NoMansBubble
My bed English.....
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- Posts
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- Years
- Seen Sep 8, 2018
It's amazing
How does the new ability do it, and I want to try it
How does the new ability do it, and I want to try it
Next version will contain several updates, but 2 of them are out of this world as far as Gen IV hacks are concerned!
Here's a teaser for what is arguably the first Gen 4.5 Pokémon Hack:
I think that so far, Mikelan98 (Light Platinum DS' creator) was apparently the only person that got to expand the amount of Pok?mon in HG/SS successfully, I'm glad that you also found out the method.
Say, would it be too much to ask for a tutorial on how to do it at some point in the future?
Anyways, keep up with the awesome work. Now that I got access to an Android device and DraStic, I'm definitely going to try MindCrystal again ?
493 to 649 Pok?mon:
a002 Base Stats 508 to 675 files
a004 Pok?mon sprites 2964 to 3900 files
a005 Sprites altitude 1976 to 2600 files
a020 Pok?mon mini-icons 550 to 1442 files
a033 Level-up moves 508 to 675 files
a034 Evolution 508 to 675 files
a069 Footprints 497 to 653 files
a081 Various overworlds
a114 Alternate forms sprites
a133 Pok?dex areas 3962 to 5210 files
a180 Pok?mon sprites parameters 43966 to 57850 bytes
waza_oshie Move Tutors 4040 to 5376 bytes
pms Egg Species 1016 to 1350 bytes
tamago Egg moves relearner 508 to 675 files (custom file)
467 to 559 moves:
a000 501 to 560 files
a001 Move Effect sub-sub-IDs add as many as necessary (a/0/3/0 => overlay 18 => a/0/0/1)
a010 Move animations 501 to 560 files
a011 Moves 471 to 560 files
a029 Particles 485 to 577 files
a030 Move Effect IDs add as many as necessary
@Read 649 Pok?mon:
@Create save:
lrpl_020298CE:
NOP
LDR R4, [R0, #0x5C]
MVN R3, R3
MOV R1, R1, LSL R2
AND R3, R4, R3
ORR R1, R3, R1
STR R1, [R0, #0x5C]
LDMFD SP!, {LR}
LDMFD SP!, {R3-R4}
BX LR
@Secondary gender:
xrpl_0202946C:
NOP
ADD R5, R5, #0xC4
SUB R0, R0, #1
BX LR
@Toggle between primary and secondary gender:
xrpl_0202947A:
NOP
MOV R0, #0x60
MUL R0, R7, R0
ADD R1, R5, R0
BX LR
@Duplicated caught Pok?mon:
xrpl_02029BF0:
NOP
ADD R3, R5, #0x1E4
MOV R1, R4, LSR #3
ADD R3, R1, R3
AND R1, R4, #7
MOV R2, #1
MOV R1, R2, LSL R1
LDRB R2, [R3]
ORR R2, R1, R2
CMP R4, #7
ORRLS R2, R2, #1
STRB R2, [R3]
MOV R1, #1
MOV R1, R1, LSL R0
ADD LR, LR, #0xE
BX LR
@Alternate forms (Unown):
lrpl_0202955C:
NOP
MOVEQ R1, #0x63
MOVNE R1, #0x6A
B .AltUnown
lrpl_0202957E:
NOP
