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- Seen May 12, 2025
You forgot to give Prof Oak his special delivery from Viridian—twice 😐 it's part of the vanilla gameI have a question. When do you get the pokedex?
You forgot to give Prof Oak his special delivery from Viridian—twice 😐 it's part of the vanilla gameI have a question. When do you get the pokedex?
Ahhh gotcha. My mistake, been playing so many roms i got lostYou forgot to give Prof Oak his special delivery from Viridian—twice 😐 it's part of the vanilla game
Is there a trainer with a chansey or blissey to make exp or money grinding with payday easier?Pokémon: Kanto Complete
View attachment 154136
Base ROM: FireRed BPR 1.0
Language: English
Creator: PurpleSpectre
Intro
This is the result of a side-project with the goal of remaking and expanding FireRed to make it possible to complete the Pokédex, progress to level 90+, and have access to most game mechanics and items from generation 3 games. A secondary goal of preserving gen 3 gameplay was important, as I wanted physical copies to be able to interact with main-line Pokémon games with minimal issues.
Changes from FireRed
- routes have been heavily modified in Kanto for a fresh experience as well as to provide access to all Pokémon on the National Dex
- all legendary/mythical Pokémon are accessible in the post-game
- locations detailed in spoiler section
- town/city areas have minor modification
- trainers have been added and modified to have a wide range of Pokémon from the National Dex
- multi-battles, where you fight multiple trainers in succession, have been added
- gym trainers, gym leaders, rival encounters, and elite four matches are all updated for challenging gameplay
- elite trainers from other regions added, with their teams evocative of their instances in other games
- champions can participate in Trainer House matches--randomly match up with an opponent for a competitive doubles battle
- post-game areas added:
- Champions Lounge
- MT Silver
- Dark Grove is a secret area off Route 1 that has an exorbitant entry fee, so while not technically post-game content access will be blocked for most players until end-game play
- quality-of-life changes:
- some tutorial events have been removed to speed early gameplay
- all inaccessible Pokémon evolutions have been made possible in-game
- Oak's Starter Sanctuary makes all gen I, II, and III starters available from the beginning of the game
- Poké Ball exchange and TM marts added, Poké Mart inventories updated with more generally useful items
- Running Shoes are equipped immediately, indoor running enabled
- fishing rods are available earlier
- Move Tutor added
- HM02 Fly accessible earlier
- Lava Cookie vendor added
- shiny encounter rate significantly increased
Spoiler: Legendary locations
[*]
- Legendary birds: regular in-game encounter
- Mewtwo: regular in-game encounter
- Mew: Mew truck--SS Anne
- Legendary beasts: Navel Rock, overworld sprite encounter (West corridor ladder)
- Tower duo: regular in-game encounter (event tickets available in Vermilion City Poké Center post-game)
- Celebi: Viridian Forest shrine encounter when holding the GS Ball (gifted in Viridian City Poké Center as champion)
- Legendary giants: random wild Pokémon encounters in Kanto caves
- Regirock: Victory Road
- Registeel: Pokémon Mansion
- Regice: Seafoam Islands
- Eon duo: Navel Rock, random wild Pokémon encounter (East corridor ladder)
- Super-ancient Pokémon:
- Kyogre: Trainer Tower sea cave encounter
- Groudon: MT Silver interior chamber encounter
- Rayquaza: Sky Pillar via Route 21 (after Sevii Islands story arc)
- Jirachi: Dark Grove, hiding in a small tree
- Deoxys: regular in-game encounter
Spoiler: quality-of-life changes
[*]
- access Oak's Starter Sanctuary by speaking to NPCs in Oak's Lab
- fishing rods are available on Route 1, Celadon City, and Vermilion City
- Move Tutor added to Lavender Town
- HM02 Fly accessible in Vermilion City
- Lava Cookie vendor added to Route 13
Vanilla game aspects retained
Possible future updates
- prologue, story arc, and post-game remain intact
- Pokémon typing, move sets, and leveling/evolutions (except for the cases described in "quality-of-life changes")
- overworld, menu, and Pokémon sprites (except Feraligatr's rear battle sprite--had to be changed)
- generation 3 battle mechanics
- Kanto's general map layout
- routes and towns on the Sevii Islands
Gameplay images
- update Sevii Islands trainers with more challenging teams
- re-work Sevii Islands routes and towns
View attachment 154161
Other images
Physical cartridge made using imablisy's instructions
View attachment 154149 View attachment 154150
Credits/Tools used
HackMew for eXSE
LU-HO Poké for Advance Map
Diegoisawesome for GBA Intro Manager
Locksmith Army for Intro Text Editor
Haven for Hex Maniac Advance
Dabomstew for Universal Pokémon Randomizer
Kurapika for Gen 3 Tools
Nintenlord for NUPS
Bug fixes/changelog
4/26/24--post-game Rocket Warehouse exterior bugged trainer fixed
5/3/24--Groudon encounter fixed
5/12/24--Route 14 mapping error fixed
5/13/24--further modified trainers to have a wider range of Pokémon
10/29/24--fixed bug where end-game Rayquaza path can become inaccessible
11/5/24--updated Kanto Poké Marts' inventories & modified the Trainer House script for optional entry
Files
download here
@PurpleSpectreHow do I evolve Feebas into Milotic? I know the sign in bedroom says level 35, my Feebas is now at level 36, still no evo. Awesome rom hack by the way!
Nevermind, I opened it in Advance Map and found it.I see that Squirtle is on Route 1, but is it through Grass, Surfing or Fishing? I haven't found a single one yet trying all three methods 😭
Gym level caps are listed in the thread.Is there a documentation for the boss trainer (Rival, Gym Leaders and Giovanni) rosters in this game? I want to try a Hardcore Nuzlocke and would rather not go in blind if possible.
I just checked the game data, it's actually level 38 on the current version of the ROM. Thanks for catching this.How do I evolve Feebas into Milotic? I know the sign in bedroom says level 35, my Feebas is now at level 36, still no evo. Awesome rom hack by the way!
I meant their rosters (aka their teams and pokemon moves), so I can teambuild with that in mind.Gym level caps are listed in the thread.
I do not have that documented. I'd suggest opening the ROM in advanceTrainer/gen3tools to find what you're looking for. Give me a few days and I might get around to it, you're the first person to ask for rosters & movesets specifically.I meant their rosters (aka their teams and pokemon moves), so I can teambuild with that in mind.
I am not going to share the spreadsheet. As I mentioned, it was used as a tool for making the game and not made as a practical resource for players.where is the spreadsheet for where to encounter each pokemon? cant find it anywhere and cant find beldum/metang anywhere either
It's fine man, I am in no rush to HC nuzlocke it. Take as much time as you need.I do not have that documented. I'd suggest opening the ROM in advanceTrainer/gen3tools to find what you're looking for. Give me a few days and I might get around to it, you're the first person to ask for rosters & movesets specifically.