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Emerald hack: Pokémon Inclement Emerald: A Decomp Difficulty Hack [Version 1.13]

Please when you'll add battle frontier with some more good sidequest..And what's the latest version..
 
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Just finished my first playthrough of this incredible mod. I played on hard with the "more" level caps option. Besides the awesome balance changes, I love the level scaling and ace/boss trainer difficulty. I also love how you can easily change natures and IV/EVs by mid-late game. The old man in every pokecenter is such a great idea. Unlimited easy access to relearning is one thing, but unlocking tiers of tutor moves is pure genius. I don't personally enjoy breeding or grinding to make competitive teams so all those changes are amazing. It really let me experiment with lots of full strength pokemon I have never used before. Thank you for making such a cool hack!
 
Please when you'll add battle frontier with some more good sidequest..And what's the latest version..
The first post in this thread has answers to both of those questions!
Just finished my first playthrough of this incredible mod. I played on hard with the "more" level caps option. Besides the awesome balance changes, I love the level scaling and ace/boss trainer difficulty. I also love how you can easily change natures and IV/EVs by mid-late game. The old man in every pokecenter is such a great idea. Unlimited easy access to relearning is one thing, but unlocking tiers of tutor moves is pure genius. I don't personally enjoy breeding or grinding to make competitive teams so all those changes are amazing. It really let me experiment with lots of full strength pokemon I have never used before. Thank you for making such a cool hack!
Thanks! Glad you enjoyed playing!
 
Really enjoying a lot of the QoL changes in this so far. The old man in the pokecenter and the ability/nature/EV changing is phenomenal. It honestly will ruin many other rom hacks for me in the future. Absolutely excellent job on that front.

BUT... I think the important trainers lean way, way too heavily on weather shenanigans, to the point that nuzlocking this game is impossible without multiple weather setters of your own to counter these teams. I enjoy a Drayano-style challenge, but the weather spam, especially by Team Aqua/Magma are really too much to be enjoyable imo. It's fine to do this a few times, but literally 2/3 of the main fights in the game are weather teams. I wish there was more variety to the strategy than "lead with your slower weather-setter or lose".
 
Really enjoying a lot of the QoL changes in this so far. The old man in the pokecenter and the ability/nature/EV changing is phenomenal. It honestly will ruin many other rom hacks for me in the future. Absolutely excellent job on that front.

BUT... I think the important trainers lean way, way too heavily on weather shenanigans, to the point that nuzlocking this game is impossible without multiple weather setters of your own to counter these teams. I enjoy a Drayano-style challenge, but the weather spam, especially by Team Aqua/Magma are really too much to be enjoyable imo. It's fine to do this a few times, but literally 2/3 of the main fights in the game are weather teams. I wish there was more variety to the strategy than "lead with your slower weather-setter or lose".
Thanks! There's plenty of counter-play to weather that doesn't require your own auto weather. E.g. you can use sandstorm on turn one to get rid of the opponent's weather (unless they're a sand team of course), and then the rest of the battle will be trivial.
Any chance of making a 386(up to gen 3 pokemon only) only version of this hack?
No chance of that at all sorry!
 
Will Stealth Rock be changed in any way? Making its damage not take double weaknesses and double resistances into account would help make the move a bit less feast-or-famine by helping out the already struggling type combos, like Bug/Flying and Ice/Flying, while making Fighting/Steel or Ground/Steel take damage that's not completely trivial.
 
Will Stealth Rock be changed in any way? Making its damage not take double weaknesses and double resistances into account would help make the move a bit less feast-or-famine by helping out the already struggling type combos, like Bug/Flying and Ice/Flying, while making Fighting/Steel or Ground/Steel take damage that's not completely trivial.
I've considered having its damage be based on whether or not the target is grounded (so 2x damage vs anything airborne and 1x for everything else), but it doesn't have too much impact against the AI due to its limited switching abilities, so I probably won't bother. Boots will be obtainable next update anyway, so that'll help most of those mons avoid it completely when needed.
 
The game is great and it feels like a harder Emerald with a bunch of great QOL features. HOWEVER it does feel a little grindy. Getting to lv100 is not as easy as some of the Hacks I've played. In Inflamed Red, there was an NPC with a bunch of Audino and Blissey, on top of having a toggle-able EXP SHARE that gave 100% of XP not 25%. The training band is nice, but it sucks when all your pokemon are the same level. I ended up having to grind a couple Hariyama to lv100 and use those as the training goats for the rest of my pokemon.