MOVEQ R2, #0x63
MOVNE R2, #0x6A
.AltUnown:
ADD R3, LR, #2
LDMFD SP!, {LR}
BX R3
xrpl_020295A8:
NOP
@ CMP R0, #0
MOVEQ R0, #0x63
MOVNE R0, #0x6A
BX LR
xrpl_02029DB2:
NOP
MOV R0, #0x18C
BX LR
xrpl_02029DBE:
NOP
MOV R0, #0x1A8
BX LR
xrpl_02029DCC:
NOP
MVN R0, #0
STR R0, [R4, #0x188]
MOV R0, #0xFF
ADD LR, LR, #0x16
BX LR
xrpl_0202A132:
NOP
MOV R0, #0x6A
B .SpriteUnown
xrpl_0202A13C:
NOP
MOV R0, #0x63
.SpriteUnown:
ADD R1, R5, R4
BX LR
@(Bad) Egg sprite (Y coordinate):
xrpl_020702BE:
xrpl_020702C4:
xrpl_02070998:
xrpl_0207099E:
NOP
BX LR
xrpl_020702A6:
NOP
CMP R4, R2
BXLE LR
ADD R2, R1, #0xE5
CMP R4, R2 @Egg is considered as species 650
ADDEQ LR, LR, #0xDA
BXEQ LR
ADD R1, R1, #0xE6
CMP R4, R1 @Bad Egg is considered as species 651
ADD LR, LR, #0xEA
ADDNE LR, LR, #0x66
BX LR
xrpl_02070980:
NOP
CMP R5, R2
BXLE LR
ADD R2, R1, #0xE5
CMP R5, R2 @Egg Y coordinate
ADDEQ LR, LR, #0x7C
BXEQ LR
ADD R1, R1, #0xE6
CMP R5, R1 @Bad Egg Y coordinate
ADD LR, LR, #0x84
ADDNE LR, LR, #0x36
BX LR
@Pok?dex loads with 649 entries:
xrpl_021F7B8A_ov_12:
xrpl_021F7BA8_ov_12:
NOP
LDR R1, =0x512
MOV R0, #0x25
BX LR
xrpl_021F7B9A_ov_12:
NOP
MOV R0, R6
B .Read649
xrpl_021F7BB8_ov_12:
NOP
MOV R0, R4
.Read649:
LDR R2, =0x512
BX LR
@Others:
xrpl_02029908:
NOP
SUB R2, R4, #2
ADD R5, R5, #0x64
BX LR
xrpl_0202A032:
NOP
LDRB R1, [R2, #0x64]
BX LR
xrpl_0202A078:
NOP
LDRB R1, [R1, #0x64]
BX LR
xrpl_0202A0E6:
NOP
ADD R2, R2, #0x64
MOV R1, #1
BX LR
@Write Pok?dex:
xrpl_021F7E94_ov_12:
NOP
LDRB R0, [R4]
STRB R0, [R5]
LDRB R0, [R4, #1]
STRB R0, [R5, #1]
BX LR
xrpl_021F7EA4_ov_12:
NOP
MOV R0, #2
B .SeenCaught
xrpl_021F7EB0_ov_12:
NOP
MOV R0, #1
.SeenCaught:
STRB R0, [R5, #2]
BX LR
xrpl_021F7EB8_ov_12:
NOP
ADD R4, R4, #2
ADD R5, R5, #3
BX LR
@Read last seen Pok?mon:
xrpl_021F85D8_ov_12:
NOP
MOV R3, #3
MUL R1, R3, R1
ADD R2, R2, R1
BX LR
xrpl_021F85DE_ov_12:
NOP
ADD R3, R2, #0x870
LDRB R1, [R3]
LDRB R3, [R3, #1]
MOV R3, R3, LSL #8
ORR R1, R3, R1
BX LR
@Read Pok?dex (=0x1028 or =0x102A):
xrpl_021E6B62_ov_12:
NOP
MOV R2, R1
ADD R2, R0, R2
BX LR
xrpl_021E6B66_ov_12:
xrpl_021E6C36_ov_12:
xrpl_021F1CFE_ov_12:
xrpl_021F1FB6_ov_12:
NOP
LDR R0, =0x1548
LDRB R0, [R2, R0]
BX LR
xrpl_021E6C1C_ov_12:
NOP
ADD R1, R7, R0
STR R1, [SP, #4]
MOV R0, R0, LSL #1
ADD R1, R7, R0
BX LR
xrpl_021E6C22_ov_12:
NOP
LDRH R1, [R1, R0]
BX LR
xrpl_021EE832_ov_12:
NOP
ADD R1, R6, R0
BX LR
xrpl_021EE836_ov_12:
xrpl_021EE970_ov_12:
xrpl_021EECFC_ov_12:
NOP
LDR R0, =0x1548
LDRB R0, [R1, R0]
BX LR
xrpl_021EE96A_ov_12:
NOP
MOV R0, R2
MOV R7, R1
BX LR
xrpl_021EEAE4_ov_12:
