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Emerald hack: Pokémon Scorched Silver v1.3 [Complete]

Johto starter Mega Evos from DeviantArt, or my own custom Megas? (Images below in first post)

  • DeviantArt Megas

    Votes: 51 45.9%
  • Custom Sloo Megas

    Votes: 60 54.1%

  • Total voters
    111
  • Poll closed .
Have you added nature mints or an npc nature changer in the 1.3 patch yet?
 
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Have you added nature mints or an npc nature changer in the 1.3 patch yet?
I think I pretty much had the mints added, but when I compiled, I got an error message that there isn't enough save space.
Since the change adds a "hidden nature" as another feature that each pokemon has, the game needs to "remember" the hidden nature of all of your pokemon.
An NPC that permanently changes the nature wouldn't have this issue, but I'll probably have to ask for help on discord or something, because I couldn't find very much info on how to do this.
 
I think I pretty much had the mints added, but when I compiled, I got an error message that there isn't enough save space.
Since the change adds a "hidden nature" as another feature that each pokemon has, the game needs to "remember" the hidden nature of all of your pokemon.
An NPC that permanently changes the nature wouldn't have this issue, but I'll probably have to ask for help on discord or something, because I couldn't find very much info on how to do this.
Is it going to be in post game? If it's not then what location will it be at?
 
Hey there Sloo, awesome work and I'm very excited to try this when 1.3 drops

I just have one major request. If you do add the Gen 6 style Exp Share, I'm literally begging you please give us an option to turn it off as well! I'm actually playing another mod (won't promo it) and when I got the Exp Share in-game, I was so happy that the option to turn it off was available! Again - the game looks great, I just sincerely hope that any Gen 6 Exp Share won't be manually turned on the entire game without any option to turn it off. Thanks for reading and hope you consider!
 
Has anyone found a Bagon? The excel sheet past the waterfall in Mt. mortar, but I've been searching right up the waterfall in that same room and in the next room with no luck.
 
Is it going to be in post game? If it's not then what location will it be at?
I was thinking Violet City if I do add it.

Hey there Sloo, awesome work and I'm very excited to try this when 1.3 drops

I just have one major request. If you do add the Gen 6 style Exp Share, I'm literally begging you please give us an option to turn it off as well! I'm actually playing another mod (won't promo it) and when I got the Exp Share in-game, I was so happy that the option to turn it off was available! Again - the game looks great, I just sincerely hope that any Gen 6 Exp Share won't be manually turned on the entire game without any option to turn it off. Thanks for reading and hope you consider!
If I do change the exp share, then it will definitely be toggleable (is that even a word?). You can turn it on and off.

I just started playing 1.1.. since the only noticeable change is that the 2nd gym is easier, should i upgrade and can i do that without losing my progress?
i really like this hack so far good going
You can go from 1.1 to 1.2 without losing progress. The other main difference is that the wild pokemon are at higher levels, which helps with grinding and team building.

are there no gen 5-8 starters? if not are they planned?
They are not in, and I don't plan to add them.

Has anyone found a Bagon? The excel sheet past the waterfall in Mt. mortar, but I've been searching right up the waterfall in that same room and in the next room with no luck.
It's in the next room with all of the water puddles and jump ledges, and it's rare.
 
When i patch the 1.2 file and use the 1.1 sgm savegame file, it isnt compatible. VBA-M wont see it or load it but when i revert to 1.1 again its fine. i probably used two different roms for patching and cant remember. i hope i wont miss much not having 1.2 but looks like i will start over as soon as i lost to whitney about a thousand times anyways lol.
 
When i patch the 1.2 file and use the 1.1 sgm savegame file, it isnt compatible. VBA-M wont see it or load it but when i revert to 1.1 again its fine. i probably used two different roms for patching and cant remember. i hope i wont miss much not having 1.2 but looks like i will start over as soon as i lost to whitney about a thousand times anyways lol.
I'm pretty sure the .sgm files are the save states that VBA-M makes. I always have issues keeping save states after making changes.
Try using the in game save instead. It will create a .sav file, that's the one you want to transfer.
 
'm actually doing exactly that right now! I'm adding some egg moves to the move relearner in Ecruteak, and have also added a few moves to other mons. The totodile line will now learn Aqua Jet and Liquidation for example.

And Stantler evolves into Wyrdeer at level 30.
Awesome on both counts.
 
I was thinking Violet City if I do add it.


If I do change the exp share, then it will definitely be toggleable (is that even a word?). You can turn it on and off.


You can go from 1.1 to 1.2 without losing progress. The other main difference is that the wild pokemon are at higher levels, which helps with grinding and team building.


They are not in, and I don't plan to add them.


It's in the next room with all of the water puddles and jump ledges, and it's rare.

The problem with the EXP share seen in gens 6-9 is that the EXP share even in the older games also transfered EVs to the pokemon holding it if they didnt battle. As such the modern EXP share would mess up all EV training one tries to accomplish. It was part of why the vitamins were changed to allow one to max out an entire stat with 25 helpings for each stat. You will likely need to take this into account if you add the modern EXP share.
 
Are you doing the list in order under your v1.3 download? or are you just doing all of them at different times?
 
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