I aren't sure too. Bulbapedia mentions "The user does not lose HP if Curse misses (due to a move with a semi-invulnerable turn)". So I guess that not work. But thanks for mentioning
Sorry I might have explained it wrongfully, the pokemon that used curse is not a ghost, so it would increase stats instead of removing HP (to place the curse). However, since you mentioned Bulbapedia, I went there now and "Despite being an effect acting on the user, this move will fail if there are no opponents on the field" so ig it actually works as intended, then... never mind that :D
Sucker puncha have a different effect (noted by *) like explained at thread.
Ok, I wasn't the one to use Sucker Punch, so I wasn't aware it had an asterisk.
Both doesn't have these abilities. This is because the rules explained in the thread, Gligar/Gliscor already have 2 abilities and Poison Heal is gen 4 ability.
Damn :( He's one of my faves, but without Poison Heal it's fairly useless.
Yeah, this is too much. I put the teleport station rewards below. LTS trades is always at max level. Market items you get all if you have the second upgrade and completed the game.
I actually didn't mean those items, I meant the floor items found inside the maps, but that's already pretty good info. I assumed you would have some of these as lists on a DB or something, since in an earlier version you've provided the list of colosseum trainers.
Anyway I'll keep trying to gather the remaining info myself.
There is a single outdated map at some place in this thread.
I've since found the Sea map through a google search (which led me here), so I guess that's the one you mention. Hopefully it's not outdated too much.
I assumed (again) you would have the layouts of the maps, in order for them to be in the game (but ofc I have no idea on how games are made, so guess I was wrong).
After the first upgrade, you can use the Abra to teleport (only starting in v2.2).
oh ok, I did talk with Abra's Owner NPC once but never even thought about using it to travel lol ty for letting me know, will try to remember to use it from now on :D
I prefer to move certain NPC, or just block some, but if I receive more requests, I can change my mind. By the way, what NPCs are annoying you?
Again, I might have explained myself wrongfully. I didn't mean to completely remove their pathing, just to limit where they walk (assuming that's possible, idk). I've since upgraded some stuff, so not quite sure if it's still happening everywhere, but iirc there was a lady in the lab that kept going in front of the door (before the scientist upgrade).
There's one (or two) at the gym too.
At least one NPC at the market also goes into a spot that force the player to go around the shelves in order to get to the "second" vendor (floor 4 or 5, iirc. It was a man I think).
Thanks for all the answers :)