xrpl_021EEB94_ov_12:
NOP
MOV R2, R7
MOV R1, #0
BX LR
xrpl_021EEAF4_ov_12:
xrpl_021EEBA4_ov_12:
NOP
LDR R2, =0x1548
LDR R1, [SP, #0x10]
LDRB R2, [R3, R2]
BX LR
xrpl_021EECF8_ov_12:
NOP
MOV R0, R7
ADD R1, R5, R0
BX LR
xrpl_021F14BA_ov_12:
NOP
ADD R1, R5, R0
STR R1, [SP, #4]
MOV R4, R4, LSL #1
ADD R0, R5, R0
BX LR
xrpl_021F14BE_ov_12:
NOP
LDR R1, =0x512
CMP R4, R1
LDRH R1, [R0, R4]
MOVCS R1, #0
BX LR
xrpl_021F14F8_ov_12:
NOP
LDR R0, =0x1548
MOV R1, R4, LSR #1
ADD R1, R5, R1
LDRB R0, [R1, R0]
BX LR
xrpl_021F1CFA_ov_12:
xrpl_021F1FB2_ov_12:
NOP
MOV R0, R2
ADD R2, R5, R0
BX LR
xrpl_021F2DCA_ov_12:
NOP
ADD R3, R0, R1
BX LR
xrpl_021F2DCE_ov_12:
NOP
LDR R1, =0x1548
LDRB R1, [R3, R1]
BX LR
xrpl_021F84DC_ov_12:
NOP
MOV R0, R0, LSL #1
ADD R1, R4, R0
BX LR
xrpl_021F84E0_ov_12:
NOP
SUB R4, R1, R4
LDR R0, =0x512
CMP R4, R0
LDR R4, =0x1028
LDRH R0, [R1, R4]
MOVCS R0, #0
LDMFD SP!, {R4, LR}
BX LR
@Cursor:
lrpl_021F84FC_ov_12:
NOP
LDR R2, =PseudoStack
STR R8, [R2]
LDRB R8, [R0, #1]
MOV R8, R8, LSL #8
LDRB R2, [R0]
ORR R2, R8, R2
MOVEQ R4, R2 @First seen Pok?mon in Pok?dex order
LDR R8, =PseudoStack
LDR R8, [R8]
CMP R1, R2
ADD R2, LR, #2
B .SeenPokemon
lrpl_021F850C_ov_12:
NOP
ADD R3, R3, #1
ADD R0, R0, #3
CMP R3, R5
MOV R2, LR
.SeenPokemon:
LDMFD SP!, {LR}
BX R2
xrpl_021F854A_ov_12:
NOP
ADD R1, R4, R1
LDRB R0, [R1]
LDRB R1, [R1, #1]
MOV R1, R1, LSL #8
ORR R1, R0, R1
LDR R0, =0x1850
LDRB R0, [R5, R0]
BX LR
xrpl_021F855A_ov_12:
NOP
ADD R1, R4, R1
LDRB R2, [R1]
LDRB R1, [R1, #1]
MOV R1, R1, LSL #8
ORR R2, R1, R2
MOV R0, R0, LSL #1
LDR R1, =0x1028
ADD R1, R0, R1
STRH R2, [R5, R1]
MOV R0, R0, LSR #1
ADD R0, R5, R0
ADD LR, LR, #4
BX LR
xrpl_021F856A_ov_12:
NOP
LDR R1, =0x872
LDRB R2, [R4, R1]
LDR R1, =0x1548
ADD R4, R4, #3
STRB R2, [R0, R1]
BX LR
@Alternate forms graphics:
xrpl_020741E2:
NOP
LDR R2, =0x289
CMP R4, #0xC9 @Unown
ADDEQ R4, R2, #2
MOV R1, #0x15C
ADD R1, R1, #3 @Castform
CMP R4, R1
ADDEQ R4, R2, #0x1D
ADD R1, R1, #0x23 @Deoxys
CMP R4, R1
ADDEQ R4, R2, #0x20
CMP R4, #0x19C @Burmy
ADDEQ R4, R2, #0x23
ADD R1, R1, #0x1B @Wormadam
CMP R4, R1
ADDEQ R4, R2, #0x25
ADD R1, R1, #8 @Cherrim
CMP R4, R1
ADDEQ R4, R2, #0x27
ADD R1, R1, #1 @Shellos
CMP R4, R1
ADDEQ R4, R2, #0x28
ADD R1, R1, #1 @Gastrodon
CMP R4, R1
ADDEQ R4, R2, #0x29
ADD R1, R1, #0x38 @Rotom
CMP R4, R1
ADDEQ R4, R2, #0x2A
ADD R1, R1, #8 @Giratina
CMP R4, R1
ADDEQ R4, R2, #0x2F
CMP R4, #0x1EC @Shaymin
ADDEQ R4, R2, #0x30
ADD R1, R1, #0x3F @Basculin
CMP R4, R1
ADDEQ R4, R2, #0x31
ADD R1, R1, #5 @Darmanitan!!!!!!!!!!!!!!
