seafoam Islands and Route 20's caves).
- Paldean Wooper (Route 05 at Left, Route 16, Safari Zone[Using Surf]).
- Fighting, Blaze and Aqua Tauros (Safari Zone).
- Duraludon evolves to Archaludon using Link Stone (Item available at Celadon Dept).
Fixes:
- Sprigatito's base stat
- All Elevators in-game (Celadon City's Cassino and Dept Mart, Saffron's Silph Corp)
- Azalea Forest (Located at Route 06) no longer freezes the game while entering the map.
- Trio Legendary Birds of Galar has been inserted into the Habitat feature of Pokédex.
- Fixed and improved the new maps of Route 05's West map.
- Bulbasaur's cry.
- All regional, forms have been fixed in the Pokédex.
To the next release:
Pocket Tutor Rework
- Now, the tool will help the player to interact with all new field obstacles.
Strength and Rock Smash are included in the interaction.
- Signature move to all Starters!
All starters have custom and vanilla moves to be taught by the Pocket Tutor.
Note, that the starters without a signature move were inserted with new custom moves.
I've created a discord community about the game.
If you find any bugs, want to give any feedback, or meet people who also play the project, the link is below: Fire Red Extended's discord server. - CLICK HERE TO ENTER!!!
PS: Any content created by me, such as Dynamic Machine, my Cinnabar Island fossil system, the Field Moves like the Growth, Drill Run, Bulldoze, and my project's HUD colors are not allowed to be used for any project, that is only made by me!
Please don't use my project as the base of your project. I and projects made by me only use all the contents above. You are not allowed to copy anything inside of my project. Thanks!
This looks interesting, but I have a question, can you make it possible to change IV values in game? Either before or after the game is completed? And if you have already, just curious.
In any case, my preference is being able to change as soon as possible.
This looks interesting, but I have a question, can you make it possible to change IV values in game? Either before or after the game is completed? And if you have already, just curious.
In any case, my preference is being able to change as soon as possible.
Of course!
The Dynamic Machines have three options:
01 - Tutoring up to five moves (Each machine has unique moves) Each move costs 2000$
02 - Increase IV points for 2000$
03 - Change Pokémon's Nature for 10000$
Hey, this looks cool!
I see your "I support Hex Maniac Advance", did you manage to implement the level cap using binary coding? If so, could you maybe make a little guide or tell me how? :D
I'ts such a great hackrom, but every time I use the pocket tutor (for example for climbing) a random pokemon from the box become in a bad egg,every time!!!
I'm playing on MyBoy emulator and it's supose you can not use cheats in this hackrom so the bad eggs are not due to that.
I'ts such a great hackrom, but every time I use the pocket tutor (for example for climbing) a random pokemon from the box become in a bad egg,every time!!!
I'm playing on MyBoy emulator and it's supose you can not use cheats in this hackrom so the bad eggs are not due to that.
Hello, Rockanrolero! I've fixed this bug, thanks for reporting. I'm in the testing phase to make a bug-fix release by this weekend.
Stay tuned for news and thanks for playing my hack!
Hello, Rockanrolero! I've fixed this bug, thanks for reporting. I'm in the testing phase to make a bug-fix release by this weekend.
Stay tuned for news and thanks for playing my hack!
Introduction Fire Red Extended is a rework from the Kanto region with a somewhat bold proposal:
All Pokémon from the first to the eighth generation are available for capture!
This project is recommended to people who have never had the opportunity to play Pokémon before.
Some people know Pokémon anime, so this project is an excellent choice to be the first experience for this public target.
As I said before, our journey will only be in Kanto.
Unlike Pokémon Fire Red vanilla, we will not have access to the seven islands.
Below you will see the list of what has been modified in the project:
The recommended emulators for the project are:
Android OS = MyBoy (The best choice), PizzaBoy.
DO NOT USE JOHN GBA OR OTHER EMULATORS.
iOS = Happy Chick, Provenance Emu, RetroArch (Using the mGBA's architecture).
DO NOT USE ECLIPSE OR OTHER EMULATORS.
Windows = mGBA (The best choice), VBA.
DO NOT USE VBA-M.
Graphics:
- The fonts have been darkened to improve the player's QoL during their journey.
- Dark theme on Player and Foe's HP Bar.