Suggestions to make the game less grindy:
1. Toggleable EXP SHARE that gives 100% XP to party mon
2. OR purchaseable EXP SHARE because we only get 1 right now
3. Training Band gives 10x XP
4. Lucky Egg gives 4x XP
5. Add 2 NPC, one with all Audino and one with all Blissey

The game is great otherwise. No complaints at all. I just don't think Pokemon should be about grinding to lv100. That part should be frictionless.
 
Probably one of my favourite Pokémon Rom Hacks. But I noticed the funny comment on Delcatty in the docs. Unless you had something planned. I know a really simple way to make Delcatty actually interesting: Simply change Normalize.

As an ability. It's more of a hindrance than a benefit. Rather than making it change all the user's moves to Normal-type. Make it change other aspects of the battle to be (or act) Normal-type. Such as making all Pokémon on the field Normal-type. Or all moves Normal-type. Or heck. Both.

This could give Delcatty a unique bulky niche due to lack of weaknesses (and resistances.) Combine with moves like Cosmic Power, Toxic, Heal Bell and Wish and it could be a fairly potent wall. Just give it a bit more bulk.

Normalize is such a waste of an ability, especially a unique one, even on a Pokémon most people wouldn't care about. Whilst Delcatty and Skitty are nothing special on their own. Their ability should be changed to be far cooler and, by proxy, could easily be given to other Pokémon that lack in uniqueness (Think other Normal-types like Ambipom.)

Delcatty is often so overlooked. And whilst I have no idea how hard an ability like this would be to code. I would absolutely love to have a reason for me and others to actually use Delcatty over personal preference.

Making everything on the battlefield effectively typeless seems like such a powerful ability, and I think Delcatty's mediocre stats make it so that it won't totally break the game in two. But be an insanely fun Doubles partner. And making both the Pokémon and their moves Normal-types means everything would still get STAB. So it's not like there isn't counter-play.

Or you could go the simple route and make all the enemies' moves Normal instead. And just make Delcatty never receive Super-Effective damage. Just wanted to give my two cents on what you could do for an often forgotten Pokémon (As I want to believe the point of this hack is not just a fun, difficult challenge. But also giving you a reason to use otherwise underwhelming or "worthless" Pokémon.)

Keep up the good work. You madlad.
 
Have you ever looked into Pokemon Masters for inspiration regarding Pokemon buffs? There is some interesting stuff there, like Absol that confuses opponents on critical hits while also increasing the likelihood of them hitting themselves, Electrode that automatically uses Explosion before fainting or Vespiquen sharing its stat buffs and heals with its team.
 
is there a way to find the hidden ability of a pokemon without having to use hidden abilty capsules or breeding
 
The game is great and it feels like a harder Emerald with a bunch of great QOL features. HOWEVER it does feel a little grindy. Getting to lv100 is not as easy as some of the Hacks I've played. In Inflamed Red, there was an NPC with a bunch of Audino and Blissey, on top of having a toggle-able EXP SHARE that gave 100% of XP not 25%. The training band is nice, but it sucks when all your pokemon are the same level. I ended up having to grind a couple Hariyama to lv100 and use those as the training goats for the rest of my pokemon.

Suggestions to make the game less grindy:
1. Toggleable EXP SHARE that gives 100% XP to party mon
2. OR purchaseable EXP SHARE because we only get 1 right now
3. Training Band gives 10x XP
4. Lucky Egg gives 4x XP
5. Add 2 NPC, one with all Audino and one with all Blissey

The game is great otherwise. No complaints at all. I just don't think Pokemon should be about grinding to lv100. That part should be frictionless.
Thanks! Can I ask why you were grinding to level 100? There should never be any need to grind in IE (unless you're training some low level mon that's been sitting in your PC for a while) as everything scales to your party. If you can explain the need for it that'd be very helpful.

Boosting the exp items/shared exp amount would break the early game so that's not an option I'd consider, and an audino NPC is just another immensely boring grind.
Probably one of my favourite Pokémon Rom Hacks. But I noticed the funny comment on Delcatty in the docs. Unless you had something planned. I know a really simple way to make Delcatty actually interesting: Simply change Normalize.