CMP R4, R1
ADDEQ R4, R2, #0x32
ADD R1, R1, #0x1E @Deerling
CMP R4, R1
ADDEQ R4, R2, #0x33
ADD R1, R1, #1 @Sawsbuck
CMP R4, R1
ADDEQ R4, R2, #0x36
ADD R1, R1, #0x37 @Tornadus
CMP R4, R1
ADDEQ R4, R2, #0x39
ADD R1, R1, #1 @Thundurus
CMP R4, R1
ADDEQ R4, R2, #0x3A
ADD R1, R1, #3 @Landorus
CMP R4, R1
ADDEQ R4, R2, #0x3B
ADD R1, R1, #1 @Kyurem
CMP R4, R1
ADDEQ R4, R2, #0x3C
ADD R1, R1, #1 @Keldeo
CMP R4, R1
ADDEQ R4, R2, #0x3E
CMP R4, #0x288 @Meloetta
ADDEQ R4, R2, #0x3F
ADD R1, R1, #2 @Genesect
CMP R4, R1
ADDEQ R4, R2, #0x40
CMP R4, R2 @Check if this is an Alternate form
ADD R4, R0, R4
ADD LR, LR, #0x74
SUBLS R4, R4, R0
ADD R0, R4, #7
LDMHIFD SP!, {R4, LR}
BX LR
@Icons Graphics:
xrpl_02074264:
NOP
LDR R4, =GenderBit
LDRB R4, [R4] @Get gender bit
CMP R4, #0
LDRNE R4, =0x2CE
ADDNE R0, R4, R0
LDMFD SP!, {R4, LR}
BX LR
@Castform and Cherrim:
xrpl_02074292:
NOP
LDR R0, =0x2AD
B .GraphicFiles
xrpl_020742AE:
NOP
LDR R0, =0x2B7
.GraphicFiles:
ADD R0, R2, R0
BX LR
@Egg Icons:
lrpl_0207436A:
NOP
CMP R0, R1
ADDEQ R0, R1, #0xA1 @Manaphy Egg icon
ADDNE R0, R1, #0xA0 @Egg icon
MOV R1, LR
LDMFD SP!, {LR}
BX R1
@Alternate forms palette:
lrpl_02074384:
NOP
CMP R0, #0xC9 @Unown
ADDEQ R0, R2, #2
MOV R3, #0x15C
ADD R3, R3, #3 @Castform
CMP R0, R3
ADDEQ R0, R2, #0x1D
ADD R3, R3, #0x23 @Deoxys
CMP R0, R3
ADDEQ R0, R2, #0x20
CMP R0, #0x19C @Burmy
ADDEQ R0, R2, #0x23
ADD R3, R3, #0x1B @Wormadam
CMP R0, R3
ADDEQ R0, R2, #0x25
ADD R3, R3, #8 @Cherrim
CMP R0, R3
ADDEQ R0, R2, #0x27
ADD R3, R3, #1 @Shellos
CMP R0, R3
ADDEQ R0, R2, #0x28
ADD R3, R3, #1 @Gastrodon
CMP R0, R3
ADDEQ R0, R2, #0x29
ADD R3, R3, #0x38 @Rotom
CMP R0, R3
ADDEQ R0, R2, #0x2A
ADD R3, R3, #8 @Giratina
CMP R0, R3
ADDEQ R0, R2, #0x2F
CMP R0, #0x1EC @Shaymin
ADDEQ R0, R2, #0x30
ADD R3, R3, #0x3F @Basculin
CMP R0, R3
ADDEQ R0, R2, #0x31
ADD R3, R3, #5 @Darmanitan!!!!!!!!!!!!!!