- Improvements in various locations in the game, such as Bill's PC layouts to in-game tilesets.
- HP bars disappear while a move is executed.
- IVs inside the summary screen.
- Nature Colors
(Unlike other roms, the pattern of color will be different here:
For example, an Adamant Pokémon will have an increase in points
in the Green color and a decrease in points in the Red color. The same pattern is for IVs.
- A large number of battle backgrounds were inserted into the project.
Pokémon Data:
- Pokémon from Kanto to Galar are present in the project, including regional and gender shapes.
(You can customize the shapes of your Rotom, Deoxys, and other Pokémon).
- This project does not have the following features:
Mega Evolution
Dynamax
Gigantamax
Pokémon that change shape in battles (except Castform). (Don't waste your time asking for these mechanics.
I will not waste my time answering these requests).
- In the project, several Pokémon had modifications in their evolution methods.
(Here in this post, you can check out all the changes).
- All sprites have been changed to modernize the game's appearance.
(The icons in the Summary Screen will change the palette and appearance in the future.)
- The items used in standard games to make your Pokémon evolve by trading work as evolution stones.
All in-game evolution methods:
- Level Up
- Evolutionary Stone
- Happiness (High)
- Personality High/Low
- Creating extra Pokémon (Nincada to Ninjask/Shedinja)
- If one stat is higher than the other (Atk > Def, Def > Atk, Atk = Def)
New:
- Level Up male Pokemon
- Level Up Female Pokemon
- Use Evolution Stone on a male Pokémon
- Use Evolution Stone on a female Pokémon
- Pokémon learn a move by Level Up.
- Pokémon evolve if a specific Pokémon is in the party.
(Mantyke & Remoraid for Mantyke to evolve into Mantine).
- If a Pokémon faints [Not implemented].
- Happiness (Low) [Not implemented].
Maps:
Cities and routes have drastic updates in appearance, connections, and tilesets.
(There are many, many new maps in the game).
The Dive move has been implemented in the project!
(And it's a crucial part of countless maps and connections for unraveling mysteries and finding legendary Pokemon.)
Field moves have been expanded:
Cut, Fly, Surf, Strength, Flash, Rock Smash, Waterfall, Dive, Dig, Teleport, and Sweet Scent are the defaults.
Rock Climb, Headbutt, Bulldoze, Drill Run, Growth, Thief, Smart Strike, and Giga Drain are the expanded field moves.
Spoiler:
Rock Climb is used to go up or down rock walls.
Headbutt is used to head trees to obtain Pokémon.
Bulldoze works like a Rock Smash 2.0, destroying simultaneous piles of rock.
Drill Run is used to open holes in walls.
Growth is used to grow sprouts and thus allow the player to explore higher areas.
Thief move is an essential part of the fossil capture mechanic in the project.
Dig is an essential part of the fossil capture mechanic in the project, as well as helping the player get out of Caves and Dungeons.
Smart Strike is used to break wooden boards that restrict passage to underground mines, as well as open shells at the bottom of the sea.
Giga Drain is used to drain lakes to reveal locations.
(The Pocket Tutor is an item able to teach all extra field moves to your Pokémon free. That's the second-best prize in the Safari Game).
New mechanics explained:
We have a new feature in the game:
- Dynamic Machines!
This new system is available at all PokéMarts in Kanto.
At the very least, a "DM" will be inside a Pokémart.
What is a Dynamic Machine, Tarma?
Dynamic Machines are machines that teach your Pokémon moves. It is a resource to teach moves to your Pokemon.
All DMs teach up to five moves, and you must pay $2000 gold to get the service.
Also, Dynamic Machines change your Pokémon's nature.
You must unlock the 3rd badge and 25.000 gold per Pokémon.
- Fossil System!
On Cinnabar Island, there are Fossil Collectors who are resurrecting Ancient Pokémon from their respective Fossils.
Three caves in Kanto have this system:
Mt. Moon (Kanto Fossils)
Rock Tunnel (Fossils from Sinnoh and Unova)
Route 15 (Fossils of Hoenn and Kalos)
Route 21 (Galar Fossils)
How do I get fossils, Tarma?
Just have one or more Pokémon with the following moves:
Dig and Thief.