As an ability. It's more of a hindrance than a benefit. Rather than making it change all the user's moves to Normal-type. Make it change other aspects of the battle to be (or act) Normal-type. Such as making all Pokémon on the field Normal-type. Or all moves Normal-type. Or heck. Both.

This could give Delcatty a unique bulky niche due to lack of weaknesses (and resistances.) Combine with moves like Cosmic Power, Toxic, Heal Bell and Wish and it could be a fairly potent wall. Just give it a bit more bulk.

Normalize is such a waste of an ability, especially a unique one, even on a Pokémon most people wouldn't care about. Whilst Delcatty and Skitty are nothing special on their own. Their ability should be changed to be far cooler and, by proxy, could easily be given to other Pokémon that lack in uniqueness (Think other Normal-types like Ambipom.)

Delcatty is often so overlooked. And whilst I have no idea how hard an ability like this would be to code. I would absolutely love to have a reason for me and others to actually use Delcatty over personal preference.

Making everything on the battlefield effectively typeless seems like such a powerful ability, and I think Delcatty's mediocre stats make it so that it won't totally break the game in two. But be an insanely fun Doubles partner. And making both the Pokémon and their moves Normal-types means everything would still get STAB. So it's not like there isn't counter-play.

Or you could go the simple route and make all the enemies' moves Normal instead. And just make Delcatty never receive Super-Effective damage. Just wanted to give my two cents on what you could do for an often forgotten Pokémon (As I want to believe the point of this hack is not just a fun, difficult challenge. But also giving you a reason to use otherwise underwhelming or "worthless" Pokémon.)

Keep up the good work. You madlad.
Thanks! Funnily enough I changed Normalize for 2.0 a while back; can't remember if I shared it here or not, but here's what I did:
[PokeCommunity.com] Pokémon Inclement Emerald: A Decomp Difficulty Hack [Version 1.13]

As you said it's very effective in doubles, especially if a fighting type ally switches in after it activates, or you switch Delcatty in to let something else avoid super effective damage.
Have you ever looked into Pokemon Masters for inspiration regarding Pokemon buffs? There is some interesting stuff there, like Absol that confuses opponents on critical hits while also increasing the likelihood of them hitting themselves, Electrode that automatically uses Explosion before fainting or Vespiquen sharing its stat buffs and heals with its team.
I haven't, but those do sound interesting! Might actually look into that as an ability for Vespiquen.
 
Oh cool! I'm glad you gave Normalize a much warranted change! Very interesting to see how it would fair against Pokémon who now lack STAB. Maybe give it a strong Fighting-type attack (that isn't Wake-Up Slap.) so that it can really utilise the ability.

Superpower is the only move idea that comes to mind, in terms of base moves. But seeing some other comments (such as Aggron allegedly getting DDance alongside a brand new move?) Perhaps you could think of something interesting yet balanced for the pompous cat. Especially since Doubles isn't the focus of the main game.

Would be very interested to see a Fighting-type move that hits both opponents in Doubles to really sell where it's most potent, though I'm fresh out of ideas for names at this point in time.
 
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Is there a move tutor for the rain badge? I beat Juan but the move tutor list stops at mind badge.

Thanks
 
Thanks! Can I ask why you were grinding to level 100? There should never be any need to grind in IE (unless you're training some low level mon that's been sitting in your PC for a while) as everything scales to your party. If you can explain the need for it that'd be very helpful.

Boosting the exp items/shared exp amount would break the early game so that's not an option I'd consider, and an audino NPC is just another immensely boring grind.

I wanted to be the same level as the E4 instead of them being a few levels over my max. And also because it's typically less thinking to grind all mon to lv 100 than it is to grind them all to a specific level and keep them around the same level
 
Love this hack buffer, all the kudos to you. Joined the Discord server but my god what a cesspool of toxicity chads tryhards there. Mods are just as toxic to the new members seeking help with the romhack.
 
Is there a move tutor for the rain badge? I beat Juan but the move tutor list stops at mind badge.

Thanks

Yeah, badge move tutors only go up to Mind badge. Not sure if Buffel will change this in 2.0 but as of now Rain badge has no move tutors.
 
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