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Please when you'll add battle frontier with some more good sidequest..And what's the latest version..
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The first post in this thread has answers to both of those questions!Please when you'll add battle frontier with some more good sidequest..And what's the latest version..
Thanks! Glad you enjoyed playing!Just finished my first playthrough of this incredible mod. I played on hard with the "more" level caps option. Besides the awesome balance changes, I love the level scaling and ace/boss trainer difficulty. I also love how you can easily change natures and IV/EVs by mid-late game. The old man in every pokecenter is such a great idea. Unlimited easy access to relearning is one thing, but unlocking tiers of tutor moves is pure genius. I don't personally enjoy breeding or grinding to make competitive teams so all those changes are amazing. It really let me experiment with lots of full strength pokemon I have never used before. Thank you for making such a cool hack!
Thanks! There's plenty of counter-play to weather that doesn't require your own auto weather. E.g. you can use sandstorm on turn one to get rid of the opponent's weather (unless they're a sand team of course), and then the rest of the battle will be trivial.Really enjoying a lot of the QoL changes in this so far. The old man in the pokecenter and the ability/nature/EV changing is phenomenal. It honestly will ruin many other rom hacks for me in the future. Absolutely excellent job on that front.
BUT... I think the important trainers lean way, way too heavily on weather shenanigans, to the point that nuzlocking this game is impossible without multiple weather setters of your own to counter these teams. I enjoy a Drayano-style challenge, but the weather spam, especially by Team Aqua/Magma are really too much to be enjoyable imo. It's fine to do this a few times, but literally 2/3 of the main fights in the game are weather teams. I wish there was more variety to the strategy than "lead with your slower weather-setter or lose".
No chance of that at all sorry!Any chance of making a 386(up to gen 3 pokemon only) only version of this hack?
I've considered having its damage be based on whether or not the target is grounded (so 2x damage vs anything airborne and 1x for everything else), but it doesn't have too much impact against the AI due to its limited switching abilities, so I probably won't bother. Boots will be obtainable next update anyway, so that'll help most of those mons avoid it completely when needed.Will Stealth Rock be changed in any way? Making its damage not take double weaknesses and double resistances into account would help make the move a bit less feast-or-famine by helping out the already struggling type combos, like Bug/Flying and Ice/Flying, while making Fighting/Steel or Ground/Steel take damage that's not completely trivial.
Thanks! Can I ask why you were grinding to level 100? There should never be any need to grind in IE (unless you're training some low level mon that's been sitting in your PC for a while) as everything scales to your party. If you can explain the need for it that'd be very helpful.The game is great and it feels like a harder Emerald with a bunch of great QOL features. HOWEVER it does feel a little grindy. Getting to lv100 is not as easy as some of the Hacks I've played. In Inflamed Red, there was an NPC with a bunch of Audino and Blissey, on top of having a toggle-able EXP SHARE that gave 100% of XP not 25%. The training band is nice, but it sucks when all your pokemon are the same level. I ended up having to grind a couple Hariyama to lv100 and use those as the training goats for the rest of my pokemon.
Suggestions to make the game less grindy:
1. Toggleable EXP SHARE that gives 100% XP to party mon
2. OR purchaseable EXP SHARE because we only get 1 right now
3. Training Band gives 10x XP
4. Lucky Egg gives 4x XP
5. Add 2 NPC, one with all Audino and one with all Blissey
The game is great otherwise. No complaints at all. I just don't think Pokemon should be about grinding to lv100. That part should be frictionless.
Thanks! Funnily enough I changed Normalize for 2.0 a while back; can't remember if I shared it here or not, but here's what I did:Probably one of my favourite Pokémon Rom Hacks. But I noticed the funny comment on Delcatty in the docs. Unless you had something planned. I know a really simple way to make Delcatty actually interesting: Simply change Normalize.
As an ability. It's more of a hindrance than a benefit. Rather than making it change all the user's moves to Normal-type. Make it change other aspects of the battle to be (or act) Normal-type. Such as making all Pokémon on the field Normal-type. Or all moves Normal-type. Or heck. Both.
This could give Delcatty a unique bulky niche due to lack of weaknesses (and resistances.) Combine with moves like Cosmic Power, Toxic, Heal Bell and Wish and it could be a fairly potent wall. Just give it a bit more bulk.
Normalize is such a waste of an ability, especially a unique one, even on a Pokémon most people wouldn't care about. Whilst Delcatty and Skitty are nothing special on their own. Their ability should be changed to be far cooler and, by proxy, could easily be given to other Pokémon that lack in uniqueness (Think other Normal-types like Ambipom.)
Delcatty is often so overlooked. And whilst I have no idea how hard an ability like this would be to code. I would absolutely love to have a reason for me and others to actually use Delcatty over personal preference.
Making everything on the battlefield effectively typeless seems like such a powerful ability, and I think Delcatty's mediocre stats make it so that it won't totally break the game in two. But be an insanely fun Doubles partner. And making both the Pokémon and their moves Normal-types means everything would still get STAB. So it's not like there isn't counter-play.
Or you could go the simple route and make all the enemies' moves Normal instead. And just make Delcatty never receive Super-Effective damage. Just wanted to give my two cents on what you could do for an often forgotten Pokémon (As I want to believe the point of this hack is not just a fun, difficult challenge. But also giving you a reason to use otherwise underwhelming or "worthless" Pokémon.)
Keep up the good work. You madlad.
I haven't, but those do sound interesting! Might actually look into that as an ability for Vespiquen.Have you ever looked into Pokemon Masters for inspiration regarding Pokemon buffs? There is some interesting stuff there, like Absol that confuses opponents on critical hits while also increasing the likelihood of them hitting themselves, Electrode that automatically uses Explosion before fainting or Vespiquen sharing its stat buffs and heals with its team.
Thanks! Can I ask why you were grinding to level 100? There should never be any need to grind in IE (unless you're training some low level mon that's been sitting in your PC for a while) as everything scales to your party. If you can explain the need for it that'd be very helpful.
Boosting the exp items/shared exp amount would break the early game so that's not an option I'd consider, and an audino NPC is just another immensely boring grind.
is there an estimate of when 2.0 will be released?
Is there a move tutor for the rain badge? I beat Juan but the move tutor list stops at mind badge.
Thanks