You will need a Pokemon with Dig to dig the hole on the map.
If you're lucky enough, you can get a fossil easily, but if you're not lucky enough, a Pokémon will emerge from the ground in a rage.
- Wormholes!
In Kanto, innovations in scientific research are increasingly advanced and thanks to the first artificial Pokémon (Porygon), human has access to remote locations in outer space!
If you decide to collaborate with field research, you will receive a Porygon and need to evolve it to Porygon-Z to be able to cross wormholes.
The species found in the Deep Space are the Ultra Beasts and several Legendaries, such as Arceus, Palkia, Dialga, Giratina, and Cosmog.
Other species are also found there.
Other Changes:
- Safari Game
In Fire Red Extended, Safari Game has a heavy and massive rework.
There are more than 16 maps available for catching numerous species of Pokémon.
In this expansion, the Safari Game no longer counts steps and gives
60 Safari Balls to the player for only $4000 gold!
- The new and challenging Pokémon League!
The Elite Four has been replaced by the Pokémon League.
THERE'S ONE POKEMON TRAINER FOR EVERY TYPE AND YOU'LL NEED TO DEFEAT ALL OF THEM TO DESERVE THE HALL OF FAME!
- Spawn Lists are included in many maps, making it easier for the player to choose which Pokémon are available on the map.
- The following abilities have been added (v3.4 release):
Noble Spirit - Transforms normal-type moves into Fighting-type moves.
Toxify - Transforms normal-type moves into Poison-type moves.
Fossilize - Transforms normal-type moves into Ground-type moves.
Petrify - Transforms normal-type moves into Rock-type moves.
Crawling - Transforms normal-type moves into Bug-type moves.
Haunted - Transforms normal-type moves into Ghost-type moves.
Welding - Transforms normal-type moves into Steel-type moves.
Incinerate - Transforms normal-type moves into Fire-type moves.
Liquify - Transforms normal-type moves into Water-type moves.
Fertilize - Transforms normal-type moves into Grass-type moves.
Electrify - Transforms normal-type moves into Electric-type moves.
Galvanize - Transforms normal-type moves into Electric-type moves too.
Focused Mind - Transforms normal-type moves into Psychic-type moves.
Draconize - Transforms normal-type moves into Dragon-type moves.
Evil Spirit - Transforms normal-type moves into Dark-type moves.
VIP Abilities:
Corrosion: Makes Poison-type moves effective on Steel-type Pokémon (But don't inflict poisoning).
Freeze Dry: Makes Ice-type moves effective on Water-type Pokémon.
Raging Fire: Makes Fire-type moves effective on Fairy-type Pokémon.
- MrDollSteak and Leon for creating this base.
- Darkside(⌐■-■)#5304 for creating the logo of my game!
- Lu-Ho (A-map tool v1.92).
- Haven1433 (Hex Maniac Tool).
- Kurapika (G3T).
- XSE tool.
- BluRose for threads and helping me to solve things.
- Esperance's Cry editor.
- Other tools used: (NSE, PGE, Thumb Assembler & Disassembler, UPS Patcher, etc...)
- Spherical Ice's Dive ASM Routine, and other contributions to the pokécommunity.
- Aveontrainer's battle backgrounds and tilesets.
- kWharever, WesleyFG, and Princess Phoenix for the most perfect battle backgrounds!!!
- Kalarie for amazing Overworld Sprites.
- Chaos Rush & MrDollSteak for Pokemon sprite thread (DS Style)
- KDS and kearnseyboy6 for some custom evolution methods.
- Zeak6464 1st to 6th gen icon's pack.
- Anthroyd's discord server and XSE tutorials.
- thedarkdragon11 for 7th and 8th Pokemon sprites' resource.
- DoesntKnowHowToPlay for P/S/S Routine.
- Zeturic for Hall of Fame, Evolution moves to learn routines/C-Injections and other contributions to the pokécommunity.
- Darthatron's BW repel system.
- daniilS for poison survival routine.
- Blackuser to the HP Bar vanishes from move animation and Anger Point.
- Ashingda to created the Pokémon Hijack Slot Routine.
- Some Discord friends played the pre-release version before posting here.
- To you, for playing with my project.😉
PS: If I forgot to give someone credit, reply here or inbox.