CMP R0, R3
ADDEQ R0, R2, #0x32
ADD R3, R3, #0x1E @Deerling
CMP R0, R3
ADDEQ R0, R2, #0x33
ADD R3, R3, #1 @Sawsbuck
CMP R0, R3
ADDEQ R0, R2, #0x36
ADD R3, R3, #0x37 @Tornadus
CMP R0, R3
ADDEQ R0, R2, #0x39
ADD R3, R3, #1 @Thundurus
CMP R0, R3
ADDEQ R0, R2, #0x3A
ADD R3, R3, #3 @Landorus
CMP R0, R3
ADDEQ R0, R2, #0x3B
ADD R3, R3, #1 @Kyurem
CMP R0, R3
ADDEQ R0, R2, #0x3C
ADD R3, R3, #1 @Keldeo
CMP R0, R3
ADDEQ R0, R2, #0x3E
CMP R0, #0x288 @Meloetta
ADDEQ R0, R2, #0x3F
ADD R3, R3, #2 @Genesect
CMP R0, R3
ADDEQ R0, R2, #0x40
CMP R0, R2 @Check if this is an Alternate form
ADD R0, R1, R0
SUBLS R0, R0, R1
ADD R1, LR, #0x6E
LDMFD SP!, {LR}
BX R1
@Palette is 4 bits in size (2 for males and 2 for females)
lrpl_020743FA:
NOP
ANDS R2, R0, #1 @Check if the Pok?mon number is odd
MOV R0, R0, LSR #1
LDRB R0, [R1, R0]
MOVNE R0, R0, LSR #4
LDR R2, =GenderBit
LDRB R3, [R2] @Get gender bit
CMP R3, #0
MOV R3, #0
STRB R3, [R2] @Reset GenderBit first byte
MOVNE R0, R0, LSR #2
AND R0, R0, #3
LDMFD SP!, {LR}
BX LR
@Check if Pok?mon was seen:
xrpl_0202A3C2:
NOP
LDRB R2, [R2, #0x64]
BX LR
xrpl_0202A494:
NOP
LDRB R3, [R3, #0x64]
BX LR
@Spinda first form seen:
xrpl_0202A3D2:
xrpl_0202A4A4:
NOP
STR R0, [R5, #0x184]
BX LR
@If Pok?mon was already seen at least once:
xrpl_0202A3E8:
NOP
LDRB R2, [R2, #0xC4]
BX LR
xrpl_0202A4BA:
NOP
LDRB R0, [R0, #0xC4]
BX LR
@End Pok?mon seen:
xrpl_0202A412:
NOP
MOV R1, #7
B .EndPokemonSeen
xrpl_0202A524:
NOP
ORR R2, R3, R2
.EndPokemonSeen:
ADD R5, R5, #0x64
BX LR
@Pok?dex
xrpl_021F14C8_ov_12:
NOP
LDR R0, [R0]
LDR R2, =PokedexGender
ADD R0, R0, #0xC4
STR R0, [R2] @Store offset
SUB R0, R0, #0xC4
MOV R2, #0
BX LR
xrpl_021F14E4_ov_12:
NOP
LDR R0, =PokedexGender
STR R1, [R0, #4] @Store Pok?mon temporarily
LDR R3, [R0] @Get offset
SUB R1, R1, #1
MOV R1, R1, LSR #3 @Get byte offset
ADD R3, R1, R3
STR R3, [R0] @Store offset
LDR R1, [R0, #4]
SUB R1, R1, #1
AND R1, R1, #7
MOV R3, #1
MOV R3, R3, LSL R1
LDR R1, [R0]
LDRB R1, [R1] @Get Pok?mon offset
TST R1, R3
LDR R1, [R0, #4] @Retrieve Pok?mon
LDR R0, =GenderBit
MOVEQ R3, #0 @Male bit
MOVNE R3, #1 @Female bit
STRB R3, [R0]
MOV R0, R5
MOV R3, R6
BX LR
xrpl_02029C3C:
NOP
ADD R3, R3, #0xC4
LDR R1, =PokedexGender
STR R3, [R1, #8] @Offset
STR R0, [R1, #0xC] @Bit
MOV R1, #1
LDRB R3, [R3]
BX LR
@Second registered gender:
xrpl_02029C5C:
NOP
LDRB R2, [R2, #0x124]
BX LR
@Zone tab:
xrpl_021F3A76_ov_12:
NOP
LDR R3, =PokedexGender
LDR R0, [R3, #8] @Get offset
LDRB R0, [R0] @Get byte
LDR R3, [R3, #0xC] @Get bit to compare with
TST R0, R3
