Zeta Sukuna
Descendant of the Inchlings
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- Age 31
- Southern Florida
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Eeeeh, I'm not really a fan of that. It looks out of place in comparison to the rest of the map, at least to me.
Question: if I added unique Pokémon Center and Mart roofs, would they clash with the rest of the buildings?
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This is fantastic news. These along with the trainer crashes are the only game-breaking bugs that I've encountered so far, so it's great to see some of them potentially out of the way.EDIT3: All of these issues should now hopefully be fixed in my working tree (Not in mainline yet, because there is 2 untested abilities I've implemented too).
I really like the way they look, and I don't think they clash at all. They make the game feel a bit more like HG/SS and add some (in my opinion) much needed color to towns.Question: if I added unique Pokémon Center and Mart roofs, would they clash with the rest of the buildings?
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I really like the way they look, and I don't think they clash at all. They make the game feel a bit more like HG/SS and add some (in my opinion) much needed color to towns.
I must ask if it's possible to give Violet City's Pokemon Center a maroon roof like in HG/SS.
Only if the carpets, bricks, and flowers also became maroon, but I actually like the effect.
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Have to say, I finished (Or at least I think I did, I beat Green) this hack, and its a well deserved buff the original G/S/C needed. It's really fun with some cool twists and turns, the Navel Rock thing really caught me off guard!
I have a few questions though, I am not 100% familiar with vanilla crystal since I never actually beat it retail (Did gold and silver several times). I haven't been able to access ho-oh yet, is the Rainbow wing still here or is there some other method?
Bill asked to see the legendary dogs, I read that he is a battleable opponent, however I posted not too long ago about a bug I had where I was having issues storing pokemon in a box and how it deleted the contents of my first box (Including Suicine) is there a way around this? I caught Suicune so it never respawned after beating the E4. Am I just out of luck and need to cheat to do this?
A bug I found, in the Viridian Gym there's a female trainer who is right above one of the directional pads, if you go on said pad you just keep moving in that direction and you can't get out of it, you're stuck and require a reset (Not sure if this has been posted yet).
I was looking for Kanto starters, the pokedex says they are in the Safari Zone, but after searching and searching (In all 3 zones) I cannot seem to run into any of them, am I just unlucky?
I'm sure I have more in here somewhere, but this is a great hack, with alot of post game opportunity, it's actually desirable to make a tougher team, because red, green and even the E4 have powerful rosters at the end so not only is leveling relatively quick, it's also worthwhile.
I love the concept of pokemon that evolve via evolution stones or other non leveling means are catchable in the wild (Raichu, Golem, Machamp, ect.) I feel this was a highly missed opportunity in the original games, especially when you are catching level 50+ Machokes and Kadabras, and dispite the fact that trade level up isnt a requirement, you couldn't always do trades as a kid, more of a nostalgic point but still a point.
The inclusion of more manga related elements are really nice as well, Green and Yellow were a refreshing sight in the series, and I also liked the custom Pikachu's for Red and Yellow.
I will end my wall of text with how much I was able to appreciate the added sections to Johto and Kanto, I felt the original games Kanto was very chopped in and there wasn't alot going on. You added all sorts of things that gen 2 Kanto needed all in the Gen 2 game, Cerulean cave, the volcano, Seafoam Islands, Viridian forest ect. are all things that should have been in but weren't and it's nice to play a game thats on the generation 2 platform with all the features Gen 2 SHOULD have had.
Excellent hack, I can't wait for 3.0, I'm happy that creators like you and Mateo are doing things like this, because it really brings life into my favorite pokemon games, I have no shame playing these on my phone on my breaks at work, the more the merrier, keep them coming!
Question: if I added unique Pokémon Center and Mart roofs, would they clash with the rest of the buildings?
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Well, can't give you an answer here, I'm no expert of GBC mechanisms afterall.
- The larger backsprites look great, taking advantage of the whitespace left by simplifying the battle UI, but I don't think the sacrifices are worth it. Although, I wonder if some tiles could be loaded in VRAM1 instead of VRAM0? Then you'd have room for both.
You're right in that those 2 constants are never referenced but if you look at CalcPkmnStatC, specifically lines 1555 and 1568 (assuming polishedcrystal assembly), you'll see the instructions ld a, 5 and ld a, 10 respectively.
- I can't find any use of the STAT_MIN_HP or STAT_MIN_NORMAL constants throughout the code for Polished Crystal or pret/pokecrystal. Nor can I see where in CalcPkmnStatC they might be useful. I do want the most up-to-date formulas, so can you link to which copy of move_mon.asm you see them being used in?
About a possible addition of the 510 EV Limit, well I think one of the good things of having no limit is that you don't have to worry about training your Pokémon only for them to reach a sub-optimal EV spread, but that's my bias talking here.
- That's a good point about the EV limit making some of the move nerfs necessary. There's actually code for the EV-reducing Berries and the Power items, in case I ever do add the limit. For now I think I'll leave everything as-is and see how battles play out once 3.0 is finished. It would be easy to un-nerf them later.
Fair enough.
- I like your sprites! One problem: animating them would be a pain, partly because of the extra art work, partly because I've had issues getting gfx.py to properly convert a series of frames to an animation (this happens with Sylveon). And I'd rather not remove animations entirely: it would be more consistent, given the ~dozen new sprites that don't have them, but that's a signature feature of Crystal.
Making a hack of your own hack? Heh, why not… but considering the amount of sprites left before I can complete the chart, let's say it's going to take a while.How about making a hack of the hack? Removing animations would help make room for larger backsprites; you could add the 510 EV limit and make available the Berries and Power items to complement the un-nerfed moves. (Plenty of diamond-cutting-related terms to pick a name from, if you want to keep that theme.)
You're right in that those 2 constants are never referenced but if you look at CalcPkmnStatC, specifically lines 1555 and 1568 (assuming polishedcrystal assembly), you'll see the instructions ld a, 5 and ld a, 10 respectively.
This is where STAT_MIN_NORMAL and STAT_MIN_HP should have been placed instead of 5 and 10, again respectively.
About a possible addition of the 510 EV Limit, well I think one of the good things of having no limit is that you don't have to worry about training your Pokémon only for them to reach a sub-optimal EV spread, but that's my bias talking here.
If I may add, you can also take my bugfix for the Entei's cry glitch:
This is really simple, clickling Cry on any Pokédex entry will prevent you to change between entries until the Cry has finished to play.
Good catch. The formulas on Bulbapedia still have constants 5 and 10 for Gen III+; does the discrepancy come from rounding differences (due to IVs and EVs being different), or is Bulbapedia in error?
Indeed your solution is better, that additional point won't be felt at lower levels, and also saves you trouble with the Odd Eggs stats that you would need to account for with my mod.Custom HP: ⌊((base:100 + iv:15) × 2 + 1 + ⌊⌈√ev:65535⌉ / 4⌋) × level:100 / 100⌋ + level:100 + 10 = 404
Whoaaaaa, super cool! Is Ilex Swamp gonna be in 3.0? So hyped for the next update.
As far as I'm aware, this is one of many new areas to be added in the 3.0 update.
@Rangi: I'm not sure if this has been answered publicly yet, but are you planning to reuse any of the attack animations or Pokemon animations from Pokémon Prism? If so, that would improve the overall polish of the game's battle engine. Has anybody worked out how to get the little stars on the poke ball when you capture a Pokemon too?