DOWNLOAD LINKS:
New Release!
Pokémon - Fire Red Extended v3.5.3 Bug-Fix What's new? • Smart Watch (Pocket Tutor Rework): - Field Moves:
After obtaining the Smart Watch (AKA Pocket Tutor),
the player will not need to have any Pokémon with field moves
(Except Fly, Surf, Dive, Waterfall, Dig [For leaving caves], and Flash)
PS:
The 3.5.3 release will be part 01 of this feature.
The second part will make the player 100% self-sufficient in field moves.
- Signature Moves to Starter Pokémon:
All starters will have their signature moves!
Pokémon that do not have signature moves have exclusive ones.
- Check EV stats:
Using the device, you can check the EVs provided to each of your Pokémon.
The service is the same as the EV-IV Checker.
• EV-IV Checker Rework:
The item system has been replaced with a new one that does not freeze iOS and MacOS system emulators.
• Balances: - Beginning:
The player will have a new layout explaining which emulators MUST be used.
A straightforward explanation was inserted into the recommendations:
The game WILL FREEZE upon arriving in Vermilion City if you do not use the list of recommended emulators.
- Game Modes:
Adjustments have been made to the new game system:
You can select the difficulty, Exp Share (regardless of the mode selected), and the Level Cap.
Money limits were removed on hard mode.
Levels for each Gym Leader Badge (Level Cap enabled): 15/25/35/50/65/75/85/100
- Gym Leaders & Pokémon League:
The project's final challenge now has balanced difficulty for each mode chosen.
• Maps & Spawns:
- The desert on Route 05 has been adjusted to accommodate some of Paldea's Pokémon.
There's a new cave with its battle background in that location.
- Rock Tunnel now has more spawns.
- Spawns:
The following Paldean Pokémon have been added:
Tarountula, Nymble, Pawmi, Tandemaus, Smoliv, Nacli, Tadbulb, Wattrel, Shroodle, Bramblin, Klawf, Flittle, Tinktatink, Finizen, Varoom, Cyclizar, Orthworm, Greavard, Cetoddle, Veluza, Dondozo.
The rest of the Paldean Pokémon will be added in future updates, so don't worry.
• Plans for the 3.5.4 release:
- Rework of the spawns of all routes in the game (Including spawn level).
- Finishing the self-sufficient Field Moves system on Smart Watch.
- More Stuff.
I've created a discord community about the game.
If you find any bugs, want to give any feedback, or meet people who also play the project, the link is below: Fire Red Extended's discord server.- CLICK HERE TO ENTER!!! PS: This is a temporary membership link. Write a message in the #Lounge channel to stay on the Discord server.
PS: Any content created by me, such as Dynamic Machine, my Cinnabar Island fossil system, the Field Moves like the Growth, Drill Run, Bulldoze, and my project's HUD colors are not allowed to be used for any project, that is only made by me!
Please don't use my project as the base of your project. I'm the only developer of the project. You are not allowed to copy anything inside of my project. Thanks!
Ayo, i whas trying to play this into my emulator and it just stopped working when i passed the bridge to vermilion.
I was said that is should be something to do with my emulator
Is Delta a good emulator to run this game or it's a problem with my game?
Hi, how are you? I have a problema that when I arrive at Lance's Room after battling the 18 trainers a bug occurs that I can't move anymore or use any Control.
I also noticed that the animation of the room keep happening, the only thing that freezes are my commands of control.
Hi, how are you? I have a problema that when I arrive at Lance's Room after battling the 18 trainers a bug occurs that I can't move anymore or use any Control.
I also noticed that the animation of the room keep happening, the only thing that freezes are my commands of control.
Hi, I'm fine as possible. 😅
Do not worry. I'm aware of this bug. Join my Discord community for pre-release test builds.
PS: You must interact send any message at the Lounge channel.
Thank you for creating Pokémon: Fire Red Extended! I discovered version 3.5.2 while exploring Pokémon ROM hacks and updated my GBA emulator (I was previously using John GBA). I'm happy to report that the new 3.5.3 version fixed the bugs I encountered in 3.5.2. However, I'm still unsure how to catch Regigigas, as the walkthrough I found only covered up to version 2.9 and has since been removed. Anyway, I appreciate all the hard work you put into this game!