LDR R3, =GenderBit
MOVEQ R0, #0 @Male bit
MOVNE R0, #1 @Female bit
STRB R0, [R3]
MOV R0, R7
MOV R3, #1
BX LR
@Weight tab:
xrpl_021F4A26_ov_12:
xrpl_021F4A34_ov_12:
NOP
LDR R3, =PokedexGender
LDR R0, [R3, #8] @Get offset
LDRB R0, [R0] @Get byte
LDR R3, [R3, #0xC] @Get bit to compare with
LDR R2, =GenderBit
TST R0, R3
MOVEQ R0, #0 @Male bit
MOVNE R0, #1 @Female bit
STRB R0, [R2]
MOV R0, R5
LDRH R1, [R5, R1]
BX LR
@Forms tab:
xrpl_021F5CFE_ov_12:
NOP
LDR R2, =PokedexGender
LDR R0, [R2, #8] @Get offset
CMP R7, #0
ADDNE R0, R0, #0x60
LDRB R0, [R0] @Get byte
LDR R1, [R2, #0xC] @Get bit to compare with
TST R0, R1
LDR R2, =GenderBit
MOVEQ R0, #0 @Male bit
MOVNE R0, #1 @Female bit
STRB R0, [R2]
MOV R0, R5
MOV R1, R4
BX LR
@Comparison tab:
xrpl_021F0E00_ov_12:
NOP
MOV R0, R5
LDSB R2, [R5, R2]
LDR R1, =GenderBit
STRB R2, [R1, #1]
BX LR
xrpl_021F63F0_ov_12:
NOP
LDR R1, =GenderBit
LDRB R1, [R1, #1]
CMP R1, #0
LDR R1, =PokedexGender
LDR R0, [R1, #8] @Get offset
ADDNE R0, R0, #0x60
B .CompareFiles
xrpl_021F63FC_ov_12:
NOP
LDR R1, =GenderBit
LDRB R1, [R1, #1]
CMP R1, #0
LDR R1, =PokedexGender
LDR R0, [R1, #8] @Get offset
ADDEQ R0, R0, #0x60
.CompareFiles:
LDRB R0, [R0] @Get byte
LDR R1, [R1, #0xC] @Get bit to compare with
TST R0, R1
LDR R1, =GenderBit
MOVEQ R0, #0 @Male bit
MOVNE R0, #1 @Female bit
STRB R0, [R1]
MOV R0, R4
LDSB R2, [R4, R2]
BX LR
xrpl_021F640A_ov_12:
NOP
LDR R0, =GenderBit
MOV R1, #0
STR R1, [R0] @Reset GenderBit
MOV R0, R4
MOV R1, #0xE
BX LR
xrpl_0224E830_ov_0C:
NOP
LDR R6, =FormeStack
AND R1, R1, #0x1F
CMP R5, #0
STREQB R1, [R6]
CMP R5, #0x180
STREQB R1, [R6, #1]
MOV R1, #0xC0
MOV R6, R0
BX LR
xrpl_0224D504_ov_0C:
NOP
MOV R1, #1
STRB R1, [R4, R0]
LDR R3, =FormeStack
MOV R4, #0
STR R4, [R3]
BX LR
xrpl_02263DB6_ov_0C:
NOP
MOV R2, R2, LSR #0x1F
STRB R2, [R3, #5]
LDR R5, =FormeStack
ADD R2, R1, #0x26
LDRB R2, [R4, R2]
AND R2, R2, #0x1F
CMP R6, #0
STREQB R2, [R5]
CMP R6, #0x180
STREQB R2, [R5, #1]
BX LR
lrpl_0223BC12_ov_0C:
NOP
STMFD SP!, {R3}
STRB R1, [R0, R2]
LDR R3, =FormeStack
STRB R1, [R3, #2]
LDMFD SP!, {R3}
LDMFD SP!, {LR}
BX LR
xrpl_02074668:
NOP
MUL R0, R4, R0
ADD R0, R5, R0
LDR R3, =FormeStack
LDRB R5, [R3, #2]
CMP R5, #0
MOVEQ R5, R7
MOVNE R5, R4
LDR R3, =OffsetParty
CMP R5, #5
STRLS R0, [R3, R5, LSL #2]
BX LR
xrpl_0226709A_ov_0C:
NOP
CMP R1, #0
MOVNE R1, #1
LDR R0, =FormeStack
STRB R1, [R0, #3]
LDR R0, =0x10203
MOV R1, #0x4D
BX LR
xrpl_020741DE:
NOP
STMFD SP!, {R2-R3}
LDR R2, =FormeStack
LDR R3, =0x15F
CMP R4, R3
BNE .CherrimDarmanitan
LDRB R3, [R2, #2]
CMP R3, #0
