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FireRed hack: Pokémon GS Chronicles | Build 2.7.6 - 06/19/2024 | Full Game Coming Late 2025

Do you agree the project to be rebooted using the Skeli's Complete Fire Red Upgrade?

  • Yes. Do it!

    Votes: 49 76.6%
  • Nah. Don't waste your time on this

    Votes: 15 23.4%

  • Total voters
    64
  • Poll closed .
Guys where can i find documentation up to date about bst and evolution metods? the google drive document i found is not up to date for instance onix stats are not correct and dunceparce do not have evolution....
 
Guys where can i find documentation up to date about bst and evolution metods? the google drive document i found is not up to date for instance onix stats are not correct and dunceparce do not have evolution....
I'd love to make a wiki, but sadly I do not posses the knowledge to make one. We started and everyone abandoned it shortly after. Feel free to join the server and ask questions! https://discord.gg/rWCbZzcGAb
 
Beta v2.7.4 is available for download now!!!

Again, no major changes, but bug fixes made. Most notably a bug where the TM Case crashes the game in some emulators like VBA, iOS emulators or real hardware has been fixed, and hopefully a bug with the random crashes should be fixed now. Download links and changelog available in the main post
 
Beta v2.7.4 is available for download now!!!

Again, no major changes, but bug fixes made. Most notably a bug where the TM Case crashes the game in some emulators like VBA, iOS emulators or real hardware has been fixed, and hopefully a bug with the random crashes should be fixed now. Download links and changelog available in the main post
Anon please, fix the day encounters on your end. I left a file that has a link to the correct data with images so you can have an easy time of doing it yourself. Make sure the pokemon numbers match as well, since regionals share the same name. I'll put another day patch out for now, so you don't need to release a patch until something else gets fixed. Please, I'm almost begging you to do this so I don't have to every time a patch gets put out.
 
Anon please, fix the day encounters on your end. I left a file that has a link to the correct data with images so you can have an easy time of doing it yourself. Make sure the pokemon numbers match as well, since regionals share the same name. I'll put another day patch out for now, so you don't need to release a patch until something else gets fixed. Please, I'm almost begging you to do this so I don't have to every time a patch gets put out.
I thought you were referring to the latest pull request you made, which I merged already and included in this release. Kindly send it again by PM so I can include it asap.
 
Put a difficult mode with level caps. Game way too easy
If the game is too easy because you are a higher level than your opponent, you could try swapping out your pokemon or turning off the exp share at some points in your playthrough. The game is an entertaining retelling of one of the best pokemon games in the series, not a very hard boss rush like Radical Red. The game would actually be more challenging if you were to force yourself to stay under, seeing as with a level cap you could just strongarm the game with your good team, while having to switch out pokemon would objectively make your team weaker and thus provide a better challenge.
 
Anyone know why the move relearner isn't showing up for me in the pokemon centers?
Go to the party screen and click on a pokemon. In the submenu that opens up, you have the option to relearn moves if they have one. You don't need to go to the pokemon center anymore, and you can also nickname them from that submenu as well.
 
nooo dont put in level caps
pleas dont
Make it optional = everyone happy. Not sure why you'd asume level caps would have to be forced onto everyone. Just like Set Battle style, item usage, and other settings, it can be something optional.

Level cap is a good QoL for those who don't want to end up dodging trainers or temporarily swaping Pokémon in and out to prevent accidental overlevelling.
 
Go to the party screen and click on a pokemon. In the submenu that opens up, you have the option to relearn moves if they have one. You don't need to go to the pokemon center anymore, and you can also nickname them from that submenu as well.
Thanks so much! I'd forgotten it uses the same framework as radicalred. Wow, don't know how I missed that. On that note, don't suppose you know where to grab the Super Rod? I looked through the documentation spreadsheet and couldn't find it.

Also, I don't know how to report bugs. But I realized that the game crashes if you go back into Dark Cave with the Bright Ride without getting the badge first.
 
Thanks so much! I'd forgotten it uses the same framework as radicalred. Wow, don't know how I missed that. On that note, don't suppose you know where to grab the Super Rod? I looked through the documentation spreadsheet and couldn't find it.

Also, I don't know how to report bugs. But I realized that the game crashes if you go back into Dark Cave with the Bright Ride without getting the badge first.
Known bug, and Super Rod is at Lake of Rage to the north
 
Can you add a insane challenge mode lvl caps with sandbox like unbound give it the option to be difficult bro
 
Can you add a insane challenge mode lvl caps with sandbox like unbound give it the option to be difficult bro
That would require a ton of work and data space. Would most likely bug the game more by adding it in right now, but maybe its possible when the game is actually finished.
 
That would require a ton of work and data space. Would most likely bug the game more by adding it in right now, but maybe its possible when the game is actually finished.
If you do it'll be highly a great rom like unbound. Some of us are just a difficult type of guy
 
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