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Crystal hack: Pokémon Polished Crystal (update 3.1.1!)

Off topic but too short to make a new thread - is there a "pokeprism dissasembly?"

If not, I assume it'd have great use if someone were to make one on github
 
The new Pokémon Center and Poké Mart roofs are completed. Kanto has a different style, and Violet and Ecruteak have darker roofs like in HG/SS.

[PokeCommunity.com] Pokémon Polished Crystal (update 3.1.1!)


Off topic but too short to make a new thread - is there a "pokeprism dissasembly?"

If not, I assume it'd have great use if someone were to make one on github

Yeah, the initial leaked version came with source code. Pia Carrot on GitHub has a copy.
 
Can you add Lightning from FFXIII series as a special guest character.

If I may; Although I can see that this is a character you have a lot of appreciation for, they don't fit into the Pokémon universe in any way. The inclusion of characters like that would be a bit awkward and lower the overall polish of the hack. While I don't speak for Rangi, I believe her answer will be the same.
 
There was already code the make the trainer battle transition animation a different color at night, but it was buggy and didn't work. I fixed it and added different palettes for morning, day, night, and dark caves.

[PokeCommunity.com] Pokémon Polished Crystal (update 3.1.1!)


Rangi's female? I though she was a guy this whole time... :(

Yeah, it's in my profile, although I don't bother correcting every time someone says "he".
 
i'm pretty sure this hack has invalidated every other crystal 251 hack out there lmao

looks good as usual rangi

Once you see the full extent of 3.0, you'll realise how truly correct you are there haha. I get so hyped every time I see a screenshot of a new feature/area.
 
So while I was working on refactoring damage calculation (something I intended to do anyway but pushed up because a battle-related bank was filled, and doing this refactor would get rid of that problem), I was looking through some unrelated code to figure out how a certain thing was being done. In the process, I found out why opponent Thunder Wave kept missing for people... Keyword here is "opponent"!
While Polished Crystal intended to remove the random AI chance to fail some status moves, it overlooked doing so for paralyzing status moves (like Thunder Wave), and burn status moves. Oops.
 
So while I was working on refactoring damage calculation (something I intended to do anyway but pushed up because a battle-related bank was filled, and doing this refactor would get rid of that problem), I was looking through some unrelated code to figure out how a certain thing was being done. In the process, I found out why opponent Thunder Wave kept missing for people... Keyword here is "opponent"!
While Polished Crystal intended to remove the random AI chance to fail some status moves, it overlooked doing so for paralyzing status moves (like Thunder Wave), and burn status moves. Oops.

Excellent find, thank you! Ironic that the original behavior now counts as a bug.
 
GSC has exactly two house types: modern and traditional. HGSS expands this to four types, plus unigue designs for the Charcoal Kiln, Name Rater, etc.

I'm planning to copy HGSS's four types, but with variations between Johto and Kanto. Here are the tentative layouts, with Johto's at the top:

[PokeCommunity.com] Pokémon Polished Crystal (update 3.1.1!)


Comments? Criticism? I haven't turned them into tilesets and maps yet, so they can be revised.
 
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GSC has exactly two house types: modern and traditional. HGSS expands this to four types, plus unigue designs for the Charcoal Kiln, Name Rater, etc.

I'm planning to copy HGSS's four types, but with variations between Johto and Kanto. Here are the tentative layouts, with Johto's at the top:

[PokeCommunity.com] Pokémon Polished Crystal (update 3.1.1!)


Comments? Criticism? I haven't turned them into tilesets and maps yet, so they can be revised.

All those designs looks great for me!!! Awesome Work!!
 
I'm not sure if it's already known, but Poison Point activates when hit with a special attack.

Also, I experienced a crash after encountering a Caterpie in Ilex Forest, the first time I've seen it happen with a wild encounter. Hopefully this helps narrow down the potential causes.

I love the new house interior styles. They really add some character to the otherwise boring NPC homes.
The staggered trees also look really nice.
 
Poison Point *should* activate on Special attacks, as long as it is a contact move. What attack was it?

When did you get your current version? There was a crash bug left-over for type matchups that wasn't included a few days ago because I'm silly but should be in mainline now.
 
Considering your approach to Thief, wouldn't it make more sense to just remove the move?
 
Considering your approach to Thief, wouldn't it make more sense to just remove the move?

How so? It's useful for stealing Leaves from wild Bellsprout and Oddish, or Nuggets from Rich Boys and Ladies. And once I figure out how link battles remember the held item and return it after battle, I'll add that for regular battles. (Although it shouldn't return consumed items, of course, even though link battles do.)

When did you get your current version? There was a crash bug left-over for type matchups that wasn't included a few days ago because I'm silly but should be in mainline now.

The latest commit still crashes right away on many battles, including the first Lyra battle.
 
Poison Point *should* activate on Special attacks, as long as it is a contact move. What attack was it?

When did you get your current version? There was a crash bug left-over for type matchups that wasn't included a few days ago because I'm silly but should be in mainline now.

The move was ember. I thought the physical/special split meant special attacks didn't make contact.
I was using the most recent version at the time, which I believe is still the most recent build.
 
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