LDREQB R3, [R2, #3]
BEQ .SuccessCastform
LDR R2, =OffsetParty
LDR R3, [R2]
CMP R3, R5
MOVEQ R3, #0
BEQ .SuccessCastform
LDR R3, [R2, #4]
CMP R3, R5
MOVEQ R3, #1
BNE .NCGRCalc
.SuccessCastform:
LDR R2, =FormeStack
LDRB R0, [R2, R3]
CMP R0, #3
MOVHI R0, #0
B .NCGRCalc
.CherrimDarmanitan:
ADD R3, R3, #0x46
CMP R4, R3
ADDNE R3, R3, #0x86 @Darmanitan
CMPNE R4, R3
BNE .NCGRCalc
LDRB R3, [R2, #2]
CMP R3, #0
LDREQB R3, [R2, #3]
BEQ .SuccessCherrimDarmanitan
LDR R2, =OffsetParty
LDR R3, [R2]
CMP R3, R5
MOVEQ R3, #0
BEQ .SuccessCherrimDarmanitan
LDR R3, [R2, #4]
CMP R3, R5
MOVEQ R3, #1
BNE .NCGRCalc
.SuccessCherrimDarmanitan:
LDR R2, =FormeStack
LDRB R0, [R2, R3]
CMP R0, #1
MOVHI R0, #0
.NCGRCalc:
LDMFD SP!, {R2-R3}
CMP R0, #0
ADDEQ LR, LR, #0x78
BXEQ LR
LDR R1, =0x15F @Castform
CMP R4, R1
ADDEQ R1, R1, #0xA7
ADDEQ R1, R1, #0xA7
BEQ .NCGR
ADD R1, R1, #0x46 @Cherrim
CMP R4, R1
ADDEQ R1, R1, #0x89
ADDEQ R1, R1, #0x89
BEQ .NCGR
ADD R1, R1, #0x86 @Darmanitan
CMP R4, R1
ADDEQ R1, R1, #0x97
.NCGR:
ADDEQ R0, R0, R1 @Add form index
LDMEQFD SP!, {R4, LR}
BX LR
xrpl_0207447C:
xrpl_02220AEA_ov_08:
NOP
STMFD SP!, {R0, R2-R3}
LDR R2, =FormeStack
LDR R3, =0x15F
CMP R0, R3
BNE .Cherrim3
LDRB R0, [R2, #2]
CMP R0, #0
MOVNE R0, R7
LDREQB R0, [R2, #3]
CMP R0, #1
BHI .DefaultNCLR
LDRB R1, [R2, R0]
CMP R1, #3
MOVHI R1, #0
B .DefaultNCLR
.Cherrim3:
ADD R3, R3, #0x46
CMP R0, R3
ADDNE R3, R3, #0x86 @Darmanitan
CMPNE R0, R3
BNE .DefaultNCLR
LDRB R0, [R2, #2]
CMP R0, #0
MOVNE R0, R7
LDREQB R0, [R2, #3]
CMP R0, #1
BHI .DefaultNCLR
LDRB R1, [R2, R0]
CMP R1, #1
MOVHI R1, #0
.DefaultNCLR:
LDR R0, =PseudoStack
STR LR, [R0]
LDMFD SP!, {R0, R2-R3}
LDR LR, =0x2074365
BLX LR
LDR LR, =PseudoStack
LDR LR, [LR]
BX LR
@Castform and Darmanitan alternate types
xrpl_02220BD8_ov_08:
NOP
LDRH R1, [R4, #4]
LDR R3, =0x15F
CMP R1, R3
BNE .TryDarmanitan
MOV R3, #0 @Normal-type icon
LDR R1, [R0]
LDRB R1, [R1, #0x11]
CMP R1, #1
BHI .FormFirstType
LDR R5, =FormeStack
LDRB R1, [R5, R1]
CMP R1, #1
MOVEQ R3, #0xA @Fire-type icon
CMP R1, #2
MOVEQ R3, #0xB @Water-type icon
CMP R1, #3
MOVEQ R3, #0xF @Ice-type icon
.FormFirstType:
STRB R3, [R4, #0x14]
B .FormSecondType
.TryDarmanitan:
ADD R3, R3, #0xCC
CMP R1, R3
BNE .ReturnType
MOV R3, #0xA @Fire-type icon
STRB R3, [R4, #0x14]
LDR R1, [R0]
LDRB R1, [R1, #0x11]
CMP R1, #1
BHI .FormSecondType
LDR R5, =FormeStack
LDRB R1, [R5, R1]
CMP R1, #1
MOVEQ R3, #0xE @Psychic-type icon
.FormSecondType:
STRB R3, [R4, #0x15]
.ReturnType:
LDR R1, =0x2004
MOV R5, R0
BX LR
.data
.balign 1
FormeStack:
.byte 0x0
.byte 0x0
.byte 0x0
.byte 0x0
GenderBit:
.byte 0x0
.byte 0x0
.byte 0x0
.byte 0x0
.balign 4
OffsetParty:
.word 0x0
.word 0x0
.word 0x0
.word 0x0
.word 0x0
.word 0x0
PseudoStack:
.word 0x0
PokedexGender:
.word 0x0
.word 0x0
.word 0x0
.word 0x0
Btw, I noticed that in this post inside the Hack's thread in ProjectPok?mon you called "Blue" to the FR/LG Female Main Character who replaces Red if you play as Kris, I don't know if that feature is still incorporated but she's called "Leaf".
Blue, the character she's clearly based off, belongs to the Pok?mon Adventures Manga and doesn't exist inside the Videogames' Canon.
Bulbapedia said:Name origin
Although "Leaf" is by far the name she is most commonly known by among English-speaking fans, she has no official given name. The name's popularity stems from its usage as a placeholder name for the character in Trainer data on the ROMs of Pok?mon FireRed and LeafGreen, but this derivation is contentious because, by way of contrast, the equivalent name for the rival Blue ("Terry") does not match any of his canonical names. That inconsistency leads some fans to prefer the name of her Adventures' counterpart as a more logical choice ("Green"/"Blue"JP&KOR).
man, first, thanks for you guys awesome work, but the game broke at the union cave entrance where i got caught by a double battle (the text message comes out lagging then it freeze)
I used your patch on meromero lasted v3.0.1 (whose the link leads me to v3.0.2).
Sorry, it should be fixed now. There's a new download link in my post. There were a LOT of things there that shouldn't be there under the hood. Encounter data and trainer pokemon data were not the standard files of mindcrystal, that's fixed now. The trainers in question you mentioned work now, I tested them myself.
Just look 4 posts above this.I really like this hack but i need it in english.. I'm not really good with french..
- The new evs system..
Why is possible max all stats? IMO this ruins an important and funny aspect of the pokemon games :(
that ruins the great potential of this hack
how about u make it in English sometime
Just look 4 posts above this.
pkm games have evolved, this is a cross system different from evs and stat exp.This is how it used to be in the original Gameboy games. Before EVs there was Stat Exp., and you could max out Stat Exp. in every stat.
Hello good day, I have a question how super luck works. I have my murkrow with such ability but I do not see any change.
He is first of